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@HellDescent said:
I feel like he should let out a fart cloud of toxic gas every time he picks up a survivors, vaults or does break action 😆
Makes sense given the Plague pukes
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Thomas the Dank Engine
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I think they should, because apparently struggling has a max speed, right? Then there are some perks that speed up that struggling, but most lower it.
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@Dehitay said:
Only nerf I think he needs is some kind of audio warning when he's aiming. It's so much faster than a hatchet windup that it shouldn't hurt too much, but actually give a chance at counterplay in so many sections of the map.
Auron471 basically suggested that. It's both entertaining and a significant warning to the survivor. I believe he'd be able to fire AFTER he finishes the phrase?
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Here is what I propose. ALL solo survivors, little to no charge degradation for toolboxes. For each SWF member, the degradation retains a certain percentage.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1155995#Comment_1155995
clown? maybe.
Nurse and spirit got changes fairly recently-ish, so its unlikely.
#BuffLegion
Legion does NOT need a buff. When played right, he has immense map pressure. But, I could imagine he's not too fun to play as?
For Clown, I think his gas tosses should be marked. Like in Apex Legends, you know where its going to be toss. That'd be a great buff start, because his tosses are freaking weird and sometimes, inconsistent.
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@Auron471 said:
Nerf Idea: Everytime he aims down sights, hes locked into the ADS and the death slinger says "ITS HIIIIIIGHHHHHHH NOOOOON". Death slinger is able to un-scope once the quote is finished.
Okay, so a slight nerf, with pleasurable dialect and a que for the survivors to dodge? Lol
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I'd be happy to see a rework for the following Killers:
Clown
Nurse
Spirit
They are NOT fun to play as
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Dead Hard is fine right where it's at
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They need to buff nurse somehow. Almost never see her and when I do, rarely too challenging.
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@OtakuBurrito said:
I mean...I am a lady and I do love a great slasher movie/game so...why wouldn't a play a game that has all my favorite spooky boys in one place? (Along with a few new favorites) I will admit I have run into a lot of other ladies while playing. It's about the same rate as me running across other ladies on League or Overwatch. Usually my teams are an even mix of ladies and fellas with sometimes the favor being more to one or the other.
I'm just bored and curious about what your experience has been like with this. This isn't for anything serious I'm just bored and this question was on my mind. I think it's great this game appeals to everyone and seems to have a pretty evenly mixed crowd.
LIAR! There are no grills on the internet.
Jokes aside, I've got two online buddies who are ladies. They just mostly main survivors though.
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@uuid said:
so the chains of hate dlc just came out and I’m getting so bored already. All I’m going against is deathslingers who tunnel and use noed to win, but you can’t expect anything different as it is a new killer. It’s really starting to piss me off because it’s just repetitive bull crap which is there to only enjoy for about 3 matches until you realise every killer player is drooling over the deathslinger. So it isn’t really fun, who would want to put up with some repetitive ######### which isn’t fun anymore?
I understand this pain. I remember when EVERYONE was playing Myers.. ugh! But as the days go by, this should cool down slightly. However, long term, I think the Devs will most likely nerf him (Sad, but a true, possible fact) HOWEVER, they should take a second look on how to make former Killers MORE fun to play as.
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@DVD420 said:
The Deathslinger is by far the most fun killer to play as. He made me enjoy playing the game again. He made me actively want to grind. And while I haven't played against him yet, survivors seem to have a lot of fun playing against him, or I've seen several survivor mains say as much at least. Probably doesn't apply to everyone. But what are your opinions on him? Is he fun and interesting, or just "Worse huntress"? And another thing, what is everyone's favourite build for him? I personally have the most fun focusing on chases, with both the reload speed add-ons, and maybe MnA.
I'd say the same experience here. He makes me forget about all the other Killers that frustrate me to play as (Nurse, Spirit, Oni)
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@Heartbound said:
https://us.v-cdn.net/6030815/uploads/457/LKVPP5Y1D2UO.jpg
Look out he's gonna getcha
Caption: Dev going High Noon on their creation as they nerf it to the ground, making it worse than the Nurse.
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Even if we don't give them ideas, they are going to do it. I just know it! So, we might as well give them a GOOD one, so he's not trash tier.
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@Milo said:
Make Barbecu & Chilli a HEX PERK! Seriously, its very strong, so with that, should come the risk of its destruction.
... No. It has enough counters on its own to not be a hex perk. (unless ofc it would work ALWAYS and the range was reduced to 20ish m. Then it could be classified as a hex)
Stop creating terrible rift challenges and putting them in the MIDDLE of the web.
Elaborate exactly?
Bring back dimming or brightening of the moon
That was removed because of having to work on lighting way too much... or something along these lines.
Ah, so basically the Devs are lazy.
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Ya for censorship! *Salutes for the rise of the 4th Reich*
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@[Deleted User] said:
It's only fair, that is about what it takes to level someone to 50, and is what people want to save up on the chance they do want to hold on to a maximum.
Given how much more grind has been added to the game it's really just about time to update this; and I've seen many people requesting it.
If it can't be increased for whatever reason, at least update us (officially please) as to why so we can debate it. Thanks.
So they want the new DLC character to get wrecked till its at a viable level then against survivors with master tiered perks?
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They need to reduce the cost of things in the blood web. It should be 1,500, 3000, 4,000 and 5,000
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@FishTacoDeluxe said:
https://forum.deadbydaylight.com/en/discussion/comment/1118241#Comment_1118241
I dont agree with that. Even though I think the DC penalty is having an adverse effect on the games health it needs to be even for all.
Even for a Asymmetrical game? Balance in an Asymmetrical game? Makes no sense
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The Killers should NOT have a DC penalty, or at the least, not be as severe. The reason? If we lose more Killers because they are pissed off from BS matches, then there are no matches. So, in a sense, yes, this game HAS to slightly cater more to the Killers than the survivors.
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I created a post discussing the possibility of requiring survivors to find gas cans to fill the generators before fixing or after fixing, in order to actually activate the generator: https://forum.deadbydaylight.com/en/discussion/132392/generators-need-gas#latest
Combine your replacement parts, with the gas idea would extend the length of matches for sure.
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They could start by adding the Alien Xenomorph. Might be more frightening than the Hag's pop ups
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More features like this: https://forum.deadbydaylight.com/en/discussion/132392/generators-need-gas#latest
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An Alien Xenomorph would be great! Plenty of ways to fit it into the lore, plenty o different ways the Devs could setup its power.