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DaFireSquirtle

DaFireSquirtle

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DaFireSquirtle
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  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389260#Comment_1389260

    You've made no point until you can actually establish how much profit they have. It's easy to look at revenue and say "Oh, they must be swimming in money", but companies have running costs.

    Dead by daylight made 66 million in profit in 2017. That's not revenue. That's profit. I've literally just said that. And since the games only gotten bigger that profit will to no matter any running costs. But ok let's forget the money side of stuff let's talk about the obvious cash grab I just spoke about which you've completely ignored again. Legendary skins cost 15 pounds over here. That's more then the silent hill chapter which had one new killer and survivor. Defend that.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389234#Comment_1389234

    I don't know. I don't follow BHVR's profit line. However, if that's so, you can probably provide a link. Keep in mind, though, that they've hired a lot more people since and paid for expensive licenses.

    Yeah but your avoiding the point I made. If they were making the much money back then before behaviour was even the publisher. It's no longer an indie game. They have 650 employees and all that surplus money that they keep. And since you mentioned paying for licenses That's something we have no knowledge on how there handled they could be paid for or done completely differently therefore it isn't a valid argument. I don't want to say Oh they only care about money not about balance but with their latest actions and how stubborn they've been with community feedback especially regarding less content more bug fixes or rework matchmaking etc. It's hard to think otherwise. And now there charging more then a licenced chapter for legendary skins that don't even have their own voice actors despite being marketed as their own characters. It's a disgusting cash grab. There's no point being stubborn and defending them because then we won't get a better quality game, we will just get a bunch more overpriced cosmetic and licenses to attract more people and money.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389201#Comment_1389201

    Let me know when you have the actual profit. I'm guessing it's not that big.

    Correct me if I'm wrong but in 2017 I believe the profit from dbd itself was 66 million dollars. Which then take into account the amount of dlcs, cosmetics, the rift and new players. That number is probably a lot higher today tho unfortunately there aren't any numbers for last year.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389169#Comment_1389169

    That's not good enough though. There not some small indie company. They make millions upon millions each year.

    Source? Keep in mind that profit is not the same as revenue.

    Yes I know I did business studies. Here's behaviours revenue I'll look for other figures in a min.

    20200626_154209.jpg


  • @Xpljesus said:

    While your points about the matchmaking valid, the whole flashlight scenario sounds like something that was completely your fault and could be combatted with more experience, as are most of these things. Your suggestions for the game are also truly terrible, but that's just because you are new. They are implementing a new MMR system (which I do think will not really do anything) but in general queues are just atrocious right now. Even as the game hit its peak playercount EVER the other day - you had to wait for 3-5mins for a survivor match and 5-10 mins for a killer match in EU at red ranks. Somehow the queues are worse than usual, even with a growing playercount (which should theoretically be a lot of new players) - yet we can see hardly any new players play survivor because of the queueing issue // they rank up too quickly as it takes no skill to rank up, just hours played. To be honest, a lot of the time a yellow/green killer is probably on the same level as red rank survivors, but then there are ofc times when this isn't the case and the current system does not separate this atall. You can have a 50h player in rank 1, or a 5000h player

    Well the devs have said they're not going to change gen speeds so I think other objectives before gens sorta like a start game collapse would be key to resolving gen rushing so I wouldn't say that's a terrible idea. It will just require survivors to put a tiny bit more effort in instead of just holding m1. The games rank system is a flat out joke and they keep ignoring everyone complaints.

  • @BigBrainMegMain said:

    I'm sorry you're going through this. It does not fall on deaf ears, many of us understand the frustration.

    However, on the developers side, they'll answer with "We don't know when our MMR system will be Live but stay tuned."

    They're using this MMR system as their saving grace and just asking you to hold on for a couple of more months, or years for it to be implemented.

    That's not good enough though. There not some small indie company. They make millions upon millions each year. Maybe they should just get it into their heads that they just need to wipe the rank system away and start a fresh cuz every time they add something or change something it just makes everything worse. They have no excuse for having one of the poorest excuses of a rank system in any game. There are so many examples of good rank systems out there they've had plenty of time and they have the resources to change it but their to lazy and money hungry putting energy instead into rifts and new legendary skins which are overpriced and not value for money.

  • What console do you mostly play on? Cuz I'm on xbox and I think that can have a slight impact on tier lists since for me anyway I think legion is quite good on console and I'd say huntress isn't as good. But that's the same for most range killers. I definitely agree with death slinger and clowns Ranking. For me clowns buff while making him better isn't enough to put him any higher above other killers.

  • I already said this on another chat but I've received racist, homophobic messages on xbox from entailed survivors. Before the event just as much. It doesn't matter hoe fair you play entailed toxic survivors will be toxic entailed survivors.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382001#Comment_1382001

    I hate to point out the obvious here...but if you had just been decent to people who were decent to you...trying to do the same thing you entered the match to do only they have to work MUCH harder for it than you did...you wouldn't have that problem.

    I am a PC player, so this is a non-issue for Killers on my platform. Someone can report people all day - it doesn't do anything. 😂 And no, I dont condone him reporting you for being selfish...but that doesn't make him entitled just because he wants what you got FOR FREE and he worked hard for during that match while being a decent opponent. You think for one event week you could stop and think about people other than yourself?Maybe?

    Please don't tell me it's work to find a crown. 🙄 You sound even more like a glutton. You are why survivors should just get the crown for "doing the work" to find the pillar also, without having to escape. There's no reason why Killers should get it FOR FREE, deny it to survivors, and then have the balls to come in here and claim SURVIVORS are ENTITLED. That's a ######### joke.

    And yes, people being selfish ######### in this game does trigger me. 😉

    That's not his fault tho. That's the game devs choice to make it that way. Do you think all survivors should throw the game for killers if you had to get a 4k with the crown to get it? Bet you wouldn't defend killers complaining about not getting a crown after the survivors didn't let the killer win. Killers shouldn't have to let survivors go they should be skilled enough to get out with crown and not get caught. I agree that survivors should just have to find it and finish the game like killers but I think the reason they did that is so survivors wouldn't just kill themselves on hook after getting the crown. It's fine to disagree with Somthing but don't blame killers for not throwing the game for you to get a cosmetic.

  • I get why they don't let you put the crown on over every head cosmetic. Same way they don't allow it with bloody appearances. But I think they should at least let it be used with the the prestige heads of every character. Since it's basically the same skin. It's just annoying especially for killers who look weird when they have the crown on a skin that doesn't match. For example I like having fully prestiged hag skin on but I'd also like the crown on. It's just annoying

  • Last rift I had the same issue but this rift I actually finished it after finishing the killer challenges. I understand that it's supposed to be hard but the master challenges and the normal ones are extremely grindy. I'm starting to think this rift pass thing is just a cash grab.

  • @MercySparda said:

    https://forum.deadbydaylight.com/en/discussion/comment/1369903#Comment_1369903

    Um. I play on xbox. I put trail on stairs constantly, especially coming up from the basement after hooking. Maybe that's just a bug for you?

    I tried placing it on the stairs in the gideon meat packing and it didn't work. Maybe idk ima go check just in case I'm incorrect. I know it works on the new map. But everything else I said still stands.

  • @RockoRango said:

    • Survivors now make no sound while doing ANYTHING unless it’s an action (such as vaulting or repairing)
    • Survivors no longer turn their heads to the direction their looking, making it impossible to know if they have Dead Hard until they hit you with it.
    • The new map is extremely broken and frustrating. It’s easy to win on, but it’s still extremely frustrating when I literally can’t move down a hallway because objects (like the hallway with a bunch of goo on one side of the wall) block me from blinking/moving.
    • Most maps have had their sounds removed relating to survivor movement.
    • No sounds while on the ground is now not just a ‘chance’, it now always happens.
    • Killer lunges are broke on the survivor side, as certain killers seem to play a short lunge animation when they’re really doing a long one (causing hits that don’t look like they connect). This also applies vise-versa, where you think you hit the survivor but instead you do a short whiff.
    • Grabbing is now more consistent on the Killer side, but is extremely broke on the survivor side. You can be on the other side of a pallet, hit the ground, and still be grabbed. This feels douchy.
    • Clown is bugged, as his reload makes his movement speed EXTREMELY SLOW for a few seconds after.
    • Survivors can, once again, get stuck inside hooks. This soft-locks the game until they D/C, as it’s reported that you cannot be killed by EGC.
    • The new map has a few spots that are completely safe all of the time (specifically the corner of the courtyard where you can literally trap yourself in-between pallets as survivor), and the rest of the map is baren. Extremely boring, and especially unfun when the map’s geometry is broken.
    • Btw, all survivors have Iron Will and don’t breathe.
    • Billy is bugged again. It’s not as bad as before... but Billy is bugged again. His animations are wonky, and his movement has changed.
    • Demogorgon does not come out of his power where he is supposed to; instead, it can be a too early or too late exit.
    • Blood Warden doesn’t work on dying survivors on the new map.
    • Generators generally don’t make any sounds, which is BEYOND ridiculous when the objective is generators.
    • When trying to hook a survivor, the game sometimes will pull out it’s dedicated servers and force you to spam space to get the hook.
    • Survivors and Killers both now have an increased tendency to literally teleport to previous locations.
    • The button to Exit the Game doesn't work, and neither does Alt + F4.
    • The button to Exit the Match doesn't work.
    • Legion is unable to vault certain windows while in Feral Frenzy, making some areas (Like main buildings that can be looped by using these windows) god loops against Legion until they're blocked off.
    • On PS4, it is REPORTED that, if two or more survivors try to open exit gates at the same time, one survivor will fly into the air and the other will crash. I can't prove this because I don't play on PS4.
    • The new map has MULTIPLE LOCATIONS THAT THE KILLER CAN HOLD THE GAME HOSTAGE IN. MULTIPLE. LOCATIONS. What was the goal here, to give the killer an advantage in some rooms or make trolls borderline impossible to defeat on this map?
    • Oni can periodically be unable to use his power, and proof of this was given in the comments.
    • It is REPORTED that you can can get stuck INSIDE of the wall of The Asylum (On Nurse's map), soft-locking the game. I don't know if this is correct or not.

    Tell me how all of this got through without at least SOME testing. Please.

    I’ll still play killer, and I know a lot of others still will, but the game is INFURIATINGLY BUGGED and it coincidentally helps the survivors immensely. If I didn’t know better, I would suggest rolling back until the bugs are fixed.

    This is horrendous and not to mention the situation with the "legendary" skin tho there's nothing legendary about it. They just need to skip a chapter and do nothing but bug fixes and map balancing And DEAR GOD HIRE A NEW GAME BALANCER! Did you see him on the QandA stream? Hes a complete joke and probably has about 10 hours in the game total. They have the money to do it so there's excuse and I'm sick of putting up with it. Hire more people to fix bugs! Hire new game balancers and please please hire quality inspectors to actually make sure each new chapter doesn't break the game. You earn tens of millions and yet you do nothing. I've honestly lost a lot of faith in the game after this chapter. The only good thing was that pyramid head is a lot of fun and balanced but since survivors think he's broken I'm sure they'll nerf him into the ground.

  • It's no secret that the new map although it looks fantastic is completely broken in terms of balancing. But even worse than the Halloween map. I think what's even more frustrating is that even though the devs are trying to make maps more killer friendly they still think it's okay to put out maps that are the exact opposite. I'd even argue it's crap for survivor to. It's hard to say the devs have been listening to the feedback we have given about unbalanced maps when they still produce crap like this. If anything it shows they haven't, and this is where I believe lots of the frustration is coming from.


    As for pyramid head. He is not OP so can people grow a brain and realise that? If you die against a killer. It does not automatically make them too strong. He is mid tier at best. Around plague, ghostface level. He is extremely weird to play with the clunkyness of his ability especially on xbox. And I think it's silly you can't put trails of torment on stairs. And to all those who say his ability is op cuz it dodges ds. It doesn't work with pop, it doesn't work with bbq, it doesn't work with dying light, it doesn't work with make your choice etc. The amount of times I've seen people be toxic by hoping in and out of lockers to get you to use their ds is annoying. And so is the fact it lasts way longer then is needed. You can literally sit on a gen and when the killer attacks you call him a tunneler. It's nice to have a way of countering that.

    His is balanced and in my opinion one of the most balanced killers in the game. But his map, much like oni's is yet again not balanced at all. I'm not sure what the devs where thinking but I don't blame him for quitting killer. I'm honestly coming close to and god knows how that'll effect cue times again like when a bunch of people stop playing killer last time. I think they should stop adding new content and just focus on bug fixes and map changes.

  • I think the big problem is that it's advertised as a new character kinda thing for the new legendary rarity but it's not worth the extra money at all. It's just cheryl looking completely different. Basically a new skin so why should it cost the price of 3 new characters when it's not even one?

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346049#Comment_1346049

    The life states are gone before you take control of your character, with no possible response or counterplay to the life states not existing. Self-Care -- or any other perk -- is something that you can respond to and push back against in-game. If you think someone has Decisive Strike, you can slug them. If someone has Borrowed Time, you can go after them instead of the unhooked. If someone has Dead Hard, you can bait it out.

    There is no equivalent counterplay to a red mori being present in a game, other than "just don't make any mistakes, but way more than normal." I said this before, but this would be like starting a game with two generators already being finished. You wouldn't tell players "well, just find survivors faster and win more chases" if there were an offering that made this happen -- you would be rightly livid at how far it tilts the game onto one side.

    (And, for purposes of this discussion, I think we have to reasonably assume that a killer who brings a red mori plans to use it on all survivors at the earliest possible opportunity.)

    Well for one keys are basically the survivors version of a mori. They have potential to allow 4 survivors out of the match for basically nothing. But for arguments sake I will say it mainly gets used after one person has died but even then the point is it takes zero skill to use, prematurely ends the game. And negates any hard work the killer put in the game to get you. I personally think ebony Moris take a little skill due to having to hook them once. As for counters to mori's, looping is one. A good survivor who recognizes the killer has probably brought a mori can loop the killer all game if they know what there doing. Holding dead hard is another counter to killers who try to bait it out. Adrenaline is a very strong perk also. Decisive strike basically makes the person invulnerable and being left on the ground wastes massive time for the killer. Pair that with unbreakable. Borrowed time does it's job. It makes the killer go for the rescuer instead of tunneling. It's not meant to be op. And sprint burst is another decent perk.

    I think both ebony mori's and keys should be removed from the game as they don't reward skill. I'd keep ivory mori's and the yellow ones. Same with keys green variants.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343670#Comment_1343670

    Irrelevant but relevant question. Can XBOX have spaces in their usernames?

    Not sure tbh. I choose my name when I was really young and I've never been bothered to change it since lol

  • @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343670#Comment_1343670

    Before I scroll any farther; So sorry to see and hear that #########, friend. There's toxicity in gameplay/poor sportsmanship and then there's just being a piece of ######### and I'm so sorry you dealt with the latter. No ######### excuses for that kind of garbage or the stupid ######### they have to say. Much love, stay strong, fam.

    @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343670#Comment_1343670

    Before I scroll any farther; So sorry to see and hear that #########, friend. There's toxicity in gameplay/poor sportsmanship and then there's just being a piece of ######### and I'm so sorry you dealt with the latter. No ######### excuses for that kind of garbage or the stupid ######### they have to say. Much love, stay strong, fam.

    I appreciate it thanks I'm doing ok but Homophobic comments are the worst for me since they hit home if you get me. But it's just how it is. I reported him to xbox and That's all I can do.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343737#Comment_1343737

    Sony and Microsoft are much quicker with the ban hammer, from what I hear. Regardless, better the 100th than never.

    Yeah xbox take forever but it's better then nothing.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343726#Comment_1343726

    Just keep reporting them and don't respond to them in any way. Ignore them completely, it drives them crazy and they usually give you more report material.

    Yeah I've learnt to just keep my mouth shut. Just keep reporting the toxics until they get banned after the hundredth report

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343704#Comment_1343704

    Same. You can help with that by reporting them to the people who can actually deal with them: Sony or Microsoft (depending on the console).

    Yeah I do that everytime. It's just there toxicity in every community but in dbd I just find those so much more then normal. Which is sad cuz I feel like the bad part of the community can sometimes over shadow the good.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343670#Comment_1343670

    If it's not in-game, they can't punish people for it. Can you imagine being banned from this forum because of something you said on Facebook?

    Yeah I get it. Just wish these kinds of people weren't allowed to play. Just wishful thinking.

  • 20200611_193639.jpg

    When I play survivor yeah I literally always get positive messages. When I play killer I get one gg a month. The rest are death threats, racist slurs, homophobic comments and just toxic messages. At one point I just turned my xbox messages off. I recently turned them back on cuz why the hell should I have to turn them off. I report them obviously but one time I tried telling a dbd help person but they said there's nothing they can do. I dunno I just thought it Maybe if I showed them the gamer tag and the evidence of them hurling homophobic comments they would have Maybe banned him. Like I know it's not an in game thing but you'd think they wouldn't want people like that playing there game.

  • I haven't used sabo that much and from what I can see in that clip if you had started the sabo earlier you probably could have gotten done. Granted the killer had dying light as well. I think the new sabo may be really difficult to pull off but that's how a perk that has the potential to stop a hooking should be. You need to be precise with your timing at when you start the sabo and when to just give up. Before sabo was way to powerful and really in need of a nerf. It can still be useful when used precisely you just got to learn to use the new sabo properly. People should not just expect a perk to do all the work for them especially one like I said before has potential to stop a hooking which can be detrimental for a killer.

    I don't want to say this post comes from survivor entitlement but it's hard to think opposite. It's one of those things you should just try to get around by learning new techniques and new strategies. Look at the new ruin for example at first when it got nerfed people where in up and arms but now people have new builds and new strategies to use it. Yes it can be luck based if it gets destroyed early but that's similar to that killer having dying light unless you knew about that before you tried the sabo then you should have factored in that extra time it would take

  • Literally just had the same thing happen to me. You could tell that my team wasn't at my rank. I felt sorry for them and then the killer mori's me..

    20200607_221411.jpg


  • Ngl if someone dcs that many times on purpose just to be a toxic idiot they should be banned. Not given seven separate chances. I know it sounds harsh but my major complaint with this game is the toxic people in the community. The less toxic people the better. Not talking about when you're internet dies cuz That's something out of a person's control.

  • Well now that you can no longer be felt by the spirit I would say a decent counter urban evasion as like stated if you run you'll leave scratch Mark's but playing against spirits I don't find it very hard to just crouch walk away and completely confuse the spirit. I know sometimes you feel like it's completely impossible to counter a spirit but at the end of the day if you're a good survivor who can beat killer's mind games, loop effectively then you're unlikely to be caught by spirit. Especially since in my opinion there is way too many loops and pallets on maps. Just because there's no easy way to counter her doesn't mean she can't be beaten. Like the nurse. Hard killers are hard for a reason.

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