Gorik
Gorik
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- Gorik
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3103820#Comment_3103820
Killers run Thana because Thana is strong on all killers. Just because it's broken on Plague and Legion doesn't mean it's not strong on the rest of the killer roster.
As to your point about solo survivors giving up, it's pretty obvious that was going to happen. What did killer mains call camping and tunneling prior to the update? "Legitimate strats" or "viable strats". They have been buffed with the update, just like gen times were nerfed. When the solo survivor sees the little red Thana icon pop up after the first injury, the thought is "here we go again". Camping and tunneling, still legitimate strats. Gens nerfed. Double nerf because Thana is META.
Killers don't have to be the center of attention at all times. Asking to be the power role, claiming victimhood because 4k's shouldn't be handed out like candy, saying solo survivors are to blame for all their problems. On an on. Shouldn't have claiming camping and tunneling were anything other than broken, low-effort ways to cheat the other side. That's what's boring.
Any Killer who knows what they are doing understands that camping isn't that helpful, unless the gens are done and gates are 99d then sure secure that kill and camp like a pro.
Tunneling sure it's a pain but it's also one of the few ways to get pressure.
I tunnel when I need the pressure, other then that the unhooker gets my attention.
Also when the Unhooker goes full stealth after an unhook when you are literally 16 meters away, whilst the unhooked runs like mad, then sorry there getting tunneled, the unhooker should of taken the aggro, as I need to chase someone, i'd rather the guy who unhooked, but if i can't find them, then what do I do, ignore my objective?
4Ks or escapes should never be handed out, sure Thana is stronger but not on trapper like ive seen, and Dr, 2 killers that really don't make use of it well at all.
Also survs giving up hasn't been an issue for me other then once last night, it's literally playing with people who must be new or something that throws games.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3103818#Comment_3103818
I haven't been found by bbq a single time since I started running distortion. In fact I haven't been found AT ALL unless I ran into the killer. I just run distortion and sit on gens and take the chase once I'm found/i realize its my turn to take chase
By the way, if you play survivor and don't understand you have to intentionally take the aggro sometimes, YOURE a part of the tunneling/camping problem. Of COURSE someone is going to get tunneled out if you HIDE all game and the killer can only find the same one or two people over and over. three people hooked already and one death hooked, and the potato wants to hide because the terror radius is near by.
Up voting that for sure.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3103817#Comment_3103817
I wish I could give you more upvotes. Ive died TWICE today because of teammates healing instead of unhooking. Worse than that they weren't JUST selfish they were dumb. They still ran to the hook even though the hud SHOWS how close you are to dying, and got found and injured again anyway. I understand new players. But if I watch you loop well and you have perks from four different survivors and a specialty skin, you should know better at this point.
Thanks brother.... But yeah I actually started thinking that either MMR is turned off, or they have put real Bots in the game and not told anyone, which tbh BHVR would absolutely do... Like the insta vault, that's no accidental bug, they are blatantly thinking of increasing vault speed to counter the less distance survs get now.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3103808#Comment_3103808
Survivors have been crying about BBQ for years bro they don't understand the game at all, it doesn't matter if Legions play style promotes spreading hits. They'd rather be be camped and tunnelled then mend.
Speaking of perks, though, why is everyone using Thana!?!? I have seen it on Drs and trappers, im like ugh wouldn't pop be better... proper little Meta sniffers or something? i still love BBQ, it was always about the Aura, BP was just a bonus for me.
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@Wewantjason said:
Im a legion main. I just lost to a legion
I REALLY want to press a point
Prepatch legion and Plague BOTH ran thana and no one cared.
Prepatch legion and plague- the rule was DONT heal and DONT cleanse
every single game since the patch "oh no its thana" really? you think that small buff changed things THAT much?!?! Both AS legion and against them I see survivors sitting there butts on totems and chests. just now i ran past TWO open chests, and after i died watch a steve do a totem. I dont CARE about how much longer it makes gen takes when half the players aren't even DOING the generators in the first place
More importantly, EVERY match I see people healing. EVERY match I see them cleansing. Go ahead and heal against legion. youre just going to get injured again, have to MEND again, then heal again if youre playing that way. There is a time to heal sure, but people are suddenly healing EVERY time, and cleansing EVERY time. It's infuriating hearing people complain about this when for no real reason everyone just stopped playing correctly.
Not to mention everyone ALSO complaining about the camping and tunneling, and legion is the WORST KILLER IN THE GAME FOR CAMPING AND TUNNELING. Literally if legion tunnels you their ENTIRE KIT becomes disabled, and you are just playing against another survivor who has a knife. point blank.
Killers cannot win for losing in this game when it comes to complaints. seriously. "we hate campers and tunnellers but we ALSO hate the ONE killer who cannot do that thing because that killer is slightly more annoying than usual". That is the entire argument.
I just played a match where I went on second hook whilst the other 3 people, none of whom had been damaged or even hooked, stood around me to scared to move because they where on the edge of the killers terror radius. I went stage 2.
After Not being tunneled, the Killer finally found me again and yeah with a Slinger I didn't last to long....
But to my not so surprised aura reading eyes, all 3 of them where self caring in different corners of the map as I died.... But hey Killer tunneled, Death Slinger OP, nerf killer, buff Selfcare to 200% and built im insta heal or I quit, is likely what they will say.
And the iceing on the cake, is they would likely complain Gens take to long, funny how long gens take when you self care against SLOPPY BUTCHER!!!!
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True that.
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@I_am_Negan said:
Don't camp and you don't have to worry about BT
Hey.
Yeah I agree camping isn't always the right play, but it is sometimes a necessary evil in dire situations.
Thank you for reading though and giving an opinion, it's appreciated.
I should probably add that this is fiction, and is not from one of my games.
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@[Deleted User] said:
You should write the lore for BHVR. I enjoyed the read.
Hey thank you! I'm happy you enjoyed the read, it means a lot..
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@ThatOneDemoPlayer said:
Jolt shouldn't have an M1 restriction
@CrowVortex said:
Jolt proccing from abilities, not sure if they changed that or not from reading the text in the notes.
So Jolt should trigger from downs.. Hmm definitely an interesting one, kind of how they changed Hex: Blood Favour to work with Hatchets, Chainsaws etc.
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@Mandy said:
The second one was rift fragments - there's no popup notification for these. It's probable that you received the reward without realising it.
Cheers
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Sorry i didn't understand the last bit my dude?
It read like mouse and Keyboard is available already for console when it isn't, so I think I have read it wrong?
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It's the clunk and no Survivor hit sound effect that is making me think your right, but with hit validation and stuff I am struggling to answer confidently.
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I spoke to soon :(
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2467838#Comment_2467838
? What is the point saying this ? Where is the link with what have been said previously ?
Ah ok, none.
Because you said killers have no reason to chase survivors around hooks which hurts their emblem. I was just going with that and ignoring survivors waiting for an unhook because heaven forbid I CHOSE to stop them and lose emblem points by chasing them when I see them after hooking and they have to loop the guy on the hook or die.
Your idea of me not choosing to chase them around a hooked survivor is clearly better, so I will see them and say to myself " No JohnWeak said I have a choice damn it, and I chose to ignore the guy I blatantly see who is waiting for me to leave so they can get a unhook, that way its my choice and I am not ( as John stated ) being forced to be near the hook."
I can't wait to see how that hot garbage turns out.
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@UncleStabby said:
I tried to be a good sport. I never camped, never tunneled. I juggled gen protection and chases, I played non-meta killers and ran more than just one overpowered build I tried to create a challenging but fun match for all my survivors.
But you ruined it.
You and your stupid keys, genrushing tactics, and copypaste builds and playstyles.
Today, I declare this solemn vow. As of this moment, I will camp, I will tunnel, I will slug every last survivor for the 4k if need be. From now on I only care about MY fun! Not yours, not your team mates! I'm going to enjoy myself no matter what 'scummy' tactics I must use to achieve them. There will be Anti-Loop. There will be BBQ, and there will be moris. There will be no more mercy, no giving the hatch or the gate. I don't care if all three of your teammates dced on you, I will STILL chase you down and hook you, and smack your hanging body.
I look forward to more years of selfish enjoyment, just as you have.
Looks like you finally get it, welcome to killer.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2467817#Comment_2467817
Not enough emblems deducted as they succeed to be red rank being total potatoes in chasing/map control. So they just camp all the time, every game and still get to red ranks.
No one can force a killer to chase a survivor near the hook. The killer has the choice, it can force the survivors to stay on the hook camping them, it can force the survivors to die and have a bad trial tunneling but survivors can't be toxic towards a killer.
Survivors have no way to interact on the killer trial.
In DbD everything revolve around the killer choices and way to play. Period.
Then BHVR need to add a killer emote so that the killer can wave at the person waiting for the unhook ( likely playing around BBQ ) as they pass them by because according to you that's what they should do rather then starting a chase an interrupting a potential unhook.
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@Munqaxus said:
Some Definitions
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Face Camping: When a killer stands within M1 distance of a hooked survivor till they die on hook or are rescued allowing the killer to place the same survivor right back on hook.
Proxy Camping/Tunneling: When a killer hooks a survivor and stays within about 32 meters or less of the survivor, so that the moment that survivor is unhooked, they can go immediately back to that survivor and hook them immediately, ignoring all other teammates.
The Developers Responsibility
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The 1st responsibility of Developers in any game is to make the game playable for all players.
Why the Developers Need to Focus on Face Camping and Proxy Camping/Tunneling
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1. First and foremost, Face Camping and Proxy Camping/Tunneling allows one player to completely prevent another player from playing the game they bought from the developers.
2. Face Camping and Proxy Camping/Tunneling is considered by the majority of players, the most toxic behavior currently in the game. About the only players that don’t consider it toxic are players that face camp or proxy camp/tunnel. Other toxic behaviors have been addressed, such as DCing and racial slurs, this is currently the biggest offender of toxic behavior by far.
3. Extremely Low Skill, Extremely High Reward: Every killer player learns and masters these techniques in brown and yellow ranks. Killer players master this tactic even before they master the killers main power. However, the reward of using this low-skill tactic is rewarded far more than almost every other tactic in the game. It allows you to completely remove a player from the game within a minute or two, sometimes less.
4. The 3 and 3 Ratio: The games tipping point, where a Killer player “wins” the game is usually around 3 survivors and 3 unworked gens. This game play mechanic is a problem for Survivor players because Face Camping and Proxy Camping/Tunneling allows a Killer player to “win” the game by using an extremely low-skill tactic to immediately eliminate a player. But the 3 and 3 ratio also causing a massive problem for Killers, because the developers have to make gen speeds extremely fast, so survivors can get below 3 gens before face camping or proxy camping/tunneling removes a survivor player from the game. If face camping or proxy camping/tunneling was addressed by the developers then gen speeds could also be addressed by the developers. It’s a catch-22.
What have the Developers tried to do to fix this
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1. Perks: Borrowed Time and Decisive Strike. Using perks to fix this problem has not worked and will not work. First, solo survivors are very limited on what perks they can choose, so requiring an anti-tunnel/camping perk for solo survivors handicaps them. Second, a determined killer won’t be phased by either one of these perks. Third, perks like these are easily abused by survivors if they are strong enough to prevent tunneling/camping yet are worthless to survivors if they are two weak. Which is currently what is happening
2. Pausing the struggle timer: This was a step in the right direction, because it didn’t handicap solo survivors and also addressed camping/tunneling as a whole for every player. However it was abused by survivor players because the rules were for pausing the hook timer were so generalized that it didn’t account for survivors running the killer around the hooked survivor.
3. Unfortunately, the developers didn’t attempt to refine the rules for pausing the struggle timer to account for exploits and seemed to give up on trying to address this problem. Nor did the developers attempt another fix.
While we are at it, lets make sure killers can't even touch you after you have been unhooked for 5 minutes just to be extra sure they can't tunnel you, and you then get 5 minutes of undisturbed gen work in, and if you are camped and tunnelled the Devs guarantee and insta ban for 1 month for the naughty killer and any survivor if tunnelled gets GOD mode activated so that they can be compensated with a free escape.
Then we need to balance it a bit so I propose to stop them dirty Gen rushers who complete 3 gens by the time the killer has 1 down, they should do it so when ever the killer is more then 32 metres from a hooked survivor, other survivors can only do Gens for 10 seconds before being forced to take a 10 second break, and if survivors blind the killer or even worse make a save on a picked up survivor then they have to remain idle for 20 seconds so the killer can catch up to the survivor who got off.
In fact bugger it, BHVR need to end the game as soon as it starts and give every player maximum emblems and blood points instantly.
And if you think face camping a Survivor whilst all of your Gens pop around you as killer is them being rewarded then your nuts, simple as that, plus killers are deducted emblem points for being to close to the hooked survivor as a "punishment" regardless of whether they are camping or being forced to chase another survivor around that area, tell me how that is fair?
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Yeah I have, still no joy :(