HighQualityDonut
HighQualityDonut
About
- Username
- HighQualityDonut
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Comments
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DS sucks to deal with, i agree. For the longest time, I ran a double exhaustion build instead of running DS purely bc of how unbalanced DS is (Dead Hard and Balanced landing, devs reduce pallets? just abuse the environment lol) but new DS is really interesting in that the only time you will get a DS off now is if the killer decides to try and rehook you right after you get off the hook.
Enduring makes the perk a gamble to use, although it was a gamble already in the first place to use since whether or not you use the perk is completely up to the killers targeting. If you are lucky/unlucky for the killer to go for you again in that 60 sec grace period, you should be allowed to get a smidge of distance when DS'ing him, instead of the current "u stabbed me and i recovered before u hit the ground lol"
I try to play around my teammates (despite the legion chapter lowkey being a mess, I fell IN LOVE with Aftercare. Being able to give my location to teammates is huge, plus I can see which teammates actually use that information to be efficient) but sometimes you just gotta look out for yourself. If DS is going to be an anti tunnel perk, then at least let it do its job. Enduring needs to not affect DS, or DS stun needs to be 4 secs to match the old DS (which I don't like cause it punishes non-Enduring users)
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@Wolf74 said:
*lol*
God forbid that killer actually have a counter to anything survivor have.
Only survivor are allowed to have 100% counter perks, right?
What people here call a counter is just forcing the killer to play to your liking and give free escapes.
You know what you all could do to avoid this "issue"?
Don't do stupid unhooks while the killer is near. Problem solved.
As if I can trust my survivor teammates in solo queue lol. Also there are situations where bad unhooks are the only answer (Im on a hook, no one comes to get me, someone else is caught and hooked and ONLY THEN im unhooked so I dont enter stage 2/death, killer comes back and decides to kill me again and my only protection is DS, and that is taken away by a pretty meta perk)
If i am going to run a gamble with an anti tunnel perk that only lasts 60 secs, I should be allowed to make it more then 2 feet before the killer smacks me down again and I go right away go back on the hook. Call it survivor privilege if you want, but Endurings interaction right now with DS is a huge slap in the face to anyone who runs DS.
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@alivebydeadight said:
@HighQualityDonut said:
I like the basements having dark lighting, makes it spookybut when playing killer your sight is close to 0
A lot of things are broken again for killer, but not like those basements had a lot of vision to begin with since they are just loop city
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I like the basements having dark lighting, makes it spooky
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It's hard to balance a free escape perk in a game thats already tight on time management. Decisive IMO if its a free escape, only the obsession gets the free escape, while everyone else has the stun in place. Makes it powerful as an obsession perk should be
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Laurie's sounds have really grown on me tbh. I also love that she sounds like she is in a horror film, 100% a scream queen.
Feng's sounds only bug me cause Im not used to it, its too squeaky for me
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Im on PC and Im always looking for swf! I play solo quite a bit, company would be nice
