Centernova
Centernova
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/105899/my-thoughts-on-dbd-currently-as-of-11-19-2019
This is extremely survivor biased with almost no killer issues. I don't see how the opinion matters much. Killers are still the weaker role, as they always have been. If you're not a top tier killer, and the survs are good, killer loses usually.
do you understand the definition of biased? Just because im talking about one side does not make my opinion biased, i never said anything about killer and the things that need to be changed with killer now did i or did i even say anything about killer being bad no i didnt, i also said i play killer aswell so i dont get how this is "biased" maybe play survivor and see how enjoyable it is mr nurse picture
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/105899/my-thoughts-on-dbd-currently-as-of-11-19-2019
"Killers get buffed every update while survivors get nerfed."
Nurse nerfed 1 update ago
Spirit getting nerfed this update
Legion getting utterly gutted this update
Mind you, Spirit and Nurse weren't heavily nerfed, but Legion is getting gutted, meanwhile the only nerf to survivors is coming up with Balanced Landing.
Its not the fact survivors are getting nerfed, its majority of the bugs and how unfun it is to play survivor at this point
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@Artyomich said:
Hit boxes were fine aside from a few like Hatches back when it was Peer to peer green pings. Dedicated servers threw that out of the loop and I can't even gauge my safe distances anymore, Dead hard is acting faulty and it's frustrating but I'll take dedicated servers over finding 30 minutes matches and dodging lobbies to find a decent killer with green ping. Only for it to be a killer that turns his lag switch in the middle of the match.
The game's balance is good only and I still firmly believe good survivors can bully majority of the killers as long as it's not a God Nurse or a Spirit but that actually requires the survivors to be good themselves and doesn't have the game sense of a mashed potato.
Only thing going downhill is Survivors getting exposed on for how awful they are as players and only lasted this long because they rely on overpowered nonsense.
Rank 1 Killer and Solo queue Survivor.
Explain To me you're definition of bullying, and your playstyle, i'm not trying to say what you said is wrong Although rank doesn't really matter nowadays and play style will help me understand you better from my standpoint
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@Speshul_Kitten said:
Because some SWF abuse it ( 4-Man SWF on Haddonfield, The Game, Mother’s Dwelling, etc).
Instead of thinking critically about the issue and coming up with a long-term functional solution; such as, blocking off windows on Haddonfield, creating doors where windows are, etc. The devs thought it would be a good idea to use the typical over-nerf of a bandaid solution instead.
“What’s that, solo survivors get hit harder because of the nerf you say? Well let’s forget about that, we have more cosmetics to work on for you to buy from us!” 💰💰
Ohhh Never mind, my bad, i only read the top of it instead of the full thing
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@Speshul_Kitten said:
Because some SWF abuse it ( 4-Man SWF on Haddonfield, The Game, Mother’s Dwelling, etc).
Instead of thinking critically about the issue and coming up with a long-term functional solution; such as, blocking off windows on Haddonfield, creating doors where windows are, etc. The devs thought it would be a good idea to use the typical over-nerf of a bandaid solution instead.
“What’s that, solo survivors get hit harder because of the nerf you say? Well let’s forget about that, we have more cosmetics to work on for you to buy from us!” 💰💰
You seem very uneducated about this , using a swf of 4 people as you're point why its getting nerfed, Just Because people are in a team and have the peak doesn't make it OP , Balanced at its current state needs a nerf although the stagger really shouldn't be changed that much maybe a reduction in it but not complete deletion
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/841252#Comment_841252
I agree with this. I am aware that this post isn’t serious btw .
pogU
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@justarandy said:
Imo stuff like that or Twitch shirts should be only available if you fall under the conditions (be a bhvr employee or a dbd streamer).
its litterally
a ######### post
dont need a serious answer
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@Shirokuro said:
I joined the forum over a year ago to talk about new content, changes and bugs etc. It was nice to come back every now and then and read a few discussions and possibly participate in them as well. The 'us vs them' mentality did exist even back then but most people talked about things calmly and it felt like there was at least some understanding between the players.
Well jump back to this day and what do we have? People complaining about literally every change, bug and decision. People being attacked for having certain opinions. People saying the devs don't care about the players and all that kind of stuff.
I'm tired. I really am. I used to enjoy reading the forums but nowadays, it's just a huge ball of negativity.
I'm just asking everyone to think about things from different perspectives before posting negatively about something.
dude trust me we feel you, on my account that i dont ######### post on i posted about how most survivor sided posts got ######### talke to oblivion and it stopped for about a month then came back after the post was drowned down
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@TragicSolitude said:
NOED counters Adrenaline, which is an end-game instaheal.
And I rarely saw instaheals used against one-hit-down killers, because then the rescuer would get downed. Instead, I saw them used against weak M1 killers who just had all the time they spent in a chase negated, losing all the pressure they might've put on the survivors to slow the game down.
also if i might add, adrenaline counts on you winning the game as noed does not
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@TragicSolitude said:
NOED counters Adrenaline, which is an end-game instaheal.
And I rarely saw instaheals used against one-hit-down killers, because then the rescuer would get downed. Instead, I saw them used against weak M1 killers who just had all the time they spent in a chase negated, losing all the pressure they might've put on the survivors to slow the game down.
true, although noed doesnt seem to be a perk that has any downside to it , considering it relys on you losing, and i understand that it counters adrenaline although not everyone uses adrenaline but the same could be said about not everyone using noed
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btw im not saying deja-vu is powerful at all its one of the worst perks in the game although im using it as an analogy saying that once one perk is nerfed people shift to the next one
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camp + tunneler post #12421
BT , back in the day i would have said was a little bit more powerful for endgame but right now Borrowed is good, especially since theres alot of people who tend to camp and tunnel,
Adrenaline, Decent perk non the less although it does need a little bit of changing
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@Kees_T said:
NOED thread#120030230402
Mhm, because its unfun to play against, back when it was tier 3 for insta downs it was fine
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/569665#Comment_569665
not really. mindgaming survivors at certain tiles is possible regardless of camera angle. the tiles that aren't mindgameable are low wall loops and infinite structures, and camera angles don't matter there
If her hair goes up you can tell shes phas walking , Camera angle does matter if her hair stands up you can clearly tell shes phase walking or breaking a pallet, just watch out for that and when she does that do a 360 where you where then walk away boom shes mindgamed
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Now, don't get me wrong. I love playing the Spirit, she's a really strong killer and that's great. But my days, she's so boring to play against.
Spirit has counter play, If her hair goes up you can tell shes spirit walking or vaulting , iron will decent perk alone , also a counter to her
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@SnakeSound222 said:
If we do, then one of these two things needs to happen:
- Killers can grab the Survivor while their weapon is on cooldown.
- Keys need to have a channel so the Survivor can't just use it in the Killer's face and get a free escape (honestly this should happen anyways).
The Survivor will not be able to run up to the Hatch without any consequence. They'll have to outmaneuver the Killer and gain enough distance to prevent them from being grabbed (if the Killer hasn't closed the Hatch of course).
i understand the keys, but you can just kick it, using it as bait really wont help you unless your a low - no terror radius killer
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/561194#Comment_561194
When was the last time i found Pharmacy useful?
Every damn time i equipped it.
bruh cmon now you know you dont use it every game >:(
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@KillermainBTWm8 said:
HELL NO this is stronger than the pallet vacuum if you know what you are doing if you are at least okay at looping and can survive for 40 seconds you can just sprint burst to the next set of pallets.
Do you not understand 10 - 20 - 25? Thats not 40 seconds of a loop with sprintburst thats 2 minutes at top tier
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no, please no, you guys already have ruin, discordance etc (not saying their overpowered) But people would play slow killers on purpose , + not many slow killers in the game except bubba and a few others.
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also to think about it, They nerfed remember me to ######### because you guys couldnt live without kicking the hatch, If you where running remember me and the obsession had given ya all your stacks You'd guarentee your 4 k because of how slow the door opening speed is , No need to change it aswell
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remember me is fine as it is, not to mention how powerfull blood warden is
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+ I doubt you've never used a mori, mori's are your guyses well basically insta heal, without including a cypress, you can mori someone straight off hook if you tunnel them Even if someone has borrowed time, borrowed time just delays the inevitable once mori's are gone, i'd agree with insta heals being gone but its just no or atleast make mori's after second hook that is then i'll agree with insta heals
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Most insta heals are situationally used , Not many people INSTANTLY pop it after getting hit + It makes you get punished for camping/tunneling if a teammate has one, Theres no reason to delete them
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Actually a decent idea, and to the guy who said he uses it on the daily i doubt you do but you do you, although picking yourself up always would be "OP" to killers so idk but i do like this idea and i hope it gets into the next patch
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No, No point to, You can already kick it, if you can grab that ######### would be agrivating + the devs already cater to new killers and you can STILL kick it if their mid air jumping in theres NO point for this to be back
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personally, Quentins perks do suck, comeon when was the last time you found pharmacy usefull, and i was thinking not to be the full 50% (shouldve put it in the post but i was rushing) to go from 10% 20% and then 25% recovery while running, Disabling the fact where you can use an exhaustion more then once in a chase unless the killer leaves you because you would be wasting most of there time
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swf
simple fix
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no, they already removed half the pallets a year ago
