En3ermost
En3ermost
About
- Username
- En3ermost
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Comments
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Completely agree. It is quite shameful indeed.
Thank god I'll be able to eventually get this killer for free with shards, because I wouldn't even give 1 cent for this pathetic dlc.
Devs, I'm sorry to say this but you really failed this chapter hard.
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Changes are good but not great.
45 seconds to being able to call Victor back is still way too long. Should be 25/30 seconds max.
Less slowdown for Victor right before pouncing is good.
Locker change is fine but we have to see for how much time Victor is actually able to hold a survivor inside. If it's not enough time for Charlotte to get there most of the times is gonna be completely useless.
The exit gate escape delay is fine.
Coup de grace nerf completely unnecessary and uncalled for.
Overall I still think The Twins's gonna get bullied hard at top levels.
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@Sif said:
https://forum.deadbydaylight.com/en/discussion/comment/1714232#Comment_1714232
Where did they say that the Entity can't abduct dead people?
Wasn't Victor dead for many years before being taken and revived?
They said it in an old stream some time ago. But it's true, the new chapter apparently retconned it
Victor was indeed dead and then resurrected by the Entity.
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Breakable walls ended up being such an underwhelming and poorly implemented addition for how much they hyped it and called it "a new game changing mechanic" upon release.
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No killer died in the real world. As it has already been said devs confirmed the Entity can't abduct dead people.
Some killers were mere seconds close to death in their previous life, that's for sure. But they were all snatched just before dying.
Same for the survivors. Bill was taken seconds before his death in the L4D universe.
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Yeah? It's not like it's a secret...
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A WW2 themed character with a gas mask and flamethrower would be so cool in my opinion.
It doesn't even have to be specifically WW2 themed if the devs are not comfortable enough to bring real tragic events into the game. Just a killer with a flamethrower would do.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1621437#Comment_1621437
Coming from a guy in the team "We killers are crying for 4 years". Lol grow up.
In my country we have a saying the roughly translates in this: "When the insults come from a pathetic nobody, no reason to get mad at it."
And it fits perfectly for my case with you, cya ;)
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1621437#Comment_1621437
Coming from a guy in the team "We killers are crying for 4 years". Lol grow up.
In my country we have a saying: when the insult comes from a pathetic nobody, there's no reason to get mad at it.
It perfectly fits my case with you and with all the survivor mains like you. Cya. :)
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One less crying survivor ๐๐ป๐๐ป๐๐ป
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CRAAAAWLING IIIIINNNN MY SKIIIIIINN!!! 24/7, even during Trials.
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This chapter stricked me as extremely rushed from the first moment they opened the PTB but I don't really know why.
Maybe it's the killer's design and power that seem kinda meh, the lack of a new map, the lack of overall hype around this chapter even from the devs themselves... don't really know. Feels more like a paragraph than a full chapter to me.
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Dunno, all I know is that it looks like a cheap, fragile fake toy weapon to me.
Really don't like its design.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1555639#Comment_1555639
Is there a clip of him saying this? I'd love to see it, just out of curiosity.
He says so somewhere in his latest video on twitch where he plays the blight. I don't remember precisely when tho, since it's more than 5 hours long.
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McLean stated in one of his stream that the Blight went through A LOT of power changes/reworks during his development. That's why his current power doesn't fit his appearance/lore and it's not what would you expect from someone nicknamed "The Alchemist".
I think it's pretty obvious to assume that the Blight wasn't supposed to have this weird pinball power when they started to create him but at the end they decided to turn him into what it is now. Real shame, I really don't like his current power at all.
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I'd add the ability to "plant" some bottles on the ground around the map as traps that explode with his usual pink gas when a survivor gets near them.
Could be used both as a set up for future chases like Trapper/Hag or for information purpose if placed near gens/gates/totems.
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His design is ok-ish... I really don't like his tiny ass cane tho, it looks like a cheap toy weapon... Overall a 6 out of 10 from me.
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The first Halloween movie clearly shows that Myers always had a very strong hatred for his sister Judith that culminated in him killing her at the age of just 6 and a very strong obsession for her even after escaping from the asylum 15 years after the murder.
My headcanon is that upon having access to her tombstone, Myers is filled with so much rage and evilness that he can momentarily surpass the Entity's control and kill the survivors straight away.
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@Almo said:
We expected outrage when doing a fundamental change to a perk used in such a large percentage of games. However, after playing with the new version, we're much happier with how it functions in the game as part of the whole system.
You and all the Dev team are embarassing. Worse company I've ever seen in lots and lots of gaming years.