DBD78
DBD78
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- DBD78
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Comments
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Love to go against Dredge. So sad that he does not seem to have many mains. During the event I did spend a lot of BPs on Dredge so I have 480 something cakes on him, but still have not tried him yet. Have just gone back to play killer but not that much, but I will try him out soon 😀
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Before: SWF.......Killer..Solo q
Now: SWF...Killer.....Solo q
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@Carth said:
Can you explain more what you think has changed between the old dead hard and new, other than it being much harder to pull off now that makes it less fun? Or is it that the decrease in the timing window is not fun to try to hit?
Just things you could do with the old DH. Like vaulting out a window, killer does the same thing and you dead hard past him during his vault animation so he runs the wrong way. No skill no but was very fun to do, and some killers knew that trick and did not fall for it. So it did create some mindgame options.
Also I've seen the "press E takes no skill" argument here also but when you bait it and make a play before using it, then it has skill behind it. Of course the new DH is the same in that sentence but I don't like when people say that DH have no skill..it can take skill depending on how you use it.
And I also want to add that me playing solo I don't think old DH was OP, rather needed when we have no game info to rely on. But on SWF groups then yeah. But they can just balance the game, give killers equal strong things also then there is no need to change perks like this.
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@Yords said:
Fun... for the survivors
Sure and they could balance the game and give both sides equal fun and strong perks. Instead the strongest perks are often the most boring, like regression perks on killer..fun? It does not give killers any kind of gameplay fun to use them it just gives killers more time to play.
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The kindred basekit without killer aura is the most important step. A player on the hook sometimes don't understand that waving means killer is camping, and does this to tell people that no one is coming for me. We need to cut down on confusions like this and give survivors tools to see where other survivors are at times. Empathy is another perk that could more or less be basekit.
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@Nun_So_Vile said:
F for Freddy
The Freddy-Tier: Freddy, Frapper, FreddyFace, Fryers, Fig
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@Laluzi said:
I mean, I thought it was good they were reacting to overwhelming community feedback. The issue is that they got basically all of it wrong.
I'm happy about ditching the orange glyph, though.
How could they not understand the orange glyph being a very bad idea? Are there no second opinions at BHVR? Yeah everyone wants to play with impaired vision right, sounds fun.
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The perk was not that good before, and now it's pretty decent. Not OP at all but the small whiny survivor mob just got Thana nerfed so they move on to the next perk. If this gets nerfed then they target another perk. Because they know devs always listen to this loud little group. Most of us survivors don't care if killers have good perks but we are quiet and that is the problem.
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Probably is but it's not funny, so they should stop making jokes like this
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Basekit Kindred without killer aura. Too see the perk builds of the other survivors in lobby. That would be good enough I think.
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Too many crybabies playing survivor I'm afraid. So many games I lose just because teammates DC, instead of learning how to play the game. If these losers could quit the game instead of crying and DC:ing, attack people in chat etc this game would be a lot better. BHVR should do a perma ban raid on players that DC a lot.
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Played 20 games yesterday and today without a single Oni. They don't need to killswitch since no one plays him.
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Whats wrong with him?
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Nice girls and Steve..E looks great!
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It's both a good perk and a fun perk to use
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Some players wants a free escape and don't like to work for it.
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@Marigoria said:
But why?
Killers would have another mindgame option, while survivors/solos can get info that killer is camping.
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Of course Telltales TWD is amazing games it was always rated above DBD like many many other games out there. DBD is more unique though and I would say it's better now after the update, but still the same game of course.
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It's SWF sided, no one will tell you different. The problem is solo q it needs a lot of buffs, but the mid tier and low tier killers needs more buffs also.
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SWF, Killers, Solos
Game is as before only you win more easy against solos and SWFs have to work a bit harder before exit gate t-bags.
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Jonathan, Jonah, Yun-Jin
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Problem is that some only want to escape themselves and don't care about the team. This is why some absolute hate to get tunneled, even if they are the reason the team wins. Selfish players are a big problem in DBD I mean when we are hooked in the end game how often have we not seen these players that just leave you behind when they could have saved?
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Clown buffed finally!! Killswitched..
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Wow you need some practice! I escaped 5 times in a row as solo yesterday.
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Game is much better balanced now, only solo survivors needs more information. Other than that this patch was very needed. Players always freak out after nerfs to favourite perks and stuff, and then after playing a few days or weeks realizes it was not that bad. Just give it time.
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It's among Dredges best addons but neither of his addons is OP, and Dredge is not either so no need to nerf anything there.
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If you are among the best at your killer, or among the best survivor teams then you win all the time.
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No I love this patch, made me play killer again but still enjoying survivor having to use other perks..fun times on both sides.
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@Kira4Evr said:
Imagine if there were 5 hex Totems. You would be able to do gens 80% faster lmao
Now that I think about it, that's not a bad idea... /s
Overzealous would be meta, but then again all killers would always use Pentimento killing the meta before it started.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3087774#Comment_3087774
The game is still manage-able if Killer play fair.
Its just many Killers still slap in 4 slow down and tunnel/camp, play like their life depends on 4K.
Yeah well I said survivors will have to adapt to many changes now, same goes for some killers who are so used to needing such perks to have a chance to win they just go on autopilot still. I think this will settle down a bit in time but of course there will always be players on both sides who just wants to mess with the other side.
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2% more does so little there is no reason to complain about, it's only strong on 2-3 killers.
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What did we say to killers that complained before because game was too hard? Play survivor! If you find it too easy, same thing play solo survivor!
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We need more nightfall in our lives, more darkness.
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Please as survivor I love the fact that it's dark. This is what makes Dredge fun to play against. If you are scared of the dark play games with less horror.
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We as survivors just need to get used to it, because it was needed just as upcoming solo buffs are needed and will happen. Only thing I don't like is doing gens is boring, and now sit at a gen time is even longer. I wish gen times would be less while giving us something else we have to do to compensate. Another objective.
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Had a TTV player trying to get me off a totem right at start of the game, I had Inner Healing and Overzealous and the TTV wanted to bless the totem. I did not let him and then he followed me throwing pallets and vaulting to get the killer to kill me. Killer got him instead and he hook suicide. Also had several hook suicides at first down in my latest game so it's clear some survivors wants higher kill rate right now.
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Perhaps they can change so it works on Twins and Artist also.
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Game was survivor sided for too long until they started to lose so many killer players they had to change things. Let's see if they will lose survivors now instead, or buff solos fast and make both sides happy.
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Unhook and bodyblock that is what your team should do and you can get out. Before it was just stupid the killer could do nothing, now both sides have a chance in that scenario.
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@Aven_Fallen said:
All this time has passed and Killers are still blaming their own mistakes on SWFs.
That "Killers wouldn't probably feel the need to play in certain (unfunny) way" is as wrong as it can be. If anything, this Patch shows that it will continue.
Killers got a MASSIVE Buff and they are still stacking 4 Slowdown-Perks and are still camping and tunneling. This Patch shows that the respective things need to change and that improving the time of Killer does not mean that they will stop using those "strategies".
Well tunneling is just as strong as before. Camping is even stronger. Make sure gens don't get done is very important for killers or they lose the game. You can't blame killers for how the game is set up from BHVR. Same as killers could not blame survivors when they "gen rushed" out game after game before. You also can't expect either killers or survivors to change strategies and perks for the sake of the other side. BHVR give both sides the tools they have and also say it's fine to do as they please with it.
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Well it's just a game. No one can force you to play the game if you don't like it. A lot of us feel the game is much better now so.
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It's still SWF sided game if you ask me, killers got closer to them while solo q was left even further behind.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3080566#Comment_3080566
Apparently. I've seen 2 different killers say it now to people in post game who were using it
There are thousands of killer players you know. What do the rest of them say?
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I do think this is good though because now BHVR gets a lot of complaints from us solo survivors, so they kind of have to speed up changes for solo q. The killer buffs was needed, but doing them before solo buffs is strange.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3081145#Comment_3081145
It’s funny how you have a problem with me generalising killers and you do the same about survivors literally in the same post.
I said it might be because in no way have you played against all the killers you faced before. You should stop with the "killers/survivors said this.." thing because there is only individual players here and they all don't play in the same way.
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Spine chill was buffed did you miss that? Dead hard very much needed that nerf it was unfair in many ways. Iron Will is still strong. Self-Care you should not even use that perk so making survivors bring medkits or Inner healing instead is only good for survivors.
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@Marigoria said:
Are you really surprised?
Killers said they only camped and tunneled because gens were going by too fast, now that gens are slower they're still tunneling and camping and now with almost no penalty to it.
I love this "killers said" you know how many people who play this game? This update was recently there is no way you can make these assumptions already. It might be survivors now angry about the game being more balanced who camps and tunnels in protest.
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Very good! Finally both roles are fun to play.
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If you would play your old style I would slap on Dragons Grip. Now survivors have to choose to interrupt Call of brine and be exposed, or let the gen regress to avoid it..pretty fun 😀
But hey you want to move around and sadly Ruin, Tinkerer, BBQ that got killers moving have all been nerfed. I know you don't want to use BBQ anymore but with the new Lethal Pursuer giving you 2 seconds longer on all aura perks I find it fun to use Lethal, BBQ, Darkness Revealed, Jolt. Find survivors a lot and let Jolt do it's thing it's great on Nurse anyway. Otherwise not the strongest build but hey it's something else.
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But it's a player vs players game, so the us vs them will always be a thing. We are not ants humans can never get along.