Doomsaki
Doomsaki
About
- Username
- Doomsaki
- Joined
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Comments
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@White_Owl said:
The idea is not that bad per se, but if you know survivors enough you would know that would lead to a lot of hook farming and sandbagging, especially when there are 2-3 swf survivors since the other team mates would be seen as a burden.So long as teams are rewarded properly with a bonus for each survivor that survives to the end such things will not occur.
A little tangental: I think the emblem system was a missed opportunity. Instead of only individuals, the emblems should have judged the entire team as well in addition to each player's personal contribution when evaluating final score.
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@SadonicShadow said:
..... and the selfcare skillcheck no longer wake people up freddy would be in a good spot.In a twist of irony, the biggest threat to the rank 1, SWF, no perk, no addons "Depip Squad" making rounds on youtube would be a Freddy because they don't have self care. Freddy's design balance is a bit thrown off this by perk badly.
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@GhostEuant said:
I like it but feel the 1/2 survivor times shouldn’t be that low with them still having access to toolboxes and perks.For the example numbers used, I just did +30s for 4 and -30s for 2 and considered the 1 man situation a killer is probably going to win anyways. There's a lot of unknowns and some good minor things you pointed out in the rest of the post that are secondary ripple effects. The balance between perks will probably also be affected and tweaking is necessary if such a drastic change went through. Its going to take a lot of PTB testing to see if this would work.
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Another interesting thing:
Hag's locker grab animation when a survivor is inside actually has the hag fully step inside the locker.
