Fukse
Fukse
About
- Username
- Fukse
- Joined
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Comments
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just use cheats to bypass the chat filter. Honestly seems like an easier solution then trying to type something with this embarrassment of a chat filter
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Confirmed, I got 3 tokens of no way out, exit gates powered by completing 5 gens, exit switches got blocked, and then after they got unblocked i chased off a claud that was opening the gate and i STILL didn't get the archieve done. I guess i'll just have to 4k with 3 perks then cuz one of them will be useless no way out
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Good luck with that, they can't even implement an option to turn it off. In an 18+ game untoggable chat filter my dude, that's a disrespect to the players and a half
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2595255#Comment_2595255
Ah yes, because survivors dont have to walk to that specific area first and then back(because boons are more likely to be where objects are not) because they can teleport. Let alone that for a Boon to be effective, is for all 4 survivors to be injured and nearby the boon, at which point the killer should also be there, meaning the killer can snuff the boon and snowball.
I can even give you plenty of totem locations that arent even worth snuffing untill more than 2 survivors are injured, because walking there and healing up takes longer than just meeting up and healing on the spot. Meaning there is a very high potential for Boons to cost time for survivors if they dont play it efficiently. Even a higher potential than self-care. And we all know how much self-care can lose survivors the game because its not used properly.
"boons are more likely to be where objects are not"
Did not even read past that, literally no need, i've seen your game knowledge
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@Predated said:
First off, if a boon totem stands for longer than 4 heals, thats kinda on you. Spending 14 seconds on getting a "medkit" that you need to run to that can be destroyed in 2 seconds, even if it can be applied over and over again simply isnt worth it for survivors.
Besides, Medkits overall are fine, the problem with medkits lies into the fact that you can bring a medkit to the trial without needing to pick it up from a chest first. The whole reason Circle of Healing is balanced, is because you have to spend 14 seconds, to then heal yourself in 16 seconds. That's only 2 seconds faster than selfcare. If 4 survivors selfcare there, you'd still have an average healing time of 19,5 seconds per heal. If you have to constantly reapply the boon, you can see how quickly it will lose value.
"The whole reason Circle of Healing is balanced, is because you have to spend 14 seconds, to then heal yourself in 16 seconds"
Ah yes, because you're the only one healing in 16 seconds, you can only heal once and this perk isn't affecting everyone in it's 24 meter radius. And if you have to constantly reapply the boon it just means killer is not doing chases, which means killer has 0 snowball and 0 pressure. Because that's what killers need - side objective to lose gens even faster
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@velosinhooo said:
https://forum.deadbydaylight.com/en/discussion/290355/circle-of-healing-nerf-suggestion
They dont care about your opinion, they just dont care about game health as long as you give them money
That's why i don't give them money but still voice my opinion
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https://forum.deadbydaylight.com/en/discussion/224044/legions-frenzy-blind
Bug since February at least, thanks for at least aknowledging it, i was about to write another report with video evidence since it happened to me just now
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The amount of genrushers in here, disgusting
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check if you have your config file set to "read only"
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ok yeah you're right, I've made a few measurements again trying to be more precise now and with more reference points. Speed is definetely increased, i guess it's really just FOV that's off and gives the illusion. Huh. Case closed, new case - FOV
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Grave of Glenvale and The Game are disabled. Not sure why they didn't disable offerings as well, caught me off guard when i tried jump scare Myers only to get sent to Blood Lodge instead of the Game, but yeah, here you go
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The totem remained uncleansed for the match, haven't seen survivors trying to cleanse it, didn't pay much attention to it, so it's unclear
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Same for russian language
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2166235#Comment_2166235
Not really? Unless you're a stealth killer, corn doesn't help you in this way. The survivor doesn't need to be able to see you when they have an audible indicator of how close or far you are and what direction you're moving in - and that's most of the info that they need. Being able to see the killer provides better information on whether you should stay still or keep moving, but in corn, you pretty much have your answer already. (Also third person camera versus first person camera; survivors are a little better able to see through the corn.)
As long as they aren't being chased, survivors don't need to know where the killer is to play the game. Killers need to know where the survivors are to play the game.
>Unless you're a stealth killer
You're gonna sneak up on them so hard they gonna know you're coming from 40 meters away because the damn corn moves when you go through it, this is a detriment to stealth killers lol. At least against good survivors or after survs know who the killer is
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@Mandy said:
You cannot opt out of the chat filter, it's on by default for all users.
Why?
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damn bro how much you crancked that brightness up huh
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To me it doesn't play any music at all, their breathing is all I can her. Even more, choosing "female" legion skin makes the character look female, though all sounds will still be male, confirmed to be the same on other players in custom game
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Same thing, no Legion music. Already submitted bug report through game though