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Gendiin

Gendiin

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Gendiin
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  • @Gylfie said:

    I had a game exactly like this yesterday where I had the gate 99'd and my only remaining teammate was on hook and I simply left. I felt awful about it but I figured there was a big chance I would get myself killed and I hated the idea of losing mmr over it.

    Guess I'm the opposite because I run in more now to save someone since at worse I lose mmr which means lower mmr killers and at best I save them and we escape. I don't get why people want to force their mmr up and face sweatier matches, I guess some people prefer those kind of matches.

  • one of the dev's must've watched dream warriors. Now the survivors can control their dreams! /s

  • glad I saw these posts before buying him.

  • A win to me is how much I enjoyed the game. I've had games where I'm survivor and gave a good run to the killer and still died and I've had killer games where i got only 1 person but enjoyed the match. The problem is others try to force their view of a win. I've seen those kind of fights in post game chat.🤡

  • @Junylar said:

    Because his facecamping is easily countered by cooperative actions of survivors. If you are getting camped to death - it's your team's fault.

    on paper that's great but realistically it doesn't work that way unless its a SWF. 3 people with no info from each other or if the killer is camping means people go for the save. Even if all 3 are smart and see the bubba and turn around go back to their gens you're still wasting a butt ton of precious time to now try to gen rush the bubba. 60 seconds for 1 hook state 80 seconds for a gen(not including run time and not accounting killer gen based perks like ruin). If they want to add some kind of emote system for solos then sure It's 100% the survivors fault but with 3 other people who are deaf to each other it's not possible to coordinate.

    I have no issue with camping itself just the fact that this tactic punishes solo's way harder than SWF.

  • @Nullclines said:

    I think it should have them too, it makes sense to tell you how big your permanent stackable bonus is. Autodidact is another good example.

    yeah I agree would be nice, it made me think the perk wasn't working or I was doing something wrong lol

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2016898#Comment_2016898

    You don't need any info perks on hag, in the first place gens shouldn't be that far from you.

    At the start of the game you should decide what side of the map you'll protect so again info perks are not needed.

    As for those 3 perks bitter murmur is extremely bad as it activates 5 times at most and the info is only good on chase killers hag isn't one. bbq also isn't that good as you don't want to go 40+ meters away potentially outside your set up and bbq slows you down as you need to set up a trap at the hook or nearby. finally surveillance isn't that useful since gens should be easy to check and their are simply better perks to use.

    what kind of perk setup would you recommend for hag

  • @WishIcouldmain said:

    As someone who mains Hag smart choice for you to main her. And normally you'll hear a phantasm if it's your trap. Tell me if you need more tips.

    Addon usage for her would be useful not really sure what's the best ones to run for your average game.

  • @Amy095 said:

    I came across this problem too when I was learning Miss Haggy.

    To be honest, hag is so slow you probably wouldn't get there in time anyway.

    Surveillance is a much better perk on hag. You could always use bitter murmur or bbq as well.

    yea my issue atm is just the bp grind to get decent perks for her. Was mostly just picking from what I had available x.x