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Blizwise

Blizwise

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Blizwise
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  • @Alen_Starkly said:

    The solution is not to just slam the DC penalties back on, and pretend everything's right.

    You should honestly take into consideration and think about WHY people DC. Find the cause and start eliminating the biggest ones.

    Why do people insta-DC against Nurses and Blights? You know the answer to that, and you haven't done anything about it yet, despite the countless posts on the forums over the last several months. You can start here. Ignoring the problems is not good for the game or the players.

    Players will Insta DC because they can.

    I Main nemesis and I always get a DC after I hook someone.

    It’s because they can do it so they do it, they don’t need a reason to do to do it cause they do it cause they can. The second the match ain’t going their way they just DC.

  • Honestly it depends on what killer I am playing.

    but for the most part it’s a landslide for the killer.

    if I run into a good team then it balances out a bit more but still killer strong.

    hit SWF team is annoying but still beatable via 4K majority of the time.


    I say it’s 8 in favour of the killer and it should be more of a 6. But I think the new everyone running health kits and circle of healing you will see killers struggle more

  • Haha good luck with clown. They will DC also.

    I haven’t bin able to play a game as survivor without a DC on first down yet.


    when I play killer they DC. Usually first hook when I play my main nemesis

  • None.. but I will give if my team is not up to par and it’s nurse or tombstone myers and my teammates gets Mori’d by second is gen.

    maybe a good mastermind will make me just give up also if he has taken out a team mate or two too early

  • @Okonar_ said:

    Since the last update survivor has become UNPLAYABLE, even professionals can't keep up with killers anymore, they have become an unstoppable force and its shameless the game has been left in this state for so long. When I see Freddy "4k" Krueger himself I already know its gg and don't even waste my time, just smash the dc button to free myself from the pain. PLEASE BHVR, listen to the community, heres the NEEDED changes to make survivor playable again:

    • 1 - DS (buffed ofc, needs to be at least 8 sec stun imo) basekit so killers don't tunnel so ez like they do;
    • 2 - The following maps should have higher priority over the others: eyrie of fun, garden of joy, goodham, haddonfield, cowshed, ormond. The Game would be fine as well, but only if gets a rework with more pallets;
    • 3 - Every map needs a building with at least one infinite, the killer shouldn't be able to get survivors anytime they want;
    • 4 - Nurse blink shouldn't go through objects, recharge addons need to be removed;
    • 5 - Revert gen speed, they take WAY TOO LONG now, its impossible to keep up with the killers opressive meta when you basically need to build the gens from scratch;
    • 6 - Remove franklins, OP and UNFUN, survivors shouldn't lose their hard earned items so easily;
    • 7 - BLIGHT NEEDS A MASSIVE NERF! I was watching this streamer the other day, LimithOwen I think??? And its CRAZY how broken that killer is, alch ring, all kinds of tricks the survivor doesn't even have time to react, like some moonwalk bruce lee shenanigans but on the speed of CRACK! ;
    • 8 - Well, I already mentioned Nurse and Blight, but we can't forget the next one in the big three list: The Spirit! Spirit has always been a problem in this game and the reason is clear, shes been always OP and this is well known in the dbd community. With years of being an unstoppable force with 0 feedback for the survivor to outplay, but thankfully bhvr took an step in the right direction gave us sounds, which is great, but not enough! Spirit with broken addons is faster than the speed of light itself, giving the survivor no time to react even with deadhard, not even after 3 red bulls comp players can keep up with it, so imo it clearly needs to be adressed asap;
    • 9 - Ranged killers completely change the feel of the game, doesn't even feel like dbd anymore, its like we are playing cs:go but we are defenseless sheeps vs the big bad wolf throwing hatches and shooting at us. The way to fix it: every time its a ranged killer, the survivors should be able to loot guns from the chests. Any sucessful hit by the survivor should stun the killer for 10 seconds, this way its a fair fight and not "shoot the Meg simulator";
    • 10 - To finish off this list, one of the most fair changes imo. Once the team finished all gens and opened the gates, if the 4 survivors are still alive, the team should be able to group up and mori the killer. It's only fair after pulling off the impossible of completing gens vs the unbeatable gen defense perks killers have been stacking for ages and have not been adressed.

    If you read until here, THANK YOU so much. This feedback needs to be seen and hopefully bhvr will listen and make dbd great again. Thats some basic ideas I had in mind when I woke up today, if you guys got any other suggestions feel free to comment below <3

    Okay the killer is balanced for 4v1 the second one survivor is gone you loose ALOT of you ability to win, you would think it’s 25% but it’s almost 40% when it happens.. killer start with 60-40 advantage due to 4v1.

    this game is a balancing nightmare. Depending on your killer and addons you can make much easier for killer to win vs what it is already. ######### players will hook camp and tunnel to make is make it much much easier. Due to the horrible RNG of the hatch you can force a 50-50 with hatch but again is in the killers favour due to movement speed and easy few predictable hatch areas. (But if your a smart survivor you can use this to your favour, which makes it a 50-50.)

    you make good points but from a balancing point of view only a few a okay at best.


    as for nurse, she is needed and can only be unbalanced unless her movement speed is harshly reduced or she can’t teleport throw objects.

  • @KateMain86 said:

    The only nurses I don't like playing against are the super sweaty try hard ones. I mean the really sweaty ones. Its actually very satisfying to dodge nurse blinks and stun them mid attacks. Almost impossible to do that though against the really good ones.

    The nurse has to be in the game. Sweaty or not, unfair or not. Her blinks make her over powered, BUT without her the skull cap is more limited. Sure you got twin that has a high skill cap to do good with.

    Nurse is 100% a pc try hard killer and should stay that way. To master her is high level and should stay that way.


    not to mention the balance problems she has

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3223241#Comment_3223241

    Dude are you actually serious? Are you going to just blatantly ignore all the people that clearly hate going against tunneling? It is so obvious that most people hate going against a tunneling and camping killer. There are already enough killer players that go out of their way to not tunnel and camp, because they know that they are cheap and unfun tactics. If you enjoy tunneling, then great for you. But clearly most survivor players don't.

    People do not want to learn to play against such strategies because they are insanely unfun to go against. How does that not reach your brain? Camping and tunneling are exactly the reason I have to wait in queue way too long as killer at most times. Why would I or anyone try to "improve" against tactics that suck any kind of fun out of the game? I know people like you try to make it look like survivors are just bad and don't want to adapt and learn how to play better, but the actual truth is that survivor players just do not want to play against something that sucks all the fun out of the game.

    And nothing will change that. And until BHVR wakes up and adds some more, proper nerfs to tunneling, and especially camping, killers will continue to enjoy much longer queue times than survivors. And as a killer main, I also have to say I am getting sick and tired of these queue times.

    @HoodedWildKard said:

    Perhaps giving survs guardian as basekit would help discourage tunneling. Gives the unhooked survivor much better chance to escape.

    Maybe even make the haste effect linger a bit longer, or to really punish killers for tunneling have it persist until the surv leaves the killers TR. Ignoring killer's stealth effects obvs.

    People don’t seem to understand how overpowered the killer (which 4v1 it’s gotta be) that camping and tunnelling make it a auto 3v1 and the game is n

  • She missed time the hooks is all, she trying to get you in dead zone.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231400#Comment_3231400

    You clearly mentioned it as something she has that makes her too good. Any competent player knows that addon is awful.

    No I mentioned is a option she has to display her blink ability…

    buts it’s all good man, you seem like a dude that has worked with balancing teams for over 10 years so you gotta know what your talking about right.

  • @JennyLove1 said:

    title, but adjust kinship as follows:

    "The entity likes a fair game for maximum suffering

    While you are on the Hook for 30 seconds, if the killer is within 16 meters of your hook the timer is paused until the killer leaves, effect persists for 20 seconds

    does not activate while the killer is in the chase interaction"

    • Alternatively, could give a negative bloodpoint multiplyer to the killer for the remainder of the trial if they're near the hook when a survivor goes from summoning phase to struggle
      • this would make face-camping impossible/punish killers who refuse to interact with the game as intended, while also allowing reassurance to keep more niche value, and not force the survivor to get close to the camping killer to pause the timer.
      • i feel survivors should not need to take so many niche "second chance" perks to get their 3 hook states fairly or depip because the killer cant play the game right

    Before anyone says anything, i play both killer and survivor ♥

    I thought about that.

    I figured just have the timer pause within so metres. After so long of pause get a free self unhook with ability to take a hit.

    stops facecamping and if the killer chooses to stay the other 3 can do gens while said player is just chillin on the hook then at anytime he can unhook and try and get away.

    but wouldn’t stop tunnelling and may make them tunnel worse but the taking a free hit may also help stop it.

    would be hard to abuse as a survivor and avoidable as killer to allow them to avoid abusing it

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230407#Comment_3230407

    The fact that you mention the 3rd blink discredits you, to be completely honest. That addon is throwing and no good nurse uses it

    Lol see you got nothing. You take the fact she has an ability as discredited 😂.

    that’s like saying someone is discredited for saying fish could swim….

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/350572/why-aren-t-the-devs-realizing-that-no-one-wants-to-play-against-nurse

    It has been proven time and again that Nurse can be beaten. Nurse players shouldn’t be punished because most of the player-base is bad at the game.

    It’s also bin proven that you drink 7ml of bleach a day and live… doesn’t make it right lol.

    nurse is hella broken, her blink is way too far, she can do it twice (3 with addon.)

    she needs a rebalanced. If a nurse loses it cause they suck with her… BUT we need a killer like her in the game to force better play style.

  • Thank god.. there is a super high ratio of cheaters this weekend..

    I am taking like teleporting, to 3 gems popping at once while only 2 members are alive, to them matching my run speed or faster.

  • Allowing them to speak only adds to SWF… you literally increase the bullying by a ten fold now..

    as someone that has done game balancing I can say this would 100% make things far much worse.

    swf a discording or using a third party to communicate as it is. All you would be doing is adding solos into swfs…

    then you gotta buff the killer to be almost unbeatable. Would have to be no more 3 hooks, no more 2 hits, every perk to take a extra hit would have to be gone, or remove any type of healing.


    It sounds good to stop but it actually becomes a balancing nightmare.

    best way I can think of would add .2ms to the killer for each survivor in a party and reduce the penalty for swing misses slightly, then go from there. It makes the killer slowly buffed per party member. But that is also a nightmare in itself

  • As a nemesis main he does lack what top tier killers do. But he is still a really decent killer.

    his tentacles are the only thing that keeps him even viable. His anti loop in good. When the zombies actually do their jobs and aren’t just a being stupid, they can be kinda broken

    If you play smart and keep people sick it’s just a time game at that point.

    I have found him to be a great killer but I am not a top tier killer either yet.

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