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DrHyk

DrHyk

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DrHyk
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  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682783#Comment_3682783

    Sure buddy... Let the hardest killer in the game be below average... Sounds like a way better idea :)

    Good. Now you're thinking clearly.

  • @drwilburdaffodil said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682153#Comment_3682153

    Just because you personally cant get use from a perk doesn't make the perk useless.

    Yes it does

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682144#Comment_3682144

    I mean it is not pretending when I can base it around numbers... Hard to argue with feelings on that subject, but whatever.

    Whatever you say champ, drop it. The billy buff was a dumb move.

  • @LazyClown said:

    Simply, it's because of the cheaters. These devs continually gave up on trying to stop them overall. The cap remains because of them.

    Yeah but the problem with that is; the cheaters just use an unlock tool to give them whatever they want anyway so what else is the point?

  • The mangled on a timer I can understand because slowed healing really slows the game down, but I feel like the haemorrhage change was a little much

  • @jonifire said:

    Flashbang: Reduce it to 30%, make flashbangs stack and make that you get one stack each 30% up to 3, so you don‘t have to jump into a locker every 30%

    Wiretap/Chemical trap/Repressed Alliance: Reduce it to 30%

    (Blast mine: That‘s the only one I want not to be reduced, it would be far too annoying)

    No thanks. If you're a good little gen jockey the 50% won't matter much. I play a lot of survivor 50/50 survivor/killer and even I know that buff isn't a good idea. Unless they're also going to change Pain Res and/or Pop that change isn't needed.

  • If you ever feel a killer is too powerful, I urge you to play as that killer as much as humanly possible. The survivors you go against will quickly teach you the counterplays and you can apply that in your future matches.


    Also, I wish I got him more, all I get are Nurses, Blights, Weskers and Billy and they are ALWAYS playing as if there's thousands of dollars at stake.

  • @glitchboi said:

    I still would like to see a brown add-on that shows the drone beams for inactive drones in a white color similar to what survivors see when they are immune to the beams.

    I would love to see a addon that reverses the colours of the beams like how clown can swap the colour of his bottles.

  • @glitchboi said:

    I still would like to see a brown add-on that shows the drone beams for inactive drones in a white color similar to what survivors see when they are immune to the beams.

    Would be cool to see a addon that flips the colours of the beams similar to how clown has the addon to swap the colours of the gas

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680045#Comment_3680045

    Wicked's main purpose is the 20 second aura reading from being unhooked. Which is a good effect that really helps you not just run into the killer immediately off hook.

    The basement unhook effect is a nice little bonus, but I wouldn't run Wicked for the basement unhook.

    It's like Soul Guard. You don't run Soul Guard for the unbreakable part of the perk, but it's a nice bonus if it comes up.

    So by that token it's just another useless perk to add to the pile. Cool.

  • @OrangeBear said:

    At this point it doesn't stop people from completing new content on release anymore so i think the only reason why it exists now is to encourage people to spend their bloodpoints.

    You have a good point, that it encourages people to spend. Do yoy think if the BP spending was faster than people wouldn't care about the Cap so much?


    They could make it so "select the amount you want to spend" hit enter then it shows you all the items you got

  • I suppose at this point it's a belief not an opinion, Billy needs to be changed and I'm tired of people pretending he's fine the way he is.


    I'm also going to stop replying on the subject of him since this is off topic now

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682127#Comment_3682127

    His cooldown has not been affected that much. And if you get into a situation where he can backrev you you are just in the middle of nowhere with not loops around... The saw takes 2.5 seconds to start, you should be able to find something to work with in that time. If a Billy can just backrev the survivor in 9/10 cases that's a survivor mistake.

    You are supposed to constantly use his power... That was the whole point why overheat was a terrible idea as you got punished for using your power.

    There's plenty of maps that have little breathing room for any survivor so this point isn't valid to me and my opinion that Billy needs to be changed again won't budge one iota.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682010#Comment_3682010

    We re both talking about the rework that gave him overheat right?

    Yeah I don't know everyone was like OK this is way too harsh, just dealing with chainsaw speed would have been enough but nah let's nerf one of the most beloved killers into the ground so nobody plays him for the next few years...

    I think his current version is Allright and I think it was about time to correct that mistake and make the effort you have to put into Billy to become good finally be worth it... Because before he was just way to weak for the hundreds of hours you needed to put into him to learn curving and collision.

    Right, but now he can run around the map with an infinite instadown weapon and you suffer no punishment for missing. Blight is stunned even if he hits, nurse is stunned and her vision becomes impaired. Sorry but I don't agree with you his current state has made him absolutely horrible with low risk high rewards for spamming his chainsaw and more often than not, I just see billys use his chainsaw to backrev with no skill involved.

  • No, nurse, Billy, Blight and Wesker are overpowered, not the m1 killer with drones.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681534#Comment_3681534

    I guess, but sometimes realizing you made a mistake is hard and correcting it takes time... For example Billy...

    right?! How the hell did those Billy changes go through, it's insane

  • @Archol123 said:

    As far as I know they don't want people to immedialty level up a character fully as soon as the new chapter drops, which is quite ridiculous considering they basically support people in using tomes and daily to go over the cap in the sense of using more BP to level at once... At that point they could just remove the cap..

    That does make sense but the devs have to know by now that people will already be able to P3 them within 24 hours anyway.

  • @gnehehe said:

    Delete her from the game, that's it!

    Ew you're one of those... baa for us.

  • @glitchboi said:

    In my opinion, being unhooked should grant Mettle of Man's form of Endurance for 7 seconds and unhooked survivors should not have collision for that duration.

    That and I think if you get hit with it you should get a sprint burst level speed boost.

  • @Yharwick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670024#Comment_3670024

    What is gen rushing? Do you mean doing the only objective survivors have? This feels like you're saying "play poorly and you'll be fine. Source: Just trust me bro".

    It's funny you say that when people complain about Skull Merchant being too good at defending the objective, survivors don't know what they want let's be real

  • I mean, saying "why punish people that don't use it that way" by that logic, why did skull merchant get changed if there were people that didn't use her to 3 gen and take the game hostage?

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680133#Comment_3680133

    Oh, I get where you're coming from. I just think you're absolutely wrong. Reporting them is enough. If they've said something actionable and you report them, something will be done about it. If you report them for violating the rules in-game (with video proof), something will be done about it. If you keep reporting people and nothing keeps happening, then you're reporting people incorrectly.

    You don't fight toxicity by punishing people that haven't done anything just because they might do something. You don't deny people the ability to interact with others for not doing anything wrong. You don't dole out collective punishment to innocent players because of the few bad apples that the current system is capable of dealing with already.

    No, reporting them isn't enough, you're the one that's wrong.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680102#Comment_3680102

    Again, just report them. Anonymous mode protects you from the behaviour of others, not your own. People who haven't done anything wrong shouldn't be punished or, per your suggestion, I want to say "social exiled," because some people use it to be jerks.

    You said they spoke and played disrespectfully, what you didn't say was that they violated the terms of service. Playing disrespectfully isn't inherently a punishable offence, nor is someone not giving you the respect you feel you're owed. Maybe I'm reading too much into it, and that's on me, but it seems like you want people to be punished for not violating the terms of service.

    Reporting isn't enough. I feel like if you report them most of the time nothing gets done about it, I feel as if removing their ability to communicate and truly cripple their ability to target people based on Prestige level, who they are (streamers cop a lot of it) and frankly, there's a lot of reports that are placed just because of the killer you play. Removing the ability for anon players to communicate and see other player's names etc. nips the toxic behavior before it even starts


    I get what you're saying but you need to see where I'm coming from which you don't seem to be whatsoever.

  • @Crowman said:

    You can still report anon players. If they are being disrespectful in chat then report them.

    As I have stated being able to report anon players isn't enough. They need to be cut off from interacting all together.

  • Just say you can't offered it.


    I'm all for them charging Auric cells for skins if it means we get more content and more skins in the future

  • Wicked: This is too reliant on survivors being hooked in the basement, a buff I would suggest is making it so even if you're second stage; if you are hooked in the basement: you gain a 100% chance to get yourself off hook.

  • Invocation Weaving spiders: I think a great way to buff this to somewhat make it seem worth the risk, make grunts of pain either silent or much quieter, also, giving them the ability to see Gens and/or being able to pick themselves up like no mither, because as it stands, the perk is useless, being injured for the remainder of the game doesn't offer a true reward even in skilled swfs.


    Hell, even granting a boost in running speed like made for this would make more interesting plays

  • @Devil_hit11 said:

    no buffs but I hope they don't nerf her.... based off kill-rates due to d/c.

    Her kill rates aren't based on bot kills or dcs, it's mostly the sooks that throw on hook.


    Her add ons are too reliant on survivors getting claw traps which they usually never do.

  • @YuffieGreatestWaifu said:

    Skull merchants drones have one function slow the game down. Place the drones in high traffic zones and then patrol. They wont win the game but allow you to slow the game down.

    Skull Merchants that use her drones to slow the game down don't understand how her power works.

  • Gonna have to disagree with you, if you're struggling to notice a difference try and pair it with fire up

  • Yeah, I can't even say this is a bad idea. Survivors can give up on hook whenever they want.

  • There are perks to speed gens up, if you have someone on your team you find getting tunnelled more than not, tell them to put on quick gambit

    in Gen Speed Comment by DrHyk
  • Yeah but the high mobility killer running around with the map with an instadown weapon that doesn't suffer any kind of cooldown for missing [bar a brief slowdown shorter than a pallet stun] and only gets stronger and faster the more he spams his instadown weapon, notcto mention he can hold it as long as he wants now. But the sexy lady with drones? Nah bro boooooo takes no skill, but not Billy, Billy is a okay?


    A killer with the ability to literally go through walls, that's perfectly alright.


    A killer that has an ability to hit you through walls yep send it through.


    A high mobility killer with the ability to slow survivors down if he hits you with his power, being able to hug tech and "urobend" that's totally okay.


    The demo with an exploitable hitbox is also fine


    But nah boo SM right? Get over it dude. 🙄

  • I love how that was your only take away.


    It's not about how you feel on the killer. It's what the mains of her deserve

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