Avatar

Hopeful_Songbird

Hopeful_Songbird

About

Username
Hopeful_Songbird
Joined
Visits
348
Last Active

Comments

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2158150#Comment_2158150

    Those numbers seem sensible than the original ones. I do have a question though... will this be affected by Mangled and Dying Light? Would this get seen by Nurse's Calling? Would it set off Deathbound?

    I personally don't think this should also bypass Killers anti healing perks like Inner Strength does, but I'm curious what you think. Especially since this gives the upside of both healing up and staying injured to work on gens at the same time.

    No to Nurse's Calling due to the fact you can already hear it and Nurse's Calling is within the audibility range; Yes to mangled; a debuff of 8 seconds; no to deathbound since that requires physical touch. Or another idea is that to heal a survivor with the hum, you must safely unhook 1-2 survivors like for example:

    Gain a token for every safe unhook, with every token you can lull your allies into a calm state and passively heal them within 45 seconds. If tokens reach 0 it causes a new status affect called "Apathy" when apathetic, you cannot heal survivors; excluding yourself. The debuff will not apply until the first token is obtained.

    For reference, get 2 unhooks but only using one token won't apply the debuff but if you use both tokens, you'll suffer from apathy.

  • @The_Arr_Red said:

    I like the idea of challenging Huntress to a sing off. xD

    Anyway I think it is a nice idea maybe cap the healing to some percentage and running and humming doesn't seem ideal... So maybe it is only usable while not running. but the effect could be like vigil when they go out of the range the effect will persist for 5 seconds or the the effect will slowly fade away as the memory of the song disappears...

    I really like that! Also yeah, it should only be usable when doing passive actions. Traversing the map logistically wouldn't allow you to hum loudly.

  • @Laluzi said:

    Seems a bit powerful. Granted, the audio cue is a great balancing idea, serving as a 'hey! look! there's at least two survivors over here!' as a tradeoff to essentially free heals, but 10 meters is not very far, especially when the use of this perk is to be able to do other things while healing (running together, working on a gen/totem) and all of those things already produce visual and/or audible cues that are discernible from farther away. So the distance needs to be farther.

    30 seconds seems too short when you figure that's still less time than self-caring, and one survivor healing another is 16 seconds (or 32 seconds wasted between them.) This allows both of those survivors to spend that time doing a gen together with zero risk if the killer is currently occupied with another survivor - even if they get downed immediately after, by the time the killer's finished hooking them and is moving in your direction, your friend's probably healed and your gen is done. Basically, this gives you 34% of a gen for free. More if you've got more injured survivors with you. I think the passive heal would have to be at least twice as slow, or otherwise nobody's ever going to manual heal again when you can just bring a cleric and Prove Thyself as you heal. Longer heal means more risk of the killer hearing your song and interrupting you, and nobody ended up fully healed when they scattered, so there's still a reason to hunker down and do the backrub instead of sitting on gens and letting it take care of itself. (But even getting a partial heal from this is useful, because the rest of your heal is shorter, and you might group up with that survivor again anyway.)

    Good Idea! I wanted to make it seem useful but not like self care useless. Maybe 45 seconds to heal and 25m for hearing distance.

  • @lob said:

    i also created a hex perk for suviour where if this perk is ranned a totem become lit until broken if this totem persist you can be hook 4 times basically if u own your third hook you stay in struggle for 25 if unhook you are exposed for the remainder of the trial so it is not op

    good idea! What happens to the killer's totems? And is there any indication that it isn't a killer's hex perk to survivor's cleansing?

  • @lob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156890#Comment_2156890

    i think its a very good perk what happens if everybody run this perk faster healing.

    I feel like this would be unbalanced if everybody were to run it. If everyone were to and it was activated all at once, the audible range would increase by 8 meters per activation per person. Another option is that only the obsession can activate it; since ds is a popular perk, Calming Hum would triumph DS's obsession increase because it has a higher chance to make you the obsession.

  • @lob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156882#Comment_2156882

    yeah because there is 148 replies your might be seen since its a post about your perk alone

    What are your thoughts on the perk?

  • @lob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156878#Comment_2156878

    yeah but it might get downvoted since everybody including me wrote on it

    Yeah, that was my thinking

  • Calming Hum - A toggleable perk that calms and aids allies around you.

    Description: Your soothing voice brings peace and serenity to those who gather.

    Ability: Press A on controller and E on keyboard to toggle a soft hum, audible within 15/12/10 meters by killer and 8/12/15 meters by survivors. When activated, injured survivors will slowly heal if not in a chase (takes 40/35/30 seconds). Increases your chance to be the obsession.

    Uses: Survivors can passively heal while doing other actions. To have a counter, it is able to be heard by the killer. Being hit will disable Calming Hum for 30 seconds. The idea is to be able to not focus on healing and to relieve gen pressure.

  • I think that Hunting Instinct should be an add on

  • I love the ideas! I feel like the werewolf would have good map pressure due to the saviour of another survivor to save someone. I feel like he's a bit overpowered but I don't know where. Maybe instead of needing another survivor the pinned victim could have to hit quick time events? Unlike the skill checks, a series of buttons appear in quick succession and failing one will lower the resist meter.

  • can you show me an image of the dwight remodel? i didnt see it

  • hi! im on stadia; my user is Cecilia#6489 (dont remember the actual digits dbd assigns you but use thay)

  • can someone give me a picture of new meg? twitter wouldn't load it for me.

  • I'd love Zarina, I think she's just my type

  • @GeneralV its been about a year since it came out

1 2 ›