CodeBleu
CodeBleu
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- CodeBleu
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Ugh, lately I've just been eating DC penalty after DC penalty whenever I see this kind of stuff. Maybe I need to quit altogether.
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I am joining CoconutRTS's school of killer main manufacturing. I'm going to do worse than beat these toxic survivors, I will make them join me. https://youtu.be/apwDt5gyjqY
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@JamIsNotMyName said:
For me, when faced with “toxic” survivor’s I tend to start acting goofy with them. Nodding, spinning, shaking my head when I know they’re swarming for a beamer save — I just show them I’m not bothered by their constant attempts at annoying me!
Being in the right mindset helps too. I never go in expecting to win, just setting little goals for myself to achieve and calling it a personal win often feels more rewarding when going against cocky survivors. In general the game is more bearable when you learn to stop caring as much (easier said than done of course)!
There are video’s on YouTube about how to handle tilt in DBD, I highly recommend looking for one. <3
Thank you, I found this one: https://youtu.be/W6vpgy40xiQ
It was very helpful.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2549328#Comment_2549328
This made me lol.
You assume none of us here have played both sides. i HAVE played Killer. I'm on console, so it's doubly frustrating because devs don't want to optimize it. i KNOW that Feng. i really do. I know the Blendette with the flashlight who feverishly clicks *follow me! I'm an elite loopAr! Come on, follow me and let me waste your time!". I remember SWF's and how they'd teatbag using the old Object of Obsession. Honestly? I gave up on playing Killer. It's too stressful with coordinated SWF's.
However, you're right that I don't teabag, or any of that crap. I just play normally. But I get it. it's sometimes hard to shed the resentment from one match to the other. I guess I don't know what the answer is.
You know what, I've adopted a new attitude and it seems to be working. Whenever my MMR gets too high and I start running into SWFs with enough salty sweat to rival sea water, I change modes into a killer that's trying to get as many points as possible but not to actually kill anyone. I stop hooking each one before death hook. I run head first into every pallet stun and break 'em. I miss a little more than I should to keep chases going longer. I get a bunch of points to invest in other characters and tank my MMR pretty quick to get outta there. Surprisingly, they often seem to like it. They point at me and nod, and leave me little lunch boxes packed by their mommies. ;)
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@Veinslay said:
Survivors kind of bring this behavior upon themselves, so I don't feel too bad when killers decide to camp and tunnel them out. I don't run slowdown builds at all. My builds are geared towards finishing chases as fast as possible and getting people on hooks. I'm almost always 2 hooking everyone before someone dies. I pretty much never camp and tunnel. I'm at high MMR and most of my games end with 5 - 9 hooks with 1 kill or 4 escapes. I get BMed almost every single time at the exit gates. I'm talking flashlight click spamming, teabagging, noise spamming by jumping in and out of lockers or over pallets, sitting in the exit gates for the entire EGC etc. Most survivors don't even give you hits anymore, they wait for you to get close then leave or Dead Hard out the gates. You can't get BMed at the exit gates over and over if you just kill everyone lol.
I'm not against camping and tunnelling on principle or anything, I just prefer the fun gameplay loop of downing someone and chasing someone else. I also find it extremely annoying trying to fight through all the 2nd chance perks to tunnel. The only time I will hard tunnel is when someone trys to body block me with BT or when they're literally chasing me to take a BT hit. I will hard tunnel them out of the game every single time. I do not care if it causes me to completely throw the game because I was not going to win anyways given how efficient the survivors at high MMR are.
Preach.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2549110#Comment_2549110
Point out exactly where I stated or even implied you should "lay down and take it" when it comes to poor behaviour.
I'll wait.
Alright. Ya got me. This is the forum equivalent of bumbling into a pallet stun.
I think when one has been abused for long enough, one gets used to it and tends to perpetuate the cycle. I struggle not to do so, but sometimes that little ######### Feng just gets the better of you, rubs your ######### nose it, and you lash out. I am absolutely, positively certain that you've never done that. You've never waited by the hatch just so the poor killer gets to see you slip away through it. And even if you did, you were just waving goodbye like a cute little anime character... not doing it as a way to show that killer the middle finger.
So I have some options now. I can just refuse to ever give what I get all too often. Or, I could just stop playing this game that I've invested some time and money in and that I would otherwise enjoy because I clearly am not emotionally mature enough to handle it.
But... see... both of those are ways of laying down... and taking it.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2548818#Comment_2548818
Wait so I'm a Solo queue survivor, and I have no idea who the people I'm matched with are, especially whoever you had in a previous match, but it's MY fault some little twerp clicked a flashlight at you? You know we can't actually communicate with each other, right? I have no control over some rando's behaviour. Much of the time, I hate finding myself with these people because they're usually not nearly as good as they think they are and become a detriment to the team.
Well, it has to be someone's fault. Survivor's Guilt has a whole new meaning in this game. Reap what your fellow Survivors sow, I guess? You want me to lay down and take it? Get outta here with that nonsense.
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I honestly don't try to tunnel or camp. But if I do, it's because some of your compatriots got a bit clicky and tea baggy in the last game. If you don't want your fun ruined, don't ruin someone else's or look the other way when your teammates do. If you never behave toxically, I feel sorry for you. But so long as I'm being shown the finger, I won't have any mercy.
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@Altarf said:
I love the survivor possessing mechanic + maze search part of Delusion. An amazing idea! I'd had my own concept floating around about a killer whose power would teleport survivors to an arena area made of random tiles, and they'd have to survive 30 seconds in this arena without being hit by either an A.I. or player killer, but a maze is such a cool idea.
Well, the problem for incorporating a killer like Slender Man is that he can't ever be seen moving lest the game violate his lore. But, if a killer can't move... what good are pallets? How would he carry people to hooks? A form of possession is definitely in line with Slender Man lore and feels like a tidy way to solve those problems and introduce fun applications of the power like damage, scratch, and drop.
I put in the maze to make sure survivors had something to do that, while not exactly confirmed as Slender Man lore, certainly doesn't contradict any of it. It would have been no fun to just watch your character do things you couldn't affect and the wiggle bar doesn't exactly make sense here. I also feel like Behavior would be able to sprinkle in just enough of their trademark magic to make it feel like a natural part of Dead by Daylight: one part luck of the draw, another part opportunity to leverage skill.
They would still have to either contend all the killer carrying perks: either adjust how they work to accommodate delusion or just make it so that Slender Man doesn't really traffic in that part of the meta. There are already killers that have near meta exclusions for classes of perks because of their power. Either decision could be interesting and I'd trust them to make the right call.
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@pizzaduffyhp90 said:
These are some good ideas for him I like it took me a moment to realize you named him the faceless
Well, they typically have a name and title for the killers. I couldn't find any reference to Slender Man having a given name. It probably goes part and parcel with being an Eldridge Horror. But he is called lots of stuff. I picked The Faceless from a bulleted list for two reasons: (1) that is one of his most defining physical traits and (2) since this power works sort of in the inverse to The Ghost Face, it seemed poetic.