G_Hunters
G_Hunters
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- G_Hunters
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Comments
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Not many people knows this but when a guard is chasing you,it will follow exactly the same path you take while moving (even in an open area,the guard will prefer to follow your path instead of coming directly at you),that said,you can potentially double back and loop a guard ai in circle infinitely if the knight is not chasing you or,instead,you can go for the banner and escape away (also,the guards will sometimes get stuck on some type of loops like Z walls or doors with only one entrance like the one in the rpd main all).
But yes,I guess that if you get caught by a guard ai (wich ring of detection is visible to you and can be easily avoided),is because the knight takes no skills to use,it is not that the players use tactics to place the guards in a strategic way right?
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You should be ok If you place your guards correctly.
The problem is,that you can't always trust the minions a.i,their pathing is wrong and sometimes they will get stuck on objects or behind walls (badham map fences expecially comes to my mind).
Also,I already met some survivors who knows how to juke the broken a.i to their advantage (doing double backs),avoiding being hit,eventually forbidding you from doing the "sandwich" tactic.
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Giving the trapper all his traps from the start would be too oppressive I think (the 3 gen thing).
How about this?
-Trapper bag basekit (the green add on);
-escaping from a trap gives mangled,hemorrage and deep wound status (gives only mangled if helped escape by another survivor);
-A survivor can no more disarm a trap using his/her hands,instead,a new items system gets implented (kinda like nemesis and wesker cures),and,you can only close a trap with said item (might be a branch,a stone,something sense related),these items are limited in number and can be found on the map,so the survivors have to plan their disarms accordingly (this counters traps disarming spam that makes the trapper power useless most of the time).
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I know,the thread is about "what frustrates you as a killer",but what frustrates me is linked and can be shared trough both the roles involved and not necessarily while being in game.
Well,what I find annoying to the point of frustration as a player is,how hypocrite,selfish and disrespectful a good portion of the community can be sometimes.
Players who disconnects a lot for futile reasons,players who complain that a certain perk is overpowered and unfair while using overpowered perks themselves,us vs them arguments,badmouthing in game chat (very heavy insults are often used) etc.
I don't even mind the infinite number of bugs or the questionable general balance this game have,these can be even hilarious.
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Whispers gets countered by the killer terror radius or simply by using the Spine Chill perk,learn how to use them please.
It's one of the healthiest perks in the game,it keeps trials more dinamic and avoids stall situations where survivors can just hide without doing nothing by listening at the noise radius.
Ironically,the nerf you suggested would make this perk better.
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For killers:
- Whispers (as a way to counter people who hide all match without doing the objective);
- Overcharge without the forced skillcheck thing (to make gen kicking more useful and worth);
- Shattered hope without the aura reading.
For survivors:
- Kindred (no explanations needed);
- Bond (to kind of push teamplay and interactions etc);
- Unbreakable (but it activates only if 2 or less survivors are remaining,this helps countering the boring slug for the 4k thing).
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My pc is low end and can barely run dbd at 20-25 fps with huge frame drops (but I got used to it so it doesn't matter).
When the game decides it's time to play on these 2 maps (Haddonfield and Garden of Joy) I know it is going to be a more than normal frustrating experience.
These maps easily eat 10 fps from your current framerate,even big maps like red forest or the crows lair run normally better,so yes,there is definitely something wrong.
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I opened a topic regarding this issue some time ago,but as someone else said,it was completely ignored.
@G_Hunters said:
Hello everyone!
I wanted to talk about the recent phenomenon of getting insta disconnected from the servers for no reason.
This always happens at the right times,when a "certain" player is getting dead on hook or when a team is losing badly.
Am I just being paranoic or it's a coincidence?
This is happening more and more,always with the same procedures.
Also,everytime this happens,in lobby there are players with weird names like "temp50....." (random numbers) etc.
Have we really arrived at this point? Cheaters with the power of terminating entire servers?
To the people saying that this is not a real issue,are you trolling or what?
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Yes,it happened to me a lot recently,I just try to ignore it and go on to another match
The situation seems out of control.
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Also,I wanted to add,that I'm not getting disconnection penalties when this happens.
The server literally dies.
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So many topics on this subject are appearing,I did one just less than a hour ago
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Thanks,that is good to hear.
This was my first blatant cheater encounter by the way,I really hope it will not happen anymore as I really like this game a lot.