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  • I had an idea with nurse rework:

    Make plaid flannel addon (shows location of where you will blink) but only visible for survivours. It would give survivour clearer view of what to expect.

  • The thing with iron will was that u were completly silent. U wouldnt even make Sound of breathing (like u do when healthy).

    Making it 75% all The Time is right thing, but i think it shouldnt have exhaustion req... but i dont think it will be trashed.

  • I dont think it would be bad change, but i would prefer to rework how hexes work.

    Hexes always stand only for couple of seconds because survivours spawn near them. I made post about that. Basically give new corrupt intervention effect on all totems (Block until down / time passed).

    And Lullaby could be buffed by removing 2 tokens to have full effect (make it silent on 3)

  • i definetly disagree with DS basekit.

    I am killer that tries to play fairly, so everyone have fun. And sometimes survivours force tunnel on them so others can escape without any loss. Its seriously annoying trying to go for unhooker and being forced to eat DS or slug (which loses you pressure u would get by hooking others).

  • Nope. It is 100% in ptb. Maybe they will change after

  • I dont think they should recover. They should be buffed and totem spawns should be changed cuz now only good hex will be devour hope (maybe ruin but with that nerf and looking how fast hexes are cleanse i dont think it will be as strong).


    And that "pinhead like" change (from akumakaji): Perfect idea. But i think it still should appear after survivour down no matter what.

  • Pathetic. I was playing as Freddy on one of the badhams (it was a while ago). I was genrushed (4 toolboxes) and i got 4 gens in close proximity to each other. And after i defended them i got -reps for patrolling gens

  • Maybe something like Executioner has. While charging blink u cant freely turn around. It sounds small and stupid tho.

    Or make plaid flannel but for survivours to see where she will blink

  • Imagine SWF that blocks unhooker so u cant even injure them. Its so annoying to deal with something like that. I am not a tunneler, i enjoy playing fairly so everyone have fun. With DS at least u can punish them by leaving them on a floor, with that u will be most of the time forced to hit that survivour and all of the pressure will be gone. Oh and dont forget about deliverence. Unhook on killer head and remove his pressure and start another full time chase like u where healthy

  • You dont need build for nurse.

    But if you try to learn her then i would recommend using perks that will slow down game (like "Corrupt Intervention", "Deadlock") so u will have time to learn her as well perks that will improve your ability to teleport (like "I'm All Ears").

    Whispers would give u ability to not lose time searching for survivours that are not in your area.

    BBQ would give you opportunity to choose where to go after hook so it will cut that search time. as well as give u bloodpoints.

    I would avoid exposing perks like NOED because when you learn her u want to understand what survivours will do after hit etc so exposing perks would not give u that opportunity.


    For Demo its simple build that contains: BBQ, Save The Best For Last, Corrupt intervention (to put portals around), Pop Goes the Weasel


    And i didnt play Dredge too much so its hard for me to recommend anything but i would probably use BBQ, Pop Goes The Weasel, Pain Resonance, Sloppy Butcher or Discordance

  • Imagine saying nurse is fine because she gives someone opportunity to get to iri fast and easy or that she isnt played that much. None of the killers should be like that. Not even survivour should have ability to have advantage so easily against killer but i hope that will change soon with perks reworks. 1 thing is true tho, she is hard to understand at first.

  • it used to be: i am making generetor in front of u and u cant do anything about it HAHA

  • @Crowman said:

    The timer should never be paused while in the dying state. All it will do it force killers to leave survivors slugged on the ground and then survivors will start complaining that they keep getting slugged to death.

    I never thought about that. Maybe it is not the greatest idea. I will fix that

  • @Artemisha said:

    One thing I don´t understand abut the DS. Can it be activated just one time per game?? I have started recently to take DS as perk, because of the tunneler killers.

    yep, only once

  • It shouldn't be permanent tho. Survivours would abuse it by just clicking flashlights teabagging and making killer chase them. After it they would use ds and killer would be punished even if he doesn't even try to tunnel. IMO 120s would be perfect and/or timer would slow down (like EGC when someone is downed).

  • @MrGrizzly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862482#Comment_1862482

    Well I understood "marking" the killer as showing their aura so if a 2nd survivor could mark a killer during a chase, it'd basically do the same as OoO. Not saying that this would be as strong as OoO in SoloQ or something, it's just that we didn't need an OoO that worked for soloQ too.

    i mean mark would give something like legion have after hitting survivour

  • @JustAnotherAnon said:

    Sooo... Identity V's quick message system, basically?

    https://us.v-cdn.net/6030815/uploads/85VHJEDHI8EO/image.png

    Yes, but with marking things

  • @MrGrizzly said:

    Quick comms? That's actually a very good idea! I hope they aren't lazy to support different languages though.

    I think just normal marks of like the map addon is already enough to be basekit, marking the killer is a bit OP.. reminds me of a perk.. OoO...

    A nice suggestion for a totem counter is to put 5 candles in the basement, for every unlit candle is how many there are cleansed.

    I 100% agree that soloQ just needs a little bit more info to encourage more teamwork.. because this game can not be played alone if your goal is for as many people to escape.

    When playing with full team everyone know where is killer even without OoO and it wouldnt give aura. Marking killer would be only available when looking directly at the killer. OoO user still cant say to randoms what killer is making right now.

  • 1.After stunning killer with a pallet u gain 150% speed boost for 2s or 3s. U will get exhausted status effect for 60/50/40s

    2.While beaing healthy Your speed is deacreased (5/4/3%) and you leave no scratch marks.

    3.While chasing for a 60s perk activates. While running and killer is in close range use activation button to stun killer for 3s. Causes exposed status effect for 60/50/40s.

  • @Healthore77992 said:

    Then Slinger should also have 5 shots and then need to reload, fair?

    welp i dont think that would be huuuge change for him. And it would it make less annoying to play against him. Maybe even 0.5s wind up would be better.

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