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Deathslinger1of2

Deathslinger1of2

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Deathslinger1of2
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  • We’ll Make It is so good. You can heal a person after unhook so quickly it’s awesome, and it lasts I think for a minute and a half.

  • @GannTM said:

    I’d take it as a complement towards your skill and run with it.

    Thank you, I like that perspective

  • I’m not good at chase and looping, I get too nervous and I don’t really practice techs and such. As survivor, I like helping teammates like most any other survivor player, but I like to play the supporting role. People typically hate gens, but I enjoy doing them in aiding my teammates in the efforts to escape. The teamwork is fun

  • @JackOfTrades said:

    I have fun playing with people who actually have the intent of making my killer life a challenge, yet not "bullying" me.

    https://us.v-cdn.net/6030815/uploads/0ED6YMRWK6FL/image.png

    Yeah, I have fun when I find a survivor who can run me a long time but isn’t constantly t-bagging. Mad respect for those good in chase, I suck at looping as a survivor

  • My friend has THE EXACT SAME PROBLEM starting since THE EXACT SAME TIME. He’s tried just about everything as well. He has given up. I unfortunately do not know a solution. Since you did not see anything in the bug report section and I cannot give any evidence myself, I would very much appreciate if you reported it. I’ll put up a post about it, I just don’t have the problem on my end so I can’t give any video.

  • @Elcopollo said:

    WGLF - We're Gonna Live Forever – Teachable David King Perk.

    MoM - Mettle of Man – Teachable Ash Williams Perk.

    M&A - Monitor & Abuse – Teachable Doctor Perk.

    BP - Blood Points, an in-game currency with which you can buy perks, items and addons in the Blood Web.

    BM - Bad Manners; unnecessary toxic behavior, like t-bagging, clicking flashlight and hitting hooked survivors.

    4K - Four killed survivors.

    Genrushing - Focusing on the repairing generators as quickly as possible, at the expense of your teammates; gens before friends.

    Patrolling - The act of killer walking around certain places of the map (usually generator placements) in order to find survivors.

    Face-camping - A situation where a killer stands still directly in front of a hooked survivor.

    Slugging - A situation where killer, instead of hooking, leaves survivor on the ground to bleed out.

    Sabo - The act of sabotaging hooks with toolboxes or Saboteur, which is a Teachable Jake Park Perk.

    Maining - Playing for a certain killer/survivor the most amount of time. As a killer - fully understanding selected killer's powers and potential.

    Juking - Evading killer's hit.

    Vommy Mommy - The Plague.

    “Vommy Mommy” 💀 might not have heard that before 😆

  • @HungrySnek said:

    So, yesterday I had the same scenario a few times and it's absolutely stupid. I am playing a bloodpoint build because I want to hit the 2 Millionen Mark before the new Bloodweb Update goes life.

    So I bring Decisive Strike, Deliverance, Prove Thyself and Kindred

    The gens where completed pretty quickly since the killer chased one survivor for the whole match. So the end game starts and the survivor get's hooked, I trade with them since the killer Camps him. Then I get unhooked and.....Decisive Strike is deactivated because it's the endgame and I get tunneled again.

    I don't understand how this change is fair. So the survivors gets punished because the killer wasn't able to spread pressure or hook me before?

    Decisive Strike works only 1 time, is only activated for 60 seconds and deactivats itself anyway when you do a Action. Why this stupid "It's the end game so your perk is worthless" crap?

    I agree that DS should not deactivated in EGC. As someone who mains survivor and plays regularly but is not that good, it’s frustrating to almost never live to see the 5th gen pop and EGC. I love survivor, but I am absolutely terrible at looping/escaping chase. Being chased after unhook, I often go down very quickly. I think this perk should be altered to appeal to survivors who struggle with chase. If they severely decrease the amount of activation time of the perk, I think it could work very well. If you’re a seasoned survivor who can loop easily, why would you run DS? There is no benefit for seasoned survivors to run DS if they severely shorten DS’s activation time. What benefit would they have if they can loop and escape successfully? Could they even abuse it, being able to escape easily on their own and with such a shortened activation time? It would just waste a perk slot for them. Survivors who rarely make it to EGC and aren’t good loopers, like me, could use the perk to actually be able to escape once in a while when they actually survive till EGC. Then, if they improve their looping, they will no longer need to run DS. I think this change could largely benefit newer players and regulars like me who are still not good at looping. Thoughts?

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