Doomsaki
Doomsaki
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- Doomsaki
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Basically the title^. Generators in DBD are an M1 simulator—not very interesting. With the blood fuel/bucket mechanic, at least there is more "activity" in trying to check corners, look out for the killer as you traverse the map. There's a real risk-reward tradeoff in sprinting vs walking to the objective. It force survivors to be more mobile and traverse the map. Here's to me hoping that at0 comments 21 views last activity
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I think BHVR did a really good job on the last round of Sadako adjustments. I played condemned build a lot pre-rework. There is just one small issue that is ruining the enjoyment of matches at the moment: A lot of casual players don't bother to comb patch notes or read in-depth guides about killers. As a result, there are a lot of folks who don't grab tapes against Onryo at the start of the matc5 comments 182 views last activity
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A few killers fall into the mold of being strong in 1v1 with their killer power, but weak in a 1v4 matchup. If you've ever tried to play these killers in higher MMR matches or against a SWF, you are kind of forced to tunnel or proxy camp.You might do well in chases, but still get completely stomped in macro-play. If you try to not camp and be nice, what happens is: You walk around with zero s4 comments 151 views last activity
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While 3-generators as a strategy is a hot topic as of late, I feel compelled to make the case that skull merchant is just a lesser myers or plague trying to do a 3-generator strategy. All these killers operate in a similar fashion. Myers saves exposed, plague forces broken/wounded. Both of these killers have a similar capability to track which survivors are on a generator with the correct add3 comments 51 views last activity
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When playing clown, I find it a bit hard to keep track of which type of bottle is active in hectic matches. Both icons look very similar when viewed through your peripheral vision on the bottom left. As a usability improvement, can we color the clown's bottle icon accordingly? Afterpiece Tonic Picture Below: (uses purple rarity color) Afterpiece Antidot5 comments 261 views last activity
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So I load up DBD and play a high-tier killer with super-duper addons and meta perks, or I join in as an efficient SWF to split-pressure generators efficiently. Then I get tons of complaints (sometimes very nasty rage) in the chat from the other side about sweatiness or how rank 1 gameplay isn't fun. While there is pride in mastering the nuances of strategic gameplay, the constant high-intensity n17 comments 281 views last activity
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If you have limited time to read you can skip the relevant parts: ------------------ PREAMBLE : Dead by daylight has been out for a few years and overtime killers have been receiving a series of buffs; however, these gameplay changes have generally been mechanical changes that buff the overall strength of killers across the board. Overtime, there has been an increasing number of complaints fr5 comments 101 views last activity
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Right now as I'm aware, the Clown's yellow bottles add a 10% speed boost to the killer and survivors inside the yellow gas once it activates. Right now, purple bottles tend to be much more useful overall with the yellow bottles having their niche uses. In the interest of achieving two goals: 1). Very slightly increasing the viability of clown 2). Offering more ways to build viable perk builds4 comments 521 views last activity
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I didn't buy the recent DLC. I would love to buy the DLC if it provided something unique in terms of gameplay. I'm not really interested in playing what to me seems like a very minor mechanical side grade of the huntress. They can buff the numbers of the new killer to be better (which I'm sure they will do), but it doesn't change the fact that he doesn't offer anything truly unique or excitin5 comments 201 views last activity
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While they are few and far between, occasionally the random nature of the window spawns leads to situations where infinite loops occur. The biggest offender is the building with the basement. I've seen matches where there are 4 windows in and out of the place. Experienced survivors can alternate between windows using both staircases and never triggering a window block. The other situation that I6 comments 101 views last activity
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So to start off: the recent rework did our chainsaw wielding maniac a lot of good. If you look at the Dennis-Reep Crowdsourced tier list, he used to hover around High-D Low-C tier, but now the community has him voted around Mid-B to Upper-B tier. But he is still not lower-A or middle-A tier where you'd expect to see him okay against SWF groups and0 comments 11 views last activity
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Perk balance and variety is one of the weakest areas in DBD for a long time. Some of the recent additions to the perk roster have me worried that things aren't moving in the right direction. For focused discussion, let's limit the scope to survivor perks that reveal the location of generators. We have these perks: Deja Vu : (default perk) The Auras of 3 G enerators in closest proximi9 comments 661 views last activity
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People like to make comparisons of huntress and clown (why throw a slowing agent when you could just chuck a hatchet in the same time frame), but I think that comparing clown to the new Freddy makes much more sense when pointing out just how underwhelming the clown's kit is. Both Freddy and Clown rely on their powers to slow survivors against bad loops. Mid-chase a Freddy can drop dream snare55 comments 851 views last activity
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In Dead By Daylight, utility perks often get the short end of the stick. With only four perk slots, the competition among meta builds is very narrow. Many perks that don't assist in generator times, looping, or countering looping, are light years behind the rest. On top of their abstract effects, the design team has a knack for piling on other arbitrary restrictions on when these utility effects14 comments 591 views last activity
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Some killers are weaker than others in the high rank meta. But reworks take a lot of time to implement. We had to live with Freddy being junk-tier for the longest time. Instead of waiting so long for balance changes, what if number of perk slots could be used as a temporary tuning dial. High tier killers like Spirit or Hillbilly stay at 4 perk slots. A mid-tier killer like the Pig or the Plag2 comments 32 views last activity
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Dead by daylight has a lot of junk perks. If the last round of statistics are anything to go by, perk variety is suffering greatly--Alarmingly so with the presence of must-have perks like ruin. This is especially problematic as dead by daylight's main strength is creating a lot of varied gameplay experiences to keep players interested. Many perks have cool themes or concepts, but fall to ways37 comments 1,093 views last activity
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As the number of chapters overtime grows, I've seen a few scattered calls for increasing the number of perk slots. What I haven't seen suggested is using this a balance tool for low-tier killers. Balance in DBD isn't just about numbers, its about making sure that mechanics are fun and do not feel overbearing. Sometimes killer powers can't be buffed in straightforwards ways because they'd crea2 comments 42 views last activity
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Right now, The Legion has 2 main playstyles. --The first playstyle is to do the moonwalk trick and put on perks like Stridor or Bloodhound to force survivors to go down within 20 seconds at minimum. --The second playstyle is to use aura increasing addons like M&A or distressing in order to increase the visibility range of feral frenzy revealing survivor locations and trying to sprint7 comments 292 views last activity
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The new perk concepts are very interesting, but conceptually, I already foresee a huge problem with SWF balance. SWFs often run the strategy of having 1 good looping player trying to lure the killer around while the rest do generators. Versus an SWF, if I'm chasing the obsession and break the chase after a hit, everyone is going to know. Not much of value is gained from a very conditional s3 comments 132 views last activity
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In the highest ranks, Wraith's cloak doesn''t function as the silent jumpscare that it should be. Alert survivors see the shimmer from considerable distance. I understand that he's not completely invisible to give players a chance to run; however, there is no mindgaming survivors who have "seen it all". But let's say we make cloaked Wraith look like an actual low-hanging cloud of fog--exactly4 comments 291 views last activity
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After playing with the new wraith for some time, I like what what the devs have done with his addons. A lot of interesting builds are now possible beyond the old mandatory windstorm + uncloak speed. The update; however, has turned him from an always awful killer into an awful killer that becomes average with good addons. His original weakness of not being able to apply enough pressure before 517 comments 241 views last activity
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Boil over in its current state is of dubious value, but any solution needs to avoid increasing the amount of unreachable blind spots for hooks. One semi-reliable method to give boil over value would be to invert the controls of the killer. The way it produces value is: -To experienced killers, inverted controls will not be a huge detriment -However, the first time a killer picks someone up27 comments 242 views last activity
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1). Whenever the killer closes the hatch, it despawns. 2). The killer closing the hatch creates a noise indicator at his/her location visible to the survivor(s). 3). Immediately, another hatch randomly spawns elsewhere in the opened state. 4). Then its another gripping chase to find it in time. ---Repeat sequence each time hatch is closed. Implications: -No more hatch standoff -Closing t5 comments 91 views last activity
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Simply put, killers have identities and reputations built up through their gameplay. Doctor makes you anxious about those last 3 generators. Myers makes you paranoid and always checking your back. But Leatherface, while not very viable in high ranks, is the one killer you dread being caught out in the open by. Adding more movement speed on Leatherface will help reinforce that identity of be15 comments 301 views last activity
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Going on 2 years now, DBD has made a lot of progress on fixing a lot of balance issues (removal of infinites, pallet changes, and so forth), but it still tolerates a lot of design imbalance and inconsistencies. Lets talk about killers. Specifically, lets talk about how indirect killers, those who should have more utility and x-factors over direct killers, are somehow given less. And it baffles me23 comments 841 views last activity
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The clown has a big problem with indoor loops. His killer power can't be used when there's a roof or tree branches above his head. Here is a video that demonstrates this problem of indoor looping very succinctly: [url] https://youtu.be/Q5cbm83v2pE[/url] It gets worse if you consider the fact that the preschool still has pallets loops left to go and there's a basement as well.10 comments 141 views last activity
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On the steam forums right now, there's some discussion that the clown is a bit mediocre. A lot of comparisons are made to Huntress or Doctor. Huntress is generally regarded as the best ranged killer. In most situations, a slow doesn't stack up to direct damage especially in a meta where time is short before generators are completed. Doctor is considered by many to be the strongest indirect kil5 comments 151 views last activity
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Right now in DBD there are two common complaints. On the killer side, there are complaints that games end too quickly at high levels. On the survivor side, there are complaints that tunneling is too common leading to a frustrating experience. Currently generators complete in 80 seconds assuming no toolboxes. In optimal play, it can be expected that 3 survivors will be working in parallel. It25 comments 801 views last activity
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Hag is an ambush killer . But compared to the current top tier killers she suffers without good addons. Low movement speed, lots of setup time, and easily countered traps put her in a lesser spot in the current meta. The Hag could benefit from adding new tools to her kit. There is precedent for adding new abilities to killers since the wraith rework a few months ago added a new blood tracking a19 comments 631 views last activity