H3xB0rr0w3dT1m3
H3xB0rr0w3dT1m3
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- Username
- H3xB0rr0w3dT1m3
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Comments
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I hope we get something like a bloodpoint boost for playing the character
P1-25% extra bps
P2-50% extra bps
P3-75% extra bps
it will feel a little bit more rewarding at least
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@EnderloganYT said:
someone quick make perks
Ooh diamonds
The thrill of knowing you are close to your reward can be an advantage. Once there is only one generator left, gain a 11/14/17% repair boost
Slay the Dragon
You have to defeat your foes if it means you’ll be able to save yourself. After stunning the killer 5/4/3 times you gain a sword. While running towards the killer press the active ability button to dash with the sword. Hitting the killer will stun them for 6/7/8 seconds. Missing will result in losing a health state. This perk only works in the healthy state
Mine all Day
You and your friends have to make it till the end no matter how exhausted you are. Whenever a gen is completed, Gain a token. In order to use a token press the active ability button and be 11/13/15 meters of the survivor you want to use this perk on. This will revert the survivor one hook life at the cost of your own
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For the time being, I suggest leveling up Jake and getting calm spirit
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Wraith is good at getting first hits, getting survivors to throw down pallets, and closing distance between himself and survivors. But one thing he lacks like many other killers is map pressure
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Superstition
You have learned that not everything is what it seems and that you need to do things more carefully and have a plan. Cleansing a totem gives you two tokens. Press the activate ability button to see the killer’s aura for 10/15/20 seconds. Superstition has a cooldown of 160/140/120 seconds.
“Alright so I have to do this then I have to do that”
Slasher fan
You know the rules, and you know the outcome, and you know you have to fight back. After stunning the killer 4/3/2 times, the perk activates. Gain a bat that can be used to stun the killer for 6 seconds. This will put you down one health state. If you are already injured gain the broken status effect for 70/60/50 seconds
“Okay this is the part where we need to fight back”
Snake
You have learned that sometimes thing go better when you’re by yourself. For every survivor gone from the trail(escaped, DC, killed/sacrificed) Gain a token up to a maximum of 3 tokens. Press the active ability button to get rid of grunts of pain, scratch marks, and notifications to the killer for 30/40/50 seconds. Activating the perk consumes a token
“Gotta do what we gotta do”
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Honestly I would just want them to make it so they get rid of perk tiers
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@Dr_Trauts said:
this is obvs the worst rift yet, on the positive just means its guaranteed the next one will be better cause i dont think u can get worse then re-skins
Don’t jinx it please
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I just want Legion’s and Huntress’s outfits for this rift and Maybe Dwight’s. Everything else is ugly
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1.Deathslinger-I’ve been playing him a lot and have started getting better with him. I’ve started playing other shooter games so that way im at least practicing a little bit
2.Trapper-If you know where to place your traps, the game wont be too hard
3.Wraith-Very first killer I played and will always have a place in my heart. He’s good on getting first hits and closing distance between survivors
4.Doctor-Doctor has a simple play style and I like all of his cosmetics
5.Plague-Believe it or not she can be fun to play and she has massive snowball potential
And then I dont play anybody else besides dailies or archive challenges
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You failed to do gens, and you failed to find the hatch. After your 2nd failure why should it be easy for you to escape? And yes, door RNG is something they need to work on and doors should never be on the same wall but that’s besides the point. The game ends when the survivor finds the hatch but even if the killer finds it first the survivor still has a slim chance to escape. I have escaped through the EGC as the sole survivor before. It all depends on the door RNG mainly and how easy it is to patrol the doors. A tip is, once you reach the E in open escape, stop, wait for the killer to come, once they leave continue opening the door
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Tier 14, since there are only 7 pages every level besides level 4 I plan on trying to complete at least 2 pages a level.
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@Yamaoka said:
Do you survivors to get stuck when vaulting a window? Do you want pallets to break when survivors slide over them?
Jane’s ass dosent do that so why would it matter with new survivors
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My usual build consists of
Adrenaline-Can come in clutch many times. And even when Im on the hook it saves times from having to heal
Decisive Strike-Allows me to risky plays like finish a gen or go for a risky unhook
borrowed time-Helps with campers and in the endgame
sprint burst-A head start to a chase is always good. I dont run dead hard cause most killers wait it out
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Killers are usually tortured by the entity until they agree to serve it
if survivors dont have hope and feed the entity then it has no use for them anymore and they are dispersed to ‘the void’