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Edboy427

Edboy427

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Edboy427
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  • @DwightsLifeMatters said:
    Tbh, a second objective (and please not holding M1 for seconds again) is not only what we need to balance "genrush" but also to make playing survivor fun again.

    This. A secondary objective would be great as long as its somewhat different from just walking up and holding M1. maybe some kind of search and retrieve mechanic. as for what the objective would actually be, I'm not sure, but some kind of benefit for doing so (besides extra blood points) would be nice.

  • @DemonDaddy said:
    Take healing for example;
    dying light, thanathopia, coulorphobia, sloppy butcher
    Each of these give an icon and by doing so tell you the source. The minimal time is wasted in trying to fix the status because you know why.

    i don't know if it would take up enough time to make a difference, but i do like the idea of status debuffs being more vague( or not at all in Lullaby's case, at least until you get tokens), instead of having the exact perk icon telling you whats causing it.

  • i believe thats right but somebody will come by and correct me if im wrong.

  • I glanced at them in kill with friends, but i didnt get to try them. i may not be 100% correct, but there's 2 ultra rares

    Fuming Mixtape - i think all it does is show progress on generators by how "intense" or bright the aura is.
    Iridescent button - whenever you apply deep wounds your terror radius covers the map, and any pallets you vault will be broken until frenzy ends

  • @Carpemortum said:
    Hes as fast as hag, who is a m1 killer after her traps go off, but you're upset that he has a slight stun and "cant down"? His power is for pressure, and chasing people out of their safe zones. Every power doesnt have to be a downing mechanic. If you can get 4ks as hag without teleporting fo traps (which isnt hard), I dont see the complaint with this killer, except that hes not super overpowered enough?

    I'd keep in mind that these are just first impressions, i dont think the killer has been out on the ptb long enough for anyone to say that he is definitely weak, overpowered, addon reliant, or what's a good build for him, it just feels a bit strange that his power helps him catch up in chases, but makes it a bit more difficult to down compared to other powers that help in chases. we also dont know what changes will be made when the chapter is released, but either way, the killer is really enjoyable, and i cant wait for the chapter to release.

  • I haven't played many matches with the new killer, but the power was a lot of fun to use, felt very fluid and agile chasing survivors through windows and pallets. (until the duration runs out right before a window lol) with multiple survivors around it felt great going from one to another getting several deep wounds in a short amount of time. but it does feel a bit weak on trying to down them if you constantly use it to keep up with the survivors. obviously if the power used 2 hits to down, it would be too easy to catch them after the first hit. I also haven't got a good look at his addons, i might have to go to kwf and look at them all.

    Does his power down survivors if they're exposed? if it does i feel like he could make good use of MYC, and distressing, with the tracking in his power but it's probably something that sounds good on paper, and not in practice.