Feelinhigh
Feelinhigh
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- Feelinhigh
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@brokedownpalace said:
Tbh that wasn't a good match for you. It's not like they blew gens out of the water, they weren't done till about 6 and a half minutes. And it was a 9 minute match overall.
You kept using your power when chasing injured survivors, and then draining your power after only one down, you missed several times, you ate two predictable DS stuns, and in the very beginning you didn't absorb any blood from Dwight.
At the end you had a hook right next to an untouched door but you decided to go across the entire map, where you just barely stopped that guy from escaping. With your power at the ready, if those survivors were cocky or overly altruistic (which SWF usually are) I think you could have gotten 2 kills easily. Maybe in that situation camp and leave your power at the point where you only need to absorb for a split second so the survivors aren't notified that you are fully charged?
Also taking Thanatophobia when survivors want to heal against your power ASAP doesn't make much sense.
I'm not saying you're bad, and the survivors clearly knew what they were doing, but you made way more than 2 minor mistakes and I feel like you could have had 2 kills if you had played a bit better.
It would have been nice to see the survivors ranks and perks too.
Hey, your reply made me indeed reconsider with my video, and because of that i will play some more the next few days with infectious fright and will try to give you guys a more propper example, one with as less of mistakes that i can make.
because i had tons of those matches that i played much better the last few years and also lost hard, but never recorded them, but today i wanted to show you a example, wich indeed i did made a couple of mistakes wich you cannot do when you are playing killer.
ill post a couple of new videos soon with me playing properly.
Cheers!
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@Exerlin said:
Thana isn't good at all on Oni, you didn't slug nearly enough, and DS cost you some time and a kill because it's a bullshit perk that needs to be addressed. You also didn't do a good job camping the Dwight at around the 8 minute mark. You should have gotten at least one hit on a survivor before he got saved.
You seem to know when to drop chases, but you don't seem to know when it's best to use your power. For example, why did you use it at 8:35 just to go after the guy that literally just got saved? You are activating it way too early when you get it, and you are dashing with it way too often in tight jungle gyms.
Here's what I'd do if I were you:
- Replace Thana with some other perk. Surveillance, Infectious Fright, and even something like Sloppy or Coulrophobia would be much better than that perk. Your other 3 perks are fine on Oni.
- Learn when you should slug. You did not output enough pressure because you were hooking, getting your power, using your power, picking up and losing your power, repeat. No slugging from what I saw, and that really hurt you.
- Tunnel more. You need to get DS out of the game if you see an opportunity to do so. If you do that, you know that you have someone that is vulnerable in the endgame, and you should prioritize hooking them if they are on their second hook. There are very few cases where respecting DS is the right play (the endgame here with Dwight being one of them), and you can always tunnel and knock that person out to your heart's desire as soon as you know they do not have that in their pocket.
- Use your power less. On loops like the one at 4:40, you really don't need to use your power to get a hit on even the best survivor. Same with the killer shack, although you can do some great stuff with your power in that scenario. Perhaps you should practice your fundamentals more with a killer like Wraith?
Hello, i apreciate your contructive criticism!
First of all maybe you are right about thano, but i play killer daily for atleast 6 hours, and i mainly play oni.
1st, i indeed did not slug at all, but the reason for that, is that this map is huge and there where in almost every scenario no other survivors near me, because a good 4 man SWF tend to stay in a square, 1 survivor in each corner of the map, + sluggings adds the risk of me not finding anyone wich by the time i get back to the downed survivor he probaly already got picked up, wich means i wasted time looking for people, worse case scenario i would not find anyone, wich wasted alot of value time.
2nd if i tunnel, wich i did alot in the past (to try out if its worth it over gen pressure) it always backfires, because if i tunnel 1 survivor who is really good at looping and me playing oni ( no anti loop without power) i throw the whole game away,because the survivor will drop a safe pallet, and runs to the next save pallet, till all gens are done. there is really nothing i can do in that scenario because im a m1 killer, and a m1 killer cannot and will not catch a good looper on 10 save pallets every map provides.
3rd about use the power less, thats why i always run the purple add-on wich makes me lose less rage when i down a survivor, but i have done it a dozen of times saving my power, but like i sad at 2nd, a good looper can loop you thrue the whole map if you are a m1 killer, i had 100s of games like these, thats why i always take that purple add-on so i can/need to use my power everytime to catch a survivor, because well yeah, a good survivor can loop you thrue the whole map im not joking, m1 killers cannot mindgame good loopers at save pallets, it just won't work.
But i guess we both have different expierence on this subject it seems, for me getting these games daily now, really drains out the fun for me.
i feel like i need to play like a robot in order to get 1 or if im lucky get 2 kills , wich just doesnt feel right to me.
Cheers!
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1780273#Comment_1780273
But that's why you surprise the survivor farm them for their blood then leave pop your power and start slugging when you hit a survivor with Oni you don't try and down them instead farm their blood.
How could i have suprised a survivor when they literly saw me in the first 3 secconds of the game? they are all on COMS so they can tell each other where im going, wich renders the perk almost completly usseles.
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@CorneliusCloud said:
https://forum.deadbydaylight.com/en/discussion/comment/1780269#Comment_1780269
Monitor only works if you can surprise survivors. If they see you coming from a distance, ready to loop the shack, monitor does nothing for you.
True, they saw me right at the start of the game, they all wen't telling on COMS that the killer is oni and also will tell them exactly where i was going, so everyone already knew from wich side i came from.
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@WishIcouldmain said:
Not trying to be a jerk but your build was odd for an Oni. Thanatophobia and BBQ Should've been swapped for Monitor and Infectious. Monitor helps get that first hit and hence get your power quicker as well you should've let that gen go and instead farm the blood from Dwight. An example is maybe with Monitor and Infectious you maybe would've saw that Cheryl or Dwight nearby and you could start slugging when you downed Felix. And Cheryl was going to shack you should've saved your power for an easier loop. And someone not injured. Or put in sloppy instead of Thanatophobia. And in the end you should've let Dwight stay on the ground and instead snowball.
First of all, these guys where a 4man SWF, the moment they saw me closing in shack, they already all where telling each other they where facing oni, wich wouldve put them on high alert, seccondly i re-watched the video and i could not see 1 moment where monitor & abuse would have gotten me value, like zero, so that perk in this match would already be a complete waste.
third thing, like i sad some guy above me, infectious fright works only when they stack up, good 4man SWF never stack up against a oni, atleast from my expierence they don't , because well you know infectious fright might bite them in the end.
so yeah, bbq gave me some value this whole game and thana maybe a tiny bit, but still every thing that slows down gens is a must in this game.
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@gibblywibblywoo said:
I don't really play Oni but yeah if they can run you for long enough before getting your power it can be game over. Not much I can really add as I don't know how to play the tiles with him.
I'd drop Thano Btw. Even at max stacks its literally worthless. Oni is snowball dependant so infectious fright is a go to.
5:00 was just really unfortunate timing. I wouldn't be surprised if that was a head on save set up by a SWF.
i main oni for atleast the last 800 hours,and what you sad about infectious fright, its good if you can down people + others are nearby, wich alot of SWF know off so they all will split out, like 1 survivor in every corner, wich makes infectious fright kinda usseles, i tryd it out to many times. With thano if you face survivors who are not the top % you can get some great value out of it, because with the gen timers being brokenly fast, you really need every slowdown perk that you can get, so with thano you force them to heal wich wasted some of there time + if they dont they will do gens slower.
and about that 5:00 i think my auto aim snapped onto the locker because someone was in it, maybe im wrong about this but who knows hehe.
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@Kbot22 said:
I already saw a mistake that you didn't put at around 1:00 you broke a pretty unsafe pallet that if you didn't break would've started giving you your power which allows you to snowball easily.
She couldve mindgamed me around that pallet for quite some time, and if i had still got a hit after the looping around the pallet, she would sprint burst away towards a safe pallet, so i pressured the guy on the gen behind me, and you saw i did not even got 1 hit off him, so that 1 hit was not that impactfull in the end.
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I just hope they make it like the old mori, that you can do it instantly, but with the con side is, it shows up only every 30 bloodwebs or more or even 50, nerfing it again would be really bad for killer mains because its a real fun part of the game to do it, on a super rare occasion like 1 mori in 30-50 games.