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HEX_DEAD_BY_AI

HEX_DEAD_BY_AI

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  • @appleas said:

    No, and the devs already have their own rationale for not trying their utmost to minimize tunneling. All the basekit or perk ideas in the world doesn't matter if the motivation to implement them isn't there.

    Here is just our discussion. We still don't know for sure about that rationale. Maybe because most of P100 loyal players have decent gameplay, and the devs focus on their main customers. Camping and tunneling on the other hand affect the expansion of the community, if they are interested in taking the game further then they will consider it.

  • @cluxdx said:

    No. The harsher the mechanics you add to the game to prevent tunneling, the more killers who don't tunnel can get hurt by it. I've been playing for years and still to this day I frequently run into the last unhooked survivor completely by accident. That's not my fault and I shouldn't be punished for just playing the game. What they need to do is provide a solid reason to not tunnel so that maybe less killers choose to do it, or maybe it becomes less optimal compared to spreading hooks. Until the game rewards players for playing nicer, many will choose not to.

    ya I agree, I think a significant reduction in bp (if the killers choose to tunnel) will be somewhat effective.

    @MechWarrior3 said:

    If I needed help securing a 4K I would take notes…but I don’t need help doing that by any means…. I get plenty of those….I also will continue to keep tunneling should the situation or trial require me to do so or if I simply feel like doing it.


    My MMR has been high for a very very long time, and I have 0 issues but that’s not the topic.

    The topic asked if I felt tunneling needed a punishment, so again. No… I don’t agree. 👍

    As you said "I got gen rushed. 🤷🏼‍♂️". Remember, there are so many perks that explore the gens or decrease repairing speed. I think all your "4 kills" is by doing tunneling with low-rank survivors. During my first days playing this game, I met a lot of killers who successfully tunneled with newbies, and they said "EZ", at that time I also really thought they were good. But as I got better at playing, matching with higher-rank survivors, I found that tunnelers rarely got 4 kills. In your first comment, I simply saw you crying about gens rushed, now you say it's simply because you like tunnels (meaning you like to bother unlucky survivors and not really care about gens), that's so funny. Ya, it's your playstyle, your choice. As I agreed with "cluxdx", my title "punishment" but I don't really mean it literally (ya it's my bad in using the word), I mean that BHVR should have a way to encourage the killers not to tunnel, because the game should be fun for everyone.

  • @MechWarrior3 said:

    What

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692413#Comment_3692413

    What more is there to say? The killers objective is to kill the survivors by any means necessary. I don’t get upset at survivors for doing their objective or try to find ways to penalize them.

    People will say “It ruins the experience for the survivor that is getting tunneled out because they won’t be able to play the game as long for that trial.” Now they know how I feel when my trial ends in 4mins and 50 seconds because I got gen rushed. 🤷🏼‍♂️


    It’s part of the game

    When you tunnel someone and fail to protect the gens, that's why they're completed so quickly. As a survivor who's lucky enough not to be a victim of tunneling, I feel free to work on gens. In one game, we managed to complete 3 gens successfully while the killer had only hooked one survivor for the first time. By the time the killer attempted to tunnel the second victim, all 5 gens were done. Tunneler rarely secures 4 kills; they just focus on tunneling and then complain about gens being completed too quickly. You should take notes on how to play from many YouTubers who consistently secure 4 kills (even when facing a bully team) without resorting to tunneling, camping, or using cheating add-ons like Tombstone. So, if you're frustrated about gens being completed too quickly, it's your fault (due to your bad habit). But if a victim feels bad about their trial, it's not their fault. Like many others said, when you win many trials in a row by tunneling and camping, you think you're good but you're not, the match matching system will take you to meet higher-rank survivors, then you'll cry more, and even try more to tunnel and secure at least 1 kill. I've had a few trials where the killer tunneled but didn't get a single kill LOL.

  • @MechWarrior3 said:

    No, I don’t agree

    Please tell us your idea! Do you mean that we should allow tunneling because it's your habit?

  • @alaenyia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690117#Comment_3690117

    Do you mean like making the amount of time to do a gen take longer, wait they did that. Do you mean nerf toolboxes and "brand new part", wait they did that too. Maybe you mean they should add more gen slow down perks for killers, wait that has happened a lot. So I guess they should probably double the regression from a killer kick and or pop of some kind, wait that was enacted in the last patch. So it looks to me like survivors have been sufficiently "punished" for working on their objective. So back to the issue here, when is tunneling going to be addressed.

    great answer haha!

  • Another solution is dramatically decreasing the bp if they hook a survivor 2 times in a row.

  • @AnxiousGummy said:

    I am a survivor main and I feel like punishing killers for tunneling is a bad idea. Although it can be frustrating to get tunneled out of a match, there's just no feasible way for the devs to distinguish against "toxic" tunneling and "acceptable" tunneling (who is to decide what is acceptable tunneling and what is not?). Like others have said, why punish killers for doing their objects but us survivors mains are not punished for gen rushing?

    Most survivors have to cooperate with strangers. If they bring gen-supporting perks (such as Déjà Vu), they may gain speed boosts but are often weak in chases. It's a gamble, as killers will find it easier to down them all, especially when they don't work as a team. As many others have said, camping and tunneling might help killers rise in ranks (and they may think they're skilled, when they're not), only to face better survivors later on and wonder why gens are completed so quickly. Many high-rank survivors usually play in groups (at least two of them). While killing is the killer's objective, tunneling is a poor play; it's akin to cheating and deprives a survivor of the chance to enjoy the game. If you encounter very skilled killers (like many YouTubers), they don't need to camp or tunnel, or use red add-ons to secure 4 kills and only 2 gens done. Remember, a gen progression at 99.99% means that it is not completed. Killers also have many perks that slow down gens (imagine The Legion using "Thanatophobia"). On the survivors' side, gens are not the only objective; they also have to make rescues. And for killers, it's not just about killing; they have to protect the gens too. So, don't blame if you tunnel someone and leave all others free to complete gens.

  • @Bran said:

    tunneling is fair gameplay. It may not feel fair, but they killer doesn't have to let you play if they don't want too.

    I bet you always camp and tunnel survivors then… meet the situation like "BrightWolf" said (the reply right above yours). Only low-level killers with poor skill have to tunnel to ensure at least 1 kill. Ya, the tunnel can be considered fair, because sometimes it allows the gens to fly (because they let the remaining 4 survivors freely do gens). I think, this topic is not about fair or not, it's about the players' experience. Camping & Tunneling make the game boring, tiring, frustrating instead of interesting and exciting. It will also lead to many bad comments about the game on social networks, making it difficult to attract new players and grow the community.

  • @devilhand said:

    In all honesty, camping was a much bigger problem than tunneling as there was no real way to counter camping until recently. There are perks and ways to prevent tunneling from happening still, such as DS, looping the killer well and timing your pallet drops well to gain more ground away from the killer, survivors breaking hooks that are close to a killer carrying a survivor, and possibly other ways that I haven't mentioned. And it can already be punishing to tunnel, since if the person can keep the attention of the killer on them for long enough and knows how to loop really well, gens will fly and the person the killer was tunneling can escape.

    Agree, in that case, it's really bad for the killers. However, except for high-rank, it's something that doesn't happen very often. Not all survivors bring DS. Not all survivors bring perks that help play Tom & Jerry with the killers (Bond, Déjà Vu, Boon: Circle of Healing, Botany Knowledge…). Not all survivors have a good team (almost we have to coop with strangers). I used to camp and tunnel when I first played this game, and I see it's really bad for unlucky survivors who have no chance to enjoy the game. I'm not a pro killer as well as a pro survivor, just a normal player, so it's fair to say that we still need a solution for the ones who always try to camp and tunnel (especially in low and mediate rank).

  • @BlightAbuser said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690548#Comment_3690548

    The killer can feel quite bad when generators fly. Do survivors take pity on the killer? Do they actively go out of their way to make sure not to complete their objective too fast for the sake of the killer’s feelings?

    As my reply to "Xernoton" above, it's about the skills, bro. Even a bully team can't beat down a very good killer who doesn't need to camp or tunnel or red add-on to win the trial. Watch some YouTubers or Tornament and you'll see that.

    It's ok when tunneling if you just want to challenge yourself with a very good survivor, you don't care about the gens or winning, just want to play Tom & Jerry with them, that releases your adrenaline. But it's really bad to play if you do it as a trick to win, it has no e-sportiness, especially when you face low-rank survivors (even without a party).

  • @DBD78 said:

    They would never punish someone for doing what they are supposed to do, killing. Would survivors be punished for doing gens? Very strange. Survivors have basekit BT now and there are perks like DS and OFTR to help also just like killers have gen regression. That is enough.

    You should read the reply of a guy named "AmpersandUnderscore" above. It's clearer for you.

    How do you think if a survivor always ignores teammates (even if they're on the hook), just focus on running or hiding somewhere, waiting for all teammates to die then escaping themself via the hatch? On the killer side, camping and tunneling also ignore the other survivors, just focus on 1 survivor until they have a certain death. It makes that survivor have no chance to enjoy the game, and the killer also has no chance to protect 7 gens, then screaming about why survivors do gen so quickly.

    The two guys named "hermitkermit" and "OrangeBear" above also have a better idea than my title.

  • @hermitkermit said:

    Tunneling has been and still is the most effective way to win which is why so many killers do it. It provides more pressure than any perk could. I don’t think tunneling will ever leave simply because the value is worth any stun a DS or OTR could bring. It’s not right to blame killers for playing as efficiently as possible, though there should be a level of some accountability there because people know how powerful it is and actively do it, but it’s on the Devs for not incentivizing hooks over kills. I think if tunneling impacted gen speeds, it would be fair for both sides. If a survivor is hooked consecutively then gens get a repair speed buff, making them take a short time to complete. If hooks are spread amongst survivors, gens get a repair speed nerf, making them take longer to complete. This doesn’t take tunneling away but it no longer is the most optimal way to play, and it increases the chance of all survivors getting to play. Killers should be rewarded for hooks and right now they’re not.

    ya totally agree, it's a good idea, bro. 😎

  • @OrangeBear said:

    No i do not think killers should be punished for killing survivors.

    They should give more opportunity for survivors to respond to it instead.

    ya, I really agree, maybe because my title is misleading, but what I mean is that I want to have a suitable mechanism to make the game interesting and have a sporting spirit for both sides. 😎

  • @nodforkiss said:

    no. just no. why survivors never get punished when they are doing their objectives but killer should be punished?

    ?? Why survivors do gen should be punished?? Doing gen is the survivors' job, bro!! However, the survivors who do nothing should be punished. I've met so many survivors who have no gut to do gen or rescue, only try to hide somewhere.

  • @Xernoton said:

    Do we also punish survivors for playing too efficient?

    We don't need to "punish" everything a killer does. It's better to limit the effectiveness of certain strategies to make them more situational and provide alternatives.

    Especially the latter is very important. Because right now, even tunneling through a 5 seconds DS would be more efficient than hooking different survivors. I mean, what is better, going through an extra health state and spending a few more seconds catching up but eliminating someone at 3 hooks or going for 6 chases and not having anyone dead? The latter takes a lot longer and the payoff is a lot less.

    There is a very big difference between efficiency and trick. If a survivor plays so efficiently, this is because they're good at their skill (looping, stunning, blinding...). We should punish survivors who have no gut to do gen or rescue. I've met so many who only hide somewhere, do nothing, wait for their teammates to die, and then escape through the hatch. We shouldn't punish the ones who play well.

    About killer, I've faced many who can kill the whole team without any trick (camping & tunneling), even just using normal add-ons. That is because their skill are so great, they know what to do, and how to leverage their perks and skill set. Only killers who have no skill must do tricks like tunneling or camping just to have at least 1 death for sure.

  • @Raconteurminator said:

    "Tunnelling" is the act of a player choosing who to chase and when. You can mitigate the effectiveness, but you can never remove it or punish a player for exercising the agency the game has given them.

    About "the game has given them", so survivors have the right to only hide somewhere, not do gen, and make the trial last for so long, right? I mean, ya, the game doesn't prevent the killers from doing that act, but it makes the game have no e-sportiness. If the unhooked survivor just shows them up again in front of the killer, ya it's their own mistake, but if the killer does tunnel with intent, it's a bad play and should be punished. The survivors who do nothing should also be punished.

  • ya exactly, if the survivor is just show them up, so it is not the intentional tunneling.

  • Yeah, maybe because this series is right up my alley. It's brutal, bloody, and deadly, just like its name suggests, "Art" - the art of killing. The most striking thing for me is his black bag, which holds an assortment of different weapons. While Myers always has the same cold expression, his face changes from cold to funny to evil to haunting, depending on his mood when he's killing. As for the movie, honestly, part 2's story is pretty weak, but the killing scenes still stand out. I can feel the pain of the victims, just like when I watch JIGSAW.

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