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Green_Sliche

Green_Sliche

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Green_Sliche
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  • I have a feeling if killer kits get balanced around DH they will also get nerfed to the ground.

    DH feels like a perk that either has to be strong or should be removed entirely. Despite all nerfs and changes, as long as it's core function remains the same, it will still be commonly picked as 3rd health state for many survivor players.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348520#Comment_3348520

    You are talking about how the hit box size was awful for Wesker? cause that was pretty clear.

    The feedback I have seen for Skull Merchant seems pretty arbitrary and random

    There isn't a flaw with Skull merchant to make her unplayable and her kill rate seems pretty good.

    I enjoyed playing her and I did pretty well with her.

    While there isn't any technical flaw with her, she is an inferior Knight who's game will be all around putting drones around decent triangle and dragging game to an hour limit because she struggles utilizing her power on many maps most of time and competent survivors know how to deal with drones already.

    It's currently the same story as with Knight where people thought he would be OP during PTB. Ask them how they feel about him now, I'm quite sure majority will say he is boring triangle guard dog. This killer is going the same path right now.

  • Yeah, sure. Something good and very special.

    At least we can throw those shards in that we nicely have hoarded and don't feel sorry about spending them this time.

  • If you want to boycott entire new content you should avoid getting it entirely.

    If you want to remind devs that you don't want another Knight 1.0, 2.0, 3.0 and so on, don't buy it with money.

    If you want to send devs the message that they will read - DM them.

    It all seems easy but at the end everyone does what they feel comfortable. I myself will consider spending shards only on stuff I want and move on. To me it's still a new content to play with but certainly not what will excite me too much.

  • @appleas said:

    I see the decline in Killer playerbase as a good thing. Survivors will notice that queue times for games take longer, leading to less motivation to play the game and BHVR will hopefully buff Killers to make the experience better.

    It’s like 2022 never happened.

    As sad as it may sound, it's probably the only way to make devs pay attention to what average killer experience is.

    There still will be players who will just do Tome challenges for charms and then put game back to shelf. There simply is little reason to play this game on regular basis, even if you are a streamer.

  • @MrPeanutbutter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3346003#Comment_3346003

    True, but the frustration about DH not being addressed while seemingly every strong/frequently used killer perk gets nerfed hard is very legitimate.

    It's exactly this kind of treatment that turns off many killers from playing while others start to go for easier games, either by deranking or camping / tunneling from start. This trend of pleasing majority over minority will have devastating results in the end for both sides.

  • Tunnel and proxy camp. The sooner you get someone out the better your game will be.

    Also playing M1 killer without gen defense is like begging for loss. Consider perks like Deadlock, Call of Brine plus Overcharge ( Brutal Strength can work and help dealing with pallets ), Pain Resolution and Dead Man's Switch. Playing M1 killer without those usually doesn't go well against smart survivors or swfs.

  • People will find a reason to complain. Especially those in party who will have trouble getting easy games more often than not.

  • Want a chill game or play non-mobility based killer? Sorry mate, wrong game for you.

    Unless you want be a clown in the game with goofy build, it's either sweat it out or get tbaged at exit game. It almost feels like you are being forced to consider playing as survivor if you want to chill and leave killer role only for self-inflict pain experience.

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