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BangBang

BangBang

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BangBang
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  • I think Dead Hard is genuinly bugged, like I haven't been able to succeed canceling killer's attack with Dead Hard for a while.

    It's only functioning as quick sprint instead of endurance.

  • I also don't feel the speed bump when I run it on Doctor.

    But I definitely feel it on Trapper.

    I'm suspecting it's only effective on certain killers.

  • I don't know about locking perks, but at least generator speed should be debuffed or something.

    Like, if you're in a party, your fixing generators speed is 30% slower, and 10 % slower on healing.

  • Ebony Mori should be enabled only after 2 hooks.

    Keys should be only available from the chest inside the match, and should not be bought back from the game so survivors can't carry them in.

    Both are just too stupid and breaks the game unnecessarily.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/155489/rejoin-function

    If i'm not mistaken then the devs said that implementing such a function would be pretty difficult + the time it would take to rejoin the match would be too long so that you would rejoin a match that is pretty much finished anyway.

    Well, Destiny 2 has rejoining feature on certain activities. I would think it's not impossible.

    Also, just a slight network glitch won't cost too much time, so it woulnd't be that too late to rejoin the match you got disconnected.

    Game crashing also won't take at most 2min.

  • Agreed here.

    30 seconds is just too fast.

    The killer can just drop the body and wait for 30sec.

    I've never seen the case where the end result changed because of this new sabotaging mechanism.

    It feels definitely pointless and worthless now.

  • As someone already mentioned, it should be active after 2 hooks.

    I've seen so many games which ended less than 3 min.

    The current mori just makes the game so boring and doesn't benefit anybody.

  • People think this perk is ok are completely out of their mind.

    Making the other hex jumping around is strong enough, but it can let you see survivors when they are around totems on top of that?

    It has to be either one.

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