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Felixcillo

Felixcillo

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Felixcillo
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  • Daily Shrine is actually good, I hope they consider leaving it like that

  • Guess what looool

  • Now that I updated all the examples of perks with long times I see that zero perks from The Twins have been in the Shrine since 2024…

  • I'll be editing the post with information on how many days some perks spent out of rotation before appearing again in the ongoing shrine, and I'll keep updating it for future ones.

  • Hell yeah, it would be terrific. And adding the gun is a must.

  • I'd love this but four different survivors at once might feel like a bit too much.
    It's complicated because making them legendary skins for just one or two characters would waste their creative potential, but releasing four individual survivors is a lot. I think the four would totally work if they also bring along a classic monster from the show in a DBD-esque style.

  • @SoGo said:

    This is basically what I wanted them to do with the shrine.

    Good work.

    Yeah we definitely some changes. Thank you.

  • @Ameridan said:

    You've made a lot of good points. The sheer fact that there is only 4 slots with the massive amount of perks that are now available in the game compared to when the Shrine first got released, shows that it needs to be improved. Also, I have noticed the occurrence of some perks not being seen again for at least a year or longer, which sucks since it rotates every week and if we are getting duplicate perks with in just a few months, it really is bothersome for those who are waiting for a specific perk or such and end up waiting for what feels like eternity.

    Now the multiple currency option is an idea, although I think it would ultimately take away from the current bonus of buying out a perk that you already have maxed out to get blood points in return. That's just my two sense.

    Thanks for the feedback, and yes, from all the points I made I'm sure the Buy with Bloodpoints option is the less likely to happen, but with the new cap at 5M and the way I see it, players can be rewarded because of their playtime by this system, while maintaining the mechanic to exchange Shards for Bloodpoints.

    So this could work for players that want to grind a lot and save Bloodpoints to get or level up a perk, hence the high amount of Bloodpoints I chose, while other players can still benefit from exchanging Shards for Bloodpoints, this system would then come with some sort of restriction that, once you have a Tier III Perk, you can only get it with Shards, because it wouldn't make sense to spend millions of Bloodpoints to get 100K in return.

    Also, a 2M+ purchase for a perk is quite a blow to the wallet but I see it as a good balance from Iridescent Shards, and also considering that players frequently spend Shards for characters or skins, Bloodpoints in the Bloodweb and also that players won't be trying to buy everything in the Shrine but rather the perks they want in their builds. And now that I mention it, maybe this system could also bring some room for more varied and original builds since people have more options.

  • Endgame chaos is fun but this would have to go for survivors in some way too.