Hex_Hex
Hex_Hex
About
- Username
- Hex_Hex
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Comments
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@Nikkiwhat said:
I just kinda give up on the Survivor side of this game's playerbase....just consistently garbage....
Had a wonderful match where all 3 seemingly SWF teammates just ran from Gen to Gen all together and made zero attempt to get me off the Hook.
Had another where a Survivor prioritized breaking a totem instead of healing me... and another in a semi joke/farm game where the Killer was messing around....2 others left immediately, zero attempts to unhook. The list goes on and it only gets worse as time goes on. If it wasn't for Survivor Challenges from the Rodt, I'd never play Survivor ever again...
For all the good matches & fun I have, 1 or 2 bad games just undos any fun previously had and it just sours this game experience.
I just gave up in general. I'm probably not coming back for another month to two months.
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@White_Owl said:
27 seconds for a gen is no news, coop repairing is a thing since the beginning. With 3 people it takes 33 seconds, you only need a little speed increase to save those 6 seconds.
It was only one person with prove thyself
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@Cabbage said:
Just curious, I like to see who everyone else prefers playing. I know survivors are basically just skins but just for the heck of it.
For Me Personally:
Survivors: Meg & Steve
Killers: Pig & Huntress & Demogorgan
I'm a killer main, play 90% killer, but when I play survivor I main Steve. For killer I main Myers and Legion.
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@Peanits said:
It's Q&A time again. Next week, we'll be holding a live Q&A on Twitch and YouTube for the 3.5.0 update. Now's your chance to ask any questions you may have! We'll select some of the best questions and answer them live on stream.
We will be talking about the Hex: Ruin change at the start of the show. Your question may be included in this section.
Rules
- Limit of one question per person.
- Please keep your questions respectful and constructive. Rude questions will not be taken.
- Please keep your questions on topic (related to the 3.5.0 update). Any off topic questions will be deleted.
- This thread is only for questions. Any posts that are not questions will be removed.
Are gen times going to get changed?
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@Speshul_Kitten said:
He’ll also have a Power Bar that the devs seem to love to put on killers. This Power Bar gives you survivors chances to escape chases since the killer has a cooldown to some degree, look at Nurse, and now Doctor.
Ooh yay, even more like the Oni!
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@HighQualityDonut said:
*disclaimer i play like 90% survivor lol but its good to know both sides*
Decisive strike is an issue for most killers since it punishes them for being efficient. A killer can hook survivor A, go and do a whole chase with survivor B, hook survivor B, come back to survivor A, do a whole chase with survivor A, then get decisive striked. It really hurts killer momentum for this to happen especially since it's an easy way to keep pressure up in a very strict time management game, but I do think survivors need a perk like this in existence just for breathing room and to stop them from losing all 3 hook states in 1 minute.
But killers wouldn't need to play like this if the game wasn't such a race to get their first hook and give survivors another objective besides gens. The game is decided early on by how fast the killer can get their first hook or by how many gens the survivors can pop before the first hook. In 80 secs of the game starting, a killer can lose 3 gens. Whether it be for the killer badly patrolling or the survivor just having an extended chase, its pretty detrimental to the killer for the rest of the game, and 9/10 the killer will try to tunnel cause it's the only way to keep pressure on the survivors up.
So here is one solution, all survivors will have 50% (number can be tweaked) repair speed at the beginning of the game until the killer gets their first hook, which then the gens return to normal speed.
Identity V (the other mobile dbd like game with the cute tim burton graphics) has a game mechanic where all gens are at 50% speed for the first 3 minutes of the game.
Thoughts?
In my opinion as a killer man the only time decisive strike is a problem is when they're crawling towards the exit. either way they escape because when you pick them up they will just decisive strike you.
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@PalletOrWhat said:
There's one thing about DS that I've read a few times now. DS should not work when the killer hooks another survivor. But why? Personally I think DS is a very powerful perk but not OP or something. Imo it is in a good spot. The problem I see with the "hook another survivor to deactive DS" is:
A killer could basically (semi-)camp a survivor. If another survivor tries to help and unhooks him the killer might be able to bring them both down. Hook the fresh survivor to get rid of the DS, then smack the poor first guy back on the hook. Even if BT is involved the unhook would not be always "safe". Even useless against Freddy for example.
Another example: Let's say you put someone on the hook and see a survivor in the distance (thanks to BBQ or another perk). You down the other survivor while the first survivor gets unhooked. Now you hook the sec survivor and see the first guy again. You could even be really dirty and intentionally wait for someone to unhook the first guy so you can hook the second guy and go right back to the first one. You could basically just walk up to him and hook him again. He wouldn't be able to do #########.
I also don't remember the Devs saying that DS is anti-tunnel ONLY. I love this perk. No... not because I'm a bad killer or an entitled survivor main. I love it because it has an amazing effect on the game (at least imo). I could explain why I like this perk but this thread is already long enough lol.
I am playing both sides equally (more or less) on high ranks btw.
The only time DS is too over powered is when the survivor is at the exit gate and no matter what you do they escape.
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@TooKoolFoU said:
CAMP TUNNEL SLUG CAMP TUNNEL SLUG CAMP TUNNEL SLUG
do killers have any other playstyle during this event? I'm getting off until the next update or at least until the event is over. Thx for being the worst community like usual :)
FARM T-BAG FARM T-BAG FARM T-BAG FARM T-BAG FARM T-BAG
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@Zamblot said:
Moris have been one of the biggest problems for ages and it still hasnt been fixed. Thats my issue. I cant see why it was percieved fair in the first place
Moris aren't the only problem. Keys are just as bad (as long as we aren't talking about the green key)