Bludge23
Bludge23
About
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- Bludge23
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Comments
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It's crazy to me that people think Billy is balanced. Being looped isn't a good reason to call him balanced because every killer can be looped besides nurse who doesn't have to respect anything in the game hence why she's at the top.
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Instadown with map pressure with no cooldown plus still stays at 4.6 m/s. I think he should be nerfed before spirit but that's my opinion and I don't care if that's my the majority here.
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Play as survivor is always nice to see legion because I don't feel threatened by broken #########. It's fun. Playing as killer is frustrating because I like a killer who helps me get the second hit to down survivors but they can't even use their power for that. I don't enjoy playing as legion because I don't like becoming an m1 killer for using my power. But I guess that's how they designed him so... Was expecting a cooler ability that utilizes each of the members for different things but I guess not.
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I thought that if survivors were punished for dc'ing then there'd be less survivors to play with which equals more wait times for games. People will dc regardless of the punishment. If they wanted to curb people from leaving games they should've never gave them the option.
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I think legion is fun to play against but not fun to play. For an ability that doesn't help get survivors downed it's crazy how weak their power is compared to almost any other killer. I think they just need a new power altogether but that's just my opinion.
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I also would like if cleansing was the same as regular healing
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I'd like to be able to consume a pool from anywhere on the map so pressure isn't lost so much just to go get your power.
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I think the action debuff is better because we see how effective it is with Freddie. It makes people want to wake up because it stacks with thanatophobia. Plus the debuff is better at actually slowing down gens and healing.
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I guess an action debuff for broken survivors due to being sick could be one way to go for an incentive to cleanse
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@JAWS_BDSM said:
https://forum.deadbydaylight.com/en/discussion/comment/606706#Comment_606706
Why? It rewards killer for being good and punishes survivors for being bad. Decide what you really want. Current Noed is totally okay because it has counterplay. If you don`t like it, then you're just are crybaby who can't overcome difficulties in the game.
The easier way is to whine on forums, until killers get nerfed once again, I understand.
You're the only one who's whining as I've not said or complained about the current noed in this thread. I only mentioned I didn't like new noed idea.
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I think that this is even more ridiculous than the noed we already have.
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Yeah I also play on ps4
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I don't care how they do it they need to recover the grind
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@[Deleted User] said:
Would be quite lovely the idea of having devotion pools cleansing increased of duration after each time you heal (from 6 to 12 seconds), just like wake up action of the Nightmare. It could help her a bit afterall, as survivors would waste little more time. Nah?
I don't know about that since survivors don't cleanse until end game. Which would only be once. I was thinking about making cleansing from the pools as long as regular healing. It would be the same as healing so perks like sloppy butcher would affect it as well.
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/604113#Comment_604113
Strodehouse takes so much time to catch up that the other survivors would have to do nothing for you to still lose with balanced landing if a killer commits to you
The killer could just break chase and go after someone else. But yeah I can see why Haddonfield is a problem. It only works if the survivors have balanced landing.
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The only problem I have with pharmacy is finding chests.
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I don't think there are any infinites though even on maps like Haddonfield.
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I like that idea for the simple fact that they're also going to be punishing DC's. If someone doesn't want to stay in the game then they should allow them to leave and that would be the only way.
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I like the action debuff idea for full infected survivors to incentivize cleansing. I think also that having to physically walk to go get her power reduces so much of her pressure. I feel like she should be able to corrupt a pool anywhere on the map. With healing being so powerful, the fact that survivors can heal so quickly by using the pools is really bad. I was thinking why not make the healing from the pools as slow as regular healing? The games that I have had are high ranked survivors stay fully infected and don't cleanse until all generators are all done. When I want to put pressure on I can't because walking to the pools guarantee I lose any pressure on the gens and the end, the gates.
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Yeah that's a good idea. An action debuff would be a good incentive to cleanse.
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Wait never mind someone had the same idea as me and kaldrax highlighted some of the ideas I put down that someone else has as well. But I don't see this idea:
The plague being able to corrupt a pool from anywhere on the map. Kind of like how Freddie can look at a generator and teleport to it. She should be able to do that. Not only is it hard for her to get her power but she loses so much pressure just to walk to the other side of the map to get her power.
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I made a new plague discussion with ideas I came up with if y'all wanna check it out
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Are y'all planning on buffing and/or changing the plague? I feel like no one talks about her.
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I just want Jason vorhees
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Not trappers traps
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Bad survivor perks and more good killer perks? What's new. Next!
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Yes noodle, I recently made a thread with this idea in mind as well. Hopefully the devs see them.
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Quick and quiet is pretty cool.
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It's not about his opinion and more about how he put it as if he gets to decide if it gets in or not. That's how I took "so no for now."
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But you don't get to decide that that Buily09. This was a post for the devs not for you decide whether or not it gets changed. It's a anti tunneling perk and therefore should work on all killers not a select few of them. Killers shouldn't be able to tunnel for free just because they can hide their terror radius.
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I disagree that spirit is stronger than hillbilly
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I agree that he should have a cooldown. He shouldn't be able to have a one hit down move while being able to move around the map with that mobility while also having 4.6 ms
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You should have put Billy there too then because he can basically teleport from one side of the map to the next.
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I don't think survivors should be be punished for playing with each other as that is more fun than solo queue. Punishing survivors for playing with each other will see less people playing survivor.
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I like it but I don't think others will.
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It wasn't created for your opinions. It was just an idea that I liked to share.
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There is no point.
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I don't think it would make the perk too strong.
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Yes I agree, make her 115 speed.
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You're assuming that survivors can just willingly run to the next pallet safely. If another pallet is that close you would be able to see it so the perk wouldn't be the problem anyway.
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I was thinking of disabling the next usable hook that the killer could use. I guess I worded it differently.
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I disagree with everything stated so far.
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But the point is that there is still a counter. Just because they have to use a perk to counter it isn't a good reason not to change it to that in my opinion. I think it having a counter in the first place is good to start with.
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Sorry, I didn't know where to find the right thread because I am new here. Thanks for moving it to the right location.