Banshee
Banshee
About
- Username
- Banshee
- Joined
- Visits
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Comments
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Having the button feels like encouraging people to disconnect. I couldn't agree more.
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That's hilarious 😆
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Ignore it?
We are thrilled by the amazing response to Dead by Daylight since its initial launch in 2016. Over the past two years, more than 10 million players have visited the realm of The Entity to play our ...-- do your research before you leap at the devs. If everyone did that, maybe this community wouldn't be this toxic.
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/64636/2-solutions-to-swf
Best solution:
Give solo players all the infos SWF players have via interfaces (SWF also have these informations)
Give killers blood point bonuses after the game
Or even better, buff killers.
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Did a little editing with the soundtracks and it does make Myers more intimidating https://www.youtube.com/watch?v=EzUjHfNMnfc
Get this man an award.
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@BBQnDemogorgon said:
They may talk about about it but nothing is actually happening on the 31st.
It's just a big news day.
I certainly hope so.
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@BBQnDemogorgon said:
@Banshee Why does it need to be serious? Having survivors and jason talking ######### to eachother was one of the best parts of f13 before that game died.
Banter and role play would be great imo...
Why is being social a negative? I find it hilarious and entertaining to join a multiplayer match and hear other people ranting or joking around.
Mute buttons would also exist. All of this is a standard in every big multi player game that isn't DbD or Nintendo...
Yes, it would be hilarious, I'm certain. But I'm pretty sure BHVR wants the game in the same manner as they've aimed for since the start. Also, toxicness is a huge problem atm. and a voice chat would contribute a lot to that problem.
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I think a lot of times gen rushing is caused by killers not laying enough pressure on survivors. But yes, gen rushing can be abused. Luckily survivors typically black- or de-pip when doing so.
It's a huge problem, and killers shouldn't be punished by deranking by it.
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They should just make KYF more customizable, that's all. More than 5 peeps, multiple killers etc.
Also, they should allow people to go into a KYF alone, to practice stuff.
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Leave the lobby after the game's done, no reason to hear toxic survivors complain. You'll learn to play killer in the most optimal way eventually :D
Watch some YT, and get an idea of how to earn the most BP in a game.
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I think they're fine. No, they aren't the strongest item, but they're good when dropping pallets on the killer, and sometimes you can sneak in a flashlight save. Don't use them at low ranks.
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The whole point of the game is the lack of communication for survivors, the devs said on the game release. Also, a voice chat would just make the game even less serious than it already is.
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Impressive.
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Running around doing nothing for 20 minutes doesn't sound very interesting, and it pretty much promotes toxicness, which is one of the games biggest problems atm.
A for effort :))
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SWF is not the problem, good survivors are. Anyone can abuse survivors mechanics if they're good enough -- I've done so with random people a lot, since you can pretty much just write "I'll gen rush" in the pre-game chat.
SWF wouldn't be a problem if the game weren't survivor sided (don't get me wrong, I'm a survivor main), but balancing an asymmetrical game isn't an easy task, and I think we should be grateful that BHVR is doing their best.
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Welcome to the game. Some people will do anything to make them look better than you, and have a hard time acknowledging the fact that they lost.
Don't worry about it - happens all the time. Got accused the other day for speed hacking after I dropped a pallet on the killers head and sprint bursting for the hatch.
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@AChaoticKiller said:
I love the animation and I hope it can be used when someone dc's that would be epic
Oh yeah, definitely. Let hell rain over them!
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/488927#Comment_488927
It checks out, that's the real email.
Darn. Better luck next time.
So people have been chosen? Damn, ofc no one's gonna choose the danes :((
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Anybody know how many people signed up? At first I thought 500 sounded like quite a lot, but idk
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The most underrated killer of them all. I think one of the problems are that getting rid of infection is too easy. Like compare it to the pig - you literally have to stand like 5 seconds without any skillchecks.
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@wydyadoit said:
so... the way those characters work is that they have to be programmed into the system in order to be recognized. The rectangles are placeholder values that basically are the same as a broken link or a broken image. there's a huge chance that no one at the company can speak korean, chinese, etc. etc. so there's no one to code the language.
assuming that there is someone that knows both how to code and how to read/write those languages - you then have to think that they might not be coding with a system that supports those languages - which would require an entire port of the gaming software to another coding system.
and then you might want to consider what is more cost effective when considering the average player base per server.
it's not as simple as it sounds. there's a reason why translators and programmers are paid roughly $40/hour on average.
Hmmm, no.
DbD is made in UE, so it most likely uses c++ as its primary coding language. Implementing Unicode characters to c++ - while being a bit time-consuming - shouldn't be too complicated.
I do agree that the devs have more important stuff to look on.
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Love the trappers. Especially the part where he blew up all of the people in the mines. A lot of the old lores could need a makeover though.
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A for effort, but the current system is working just fine :))
Looks cool tho
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Just go towards them and they'll leave -- no reason to remove a key feature of the game just because you think it's toxic.
Why not remove the ability to look up and down, to prevent killers from nodding at survivors when they're hooked? Just as toxic as t-bagging imo.
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This sounds genius.
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Looks awesome.