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Ayodam

Ayodam

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Ayodam
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  • @Seraphor said:

    Got stuck in a game with 3 left, killers kept slugging us repeatedly. But we kept getting up and ended up with 2 out the hatch after I bled out on the ground.

    Why would you sweat for an 8K in a limited timed mode?

    Why would you waste 10 minutes of 5 peoples time for nothing when it takes you 20 minutes just to find a game?

    They need to implement a 'bleed out faster' button already.

    Because slugging is a legitimate playstyle or something, and 2v8 exists for the killer’s delight.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770706#Comment_3770706

    Cages are notorious for that though. Most Pyramid Heads have to be very careful about sending survivors into cages depending on where other survivors may be, or are known to be otherwise they get saved immediately. It's also half of why tunneling the uncaged survivor is popular as well, and that would be even worse if the replaced hooks give off-hook benefits/perk activations as well.

    Heck, I think Deliverance would need a total rework as well in that case, which isn't a major problem.

    Edit: Oh also if pickups were removed for this system flashlights and saves are now a moot point or completely removed, meaning more perks related to being picked up would need changes too.

    I mean you’re right on all accounts. It would maybe not work as well for 1v4 for a myriad of reasons. That’s unfortunate because it’s actually a cool mechanic.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770496#Comment_3770496

    You did. You implied, that I told op to "go away" or that their or that their opinion isnt worth anything.

    Is an implication a direct statement? I’m asking because you implied something earlier and I want to make sure your standards apply to us both. As for your second comment, no, I’m not. I’m also not using OP’s point as a sudden smokescreen to distract from being called out for what I am doing. On topic, I mentioned that I personally disagree with OP’s take on balance here but it’s not my right to tell them they can’t express that. If I were interested in directly engaging them on it, I would have. I got distracted when I saw you and your defender dogpiling Valuetown.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770622#Comment_3770622

    My only concern with it is if it actually just sends a nabbed survivor to someone instantly. It feels more fair in 2v8 with so many targets and two killers, but in 1v4 (especially against low tiers) it means a lot less pressure you can apply.

    That, and map sizes. Small maps could also be an issue with it.

    I didn’t think about map sizes… or instant saves. But neither of those things seem to happen with cages so maybe it could still work?

  • J'aime ça. J'espère qu'il restera, même si je crois qu'il pourrait avoir besoin de quelques ajustements. Avez-vous déjà joué les deux rôles ?

  • @ChaosWam said:

    I don't think it's either honestly.

    I've had great games on both sides, and the lack of meta perks helps with that. The killers feel alright to go against (though I'm still not good against Wraiths, skill issue) and survivors can't just slam out gens unless the two killers get sloppy.

    I'd also like to point out I've had WAY less toxic EGC in 2v8 now. Returned to 1v4 today and my first match I'm accused of camping because 1-2 survivors pressure my hooks as soon as I hook someone. Thank goodness for the entity-claw mechanics in 2v8 because of that reason alone.

    That claw mechanic needs to come to 1v4. It’s the best anticamp we’ve seen. It kind of functions like P-head’s cages so it’s still predictable enough for killers to prowl if need be b it denies their ability to outright camp and proxy camp without repercussion.

  • @pigslittlepet said:

    I wish they could come up with something to entice people to play more survivor but as a killer player during this event I can say for me there is no bonus they could offer that would make me switch roles right now. We've all played with a swf before but nobody has played with a killer friend before. This is a completely new experience and it's possible this could be the only chance. If they decide not to make this mode permanent in the future then I would like to enjoy it while I can. I'm sure others have the same point of view so I'm not sure what they could actually do to fix ques.

    Here’s hoping it does become a permanent game mode. They can make tweaks, but I think it should stay

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770373#Comment_3770373

    We are talking about a game. If you don't like the 2v8 mode, then don't play it. That was what @radiantHero23 said and I agree with that.

    Neither I, nor @radiantHero23 have said that you shouldn't voice your opinion on the game mode. What I did say however is, that @Valuetown either misunderstood his post by saying he made it sound like facts or they tried to make him look bad because they disagree. One of these 2 cases is definitely true and judging by their response, it's probably the first one.

    I don't understand where you take the silencing thing from. Voicing your opinion is totally fine but other people can and will disagree. I have also told multiple people that obviously were upset over the game to take a break because sometimes you need to hear it from someone else. This has nothing to do with silencing though. It's someone else reminding you, that it's just a game and that the reason you play it is to have fun, not to be frustrated.

    There is a difference in voicing critique and playing the game. You can do either without doing the other. OP probably wanted to vent more than anything else (considering they haven't responded to any posts here). If that is indeed the case, then what is wrong about doing that and taking a break from the game or game mode? You can still give your opinion but it can't hurt to take a break if you don't enjoy playing.

    The whole silencing argument might work, if op had actually explained what was in their opinion wrong with the game mode but they didn't really do that. I take it they have an issue with some killers slugging but what does that have to do with killers being overpowered? And how does "2 killers overpowered ⇒ 1 killer overpowered" work? It could be 2 tier 1 Myers with a 32 metres TR and the killers would still have the upper hand against 1 survivor. But against 8, that is a different story. If anything the balance swings wildly depending on who has the better loadout (classes and killers) and who is better coordinated (similar to the normal game just way more extreme, given that 60% kill rates are BHVR's idea of balance).

    People can express their views in as much or little detail as they’d like here. Not everyone is going to produce a dissertation-length comment to legitimate their opinion, nor is that a requirement for participation in this forum. Frankly, I don’t believe you give a lump about OP’s opinion but I’ll play along. So if you felt Elodie was vague why didn’t you ask them to clarify? Or offer more of their opinion? All you did was come here, interject yourself into an argument to defend Radianthero, and attack someone else while doing it. You haven’t contributed anything relevant to OP’s initial topic.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770442#Comment_3770442

    Did I tell them to not share their opinion? All I said is, that their post is not very constructive. I was called out, not by OP, but by @Valuetown. I stated at multiple points in this thread that venting is fine by me.

    Did I say you said that? We are talking in circles now.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770412#Comment_3770412

    I very much see how it works. However, if someone calls me out on something, im gonna respond. Also, you see OP´s venting as good critique? Really? So if I say: dh is still waaaaaay too op, should be nerfed immediately!" Thats also valid ciritcism? I dont see that as constructive at all. Sorry.

    Also. We are talking about different things. 2v8 is a game mode that only HAS to be played for 5 quests in the tome. 2 of them being related to survivor. Other than that, its completely optional. One does not have to play it. Does that mean its above criticism? No. Nothing is. However, as I literally said before in this very thread, criticism should have something productive to it. Venting is not really productive. Therefore my advice in my first post. OP clearly isnt here to start a constructive disscussion on how to change the game mode. They are proposably here to find an echo chamber for their opinion. If im wrong, I would love to hear it.

    I mean I might not share OP’s perspective but I’m not gonna tell them to shut up & deal or go away. I’m going to participate/contribute my thoughts where I feel it’s most appropriate to do so. It’s not my job nor is it my right to tell someone on this public website that they can’t share their opinion; they should just deal with a disliked feature of the game they play by ignoring it. You weren’t specifically called out by OP; at no point did they summon or @ you. They didn’t go to your thread where you expressed a contrary opinion and attempt to derail or invalidate your opinion with their own. They created their own topic to express how they feel about a game feature, just like you could do. You, like everyone else here—including OP—decided you wanted to share your opinion and did so. We ALL have that right here, whether you personally agree with certain takes or not.

  • The irony here is that the same way you came in here and told someone with valid critiques about the game “don’t like it? Don’t play it” is the same way you could have scrolled past this thread. Don’t like it? Don’t read or comment. See how that works?

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770338#Comment_3770338

    For a game, the "don't like it, don't do it" argument works pretty well, don't you think? Games are supposed to be fun and if you don't have fun playing 2v8, then don't play it. You can of course criticise and suggest improvements but op didn't really do that. There was no "killers are op because…" or "please change X thing", so it wasn't constructive. It was just a pointless "killers op, game mode trash".

    Also, @Valuetown focused on the fact @radiantHero23 didn't mark it as his opinion, which in this context isn't necessary (after all, they said fun is subjective themself, so it's already implied to be a matter of opinion anyway) and not really on the part you find to be dismissive. That's what I responded to.

    and FYI I’ve seen the slugging too. Not sure why common tactics that work would be exempt from this game mode. FWIW.

    I realise, my choice of words on that part was sub perfect. My apologies. What I meant to say is that I don't think this happens as often as @Valuetown implied.

    Of course some people will slug. Some probably will proxy camp and tunnel as well, it's just that I haven't enocuntered that issue as often, so I don't think it's as prevalent. In all my games in this game mode I remember that I was slugged once because someone else was right next to me (and to be fair, it's only natural the killer would slug me there). But nothing more than that, because it's simply not necessary.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770358#Comment_3770358

    I agree with that. We all are just random people who do or don't enjoy the 2v8 with different ideas on how to improve it. Good to know we're on the same page here. 👍️

    This isn’t a game; it’s a public forum where people can express, critique, and defend their ideas and opinions. If people dislike something they have every right to say that here. The response to basically shut down their critiques by saying “well if you don’t like it just ignore it” it silencing. Full stop.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770338#Comment_3770338

    I did not say this in any form of mean intent. Its simple logic that if one does not like to do something, they should reconsider doing it. Especially when it comes down to leasure time activities. This obvioulsy does not mean, that the mode is above criticism. Nothing is. However, complaining about something just to vent isnt helping anyboody then oneself. Its like screaming into a pillow with your whole family around. What do you expect your family to react to that? Coonstrucitve criticism is great and leads to discussion. Venting often leads to nothing but a horrible mood. Just like this thread has evolved into.

    You may not have intended your statement as such but the impact was that it is dismissive. Multiple people here have perceived it that way, which should tell you maybe, just maybe, your choice of phrasing was dismissive. I’m sure as it’s gonna rain again on this earth that if you were making a critique about something and a random person said “just deal with it,” “just get over it,” or “don’t like it? Just ignore it,” you would feel that they were dismissing your opinion. You definitely wouldn’t just deal.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769971#Comment_3769971

    Strength in Shadows is significantly better than Self-Care. The reason that Self-Care is bad is because it's extremely slow, whereas SiS is quite speedy on its own and outright faster than someone else healing you if paired with Botany, an already strong perk on its own. It's not situational and it's not even niche, it's just a dependable and strong perk.

    Wicked, for the record, has a second effect, not just the basement Deliverance. It also gives you a whopping 20 seconds of killer aura reading after both unhooks, regardless of whether you were in the basement or not.

    Those perks are good. They're not bad, subpar, trash, or underwhelming.

    A Medkit is significantly better than SC. The bar is low. At least with SC one can heal anywhere on the map.

  • I had a bot Trapper in one match as survivor who performed well. Not sure how the other bot killers are. But I think it’s a preview/test for killer bots!

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769871#Comment_3769871

    It's not that deep. Nobody's family is getting face camped and your loved ones aren't getting tunneled either.

    What's the issue with stating your opinion? OP did the same thing. They didn't mark it as their subjective opinion either because talking about whether or not something is fun already implies that it's an opinion.

    If you didn't get that, then just read a sentence further.

    Playing killer with a friend is the most fun ive had in dbd in a very long time.

    This is personal experience, once again implying that all of this is his opinion. The only one looking bad here is you for attacking someone that disagreed with OP, for what reason exactly? Because you disagree too and need to devalue others' opinions?

    If anything that last paragraph you typed looks more like you're trying to establish a fact than anything @radiantHero23 said. Do you have any evidence to support that claim? Because in my survivor games this hasn't been an issue, so I can only assume this is your opinion. But then again, you called someone out for not stating that their position on 2v8 was subjective, so surely you wouldn't make the same mistake, right?

    You say @Valuetown is ‘attacking’ @radiantHero23 but I don’t see that at all. Hero’s comment was dismissive (“if you don’t like it just don’t do it”). Obviously OP knows they don’t have to play 2v8. The statement made by hero comes off as silencing tbh. Not sure why that’s something you’re resisting.


    and FYI I’ve seen the slugging too. Not sure why common tactics that work would be exempt from this game mode. FWIW.

  • @Phantom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769822#Comment_3769822

    Did you happen to verse one or play with?

    My friend DC-ed mid-game and I got a Bot Nurse. All she did was stand exhausted at 1 gen and afterwards proceeded to walk around the map doing absolutely nothing😭

    I faced a bot Trapper and it was pretty good.

  • @Krazzik said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769981#Comment_3769981

    I was behind a wall, her first blink was too far but EVEN with Sprint Burst still up, her second blink lunge hit me. That's just blatantly OP.

    She probably predicted where you’d go. A good fail safe is running into her

  • @Krazzik said:

    Even with Sprint Burst a Nurse can still hit me. At that point what can I even do?

    You’ve gotta juke her. Don’t SB into the open. Be unpredictable. Mess with her collision.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769953#Comment_3769953

    Finesse is good at least.

    I'm still going to give my feedback on what perks are bad, and how I think they should be better. I'm not sure what point you're making with BHVR deliberately making perks trash, since Sable actually came with a really decent set of perks. The worst being the Invocation, but that's at least ok-ish now it's been buffed.

    It's not specifically a Survivor thing either, there are more bad perks than good for both sides. Vecna was an exception in this case where all 3 of his perks have viable use cases.

    Sable released with basement self care and basement deliverance, two perks that aren’t exactly META or common in most regions anyway (I know SC is big in Asia). Situational, which in this game equals bad (at least for survivors). The invocation sucked as well… especially when compared to what the killer received.

    Anyway I offered insight as to why survivors continuously release with subpar perks: perks aren’t really the bread and butter of survivors the way they are for killers; cosmetics are. That’s my point.

  • Well, Laura’s perks seem a little better (still mostly situational and on the mediocre end). Maybe that’s something. I dunno why people complain about survivor perks anymore, though. Survivor perks are usually trash for a very clear reason: The main draw of survivors are cosmetics (not perks). It doesn’t matter how awful a survivor’s perks are (I.e. Sable) because people will overlook that & buy cosmetics. Why would BHVR change a formula that works?

  • Legitimacy is beside the point.

  • @nodforkiss said:

    where are this "slugging" all survivors cry about? am i playing different game? also killers in fact are not overpowered when i can escape with this terrible survivors.

    Killers have started slugging at 3 survivors remaining to prevent hatches from spawning. Killers are slugging for an 8K. That’s what people are referencing.

  • There are no perks. The Escapist class has a sprint burst-like ability that can be enhanced by things like a completed gen.

  • I like the changes made to Singularity. I dislike the changes made to Knight. I understand the Knight was changed to give survivors better counterplay. Is that correct?

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769820#Comment_3769820

    Tunneling implies intent and ignoring all but one survivor until he's out of the match.

    "Hooks" are randomly placed and far away from both killers.

    "Hooks" are moved if in proximity of a killer.

    Because of this, it's very unlikely to find the survivor one has just downed without ever encountering or trying to hit another survivor.

    Stumbling randomly on the survivor that was just downed and has just been "unhooked" isn't tunneling, it's only bad luck/opportunity.

    I've myself found a survivor I had downed a bit before while she was being healed and of course I've downed her. But I had chased another survivor between her two downs. It would be a very bad idea to ignore all survivors but the one I've just downed.

    And even if by sheer luck I found her randomly before finding anyone else, downing her wouldn't be tunneling as I had no intent to down her. It was just an opportunity.

    Tunneling only works in 1vs4 because the hook position is known and proxy-camping is possible.

    I don’t need you to mansplain to me what tunneling is. I’ve been playing long enough to understand what is/isn’t tunneling. The tunneling I’ve seen is when killers beeline for where a caged survivor is, pursue that survivor directly after unhook, or drop chase with an injured survivor to pursue a previously caged survivor—even if that caged survivor is healthy. All legitimate forms of tunneling. Hope it passes your test or whatever.

  • @Phantom_ said:

    I don't understand your point whatsoever. Do YOU understand it yourself? Perhaps you meant to say something else or word it differently? Genuinely so confused.

    You want permanent 2v8, but you want the Killers queuing to be versing bots? So then who is to verse you, as a survivor??? Do you want to face Bot Killers?

    I hope you understand that people who are addressing the issue of long waiting times are giving feedback regarding this mode. Which the Devs said they would take into consideration and they might tume this mode and bring it back later, if they wanted to.

    There is also the matter of literal numbers. Every 2 killer players need 8 other players. Hence it taking more time than usual to find those, since a lot of people want to finally play KWF. It's not a simple matter of "people are whining for the sake of it".

    Not enough people are talking about how bot killers actually are a thing in this mode. Maybe that’s a sneak leak to them rolling out in regular mode in a future update.

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768593#Comment_3768593

    Exactly.

    Ergo : tunneling isn't happening, only bad luck.

    This isn’t true. I have seen tunneling in 2v8. Not commonly (from what I have seen ) but it is happening.

  • @Orvarihusklumpen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769464#Comment_3769464

    No it doesn't. None of the killers in this gamemode can 1-shot survivors except Billy's ability and that's only when he's next to another killer and that would mean they are only camping one exit leaving the other exit open. Hatch as a mechanic needs to go imo. It just promotes unhealthy gameplay on both sides.

    Trapper can just trap an exit. Nurse is… well, Nurse. Wraith can hide. They can all body block. And depending on where they are, they can still camp exits.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769658#Comment_3769658

    Survivors still have plenty of good maps.

    Sure, the Haddonfield rework sucked but don't act like there aren't a good amount of survivor sided maps in the game.

    I think it’s close to an even split, with most maps slightly favoring killers. It’s gonna depend on the killer though. Lery’s for instance is survivor-sided unless you’re racing a stealth killer, then it’s that killer-sided

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769473#Comment_3769473

    it very common to have two to three survivors cage in the 2 v 8. In a 2 v6 that would likely be the beginning of the end...just endless unhooking and resetting. I do agree that the mode should go down to a 2 v6 simply for player count sake. It will be quite easy to snowball with a 2v6 so the balance will need to be adjusted of course.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769508#Comment_3769508

    ^^^^ 100%^^^^^

    Survivors do get the benefit of not dealing with 3genning, camping, and tunneling being harder but that don't equal fun. It just make the mode more casual which is good. The problem is the mode don't offer anything interesting for survivors like you said. chaos shuffle allow everyone to roll the dice and test new things. 2 v 8 offer getting chase by two killer which is only enticing to killers mainly. The classes are cool but survivors need new items. Something different from the norm

    I’ve seen killers tunnel and try to proxy camp. They’re definitely starting to bring that over. I was just tunneled out by a Wraith who had even gone to attack other people then left them to pursue me… across the map. After proxying my cage. Lol

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769620#Comment_3769620

    I'm not entirely sure but I think you hear the noise when the last hatch is closed.

    What I'm sure of is that I've closed two or three hatches myself in a match.

    I feel like you may have been a nurse I was juicing in a game. I just couldn’t shake her. She was a p100 and pretty good

  • I’m gonna be honest… healer feels almost like a detriment to the team. It doesn’t really provide enough information or ability to warrant more than one per team, and really people who role that would be better off selecting guide and sticking to gens. The best way to circumvent injuries is by pushing gens.

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/422206/2v8-why-3-hatches-and-only-8-gens-done

    My killer games have lasted 10 minutes. 8 gens is just right, almost one too many.

    The only fast games I had were the few I lost when playing with a friend who had never played killer before.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769464#Comment_3769464

    No, you have to close the 3 hatches.

    ok you’ve gotta close all three individually? Didn’t know that. Seemed they were closing one and the other two were closed as well. But I’d only heard the noise indicating a hatch closed once.

  • @Krazzik said:

    If it's survivor-sided, why are there hardly any survivors queueing?

    Even in survivor queue I’m seeing quite a few repeat survivors when I queue up. It’s almost like a handful of players consistently playing the role.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769545#Comment_3769545

    Except this situation is very different, because Lights Out was unpopular with survivors while 2v8 is extremely popular for both survivors and killers. There are tons of survivors queueing, it's just the ratio of killer/survivor went out of balance since so many survivor mains want to play killer with their friend now.

    I’m sorry Sinkra but I don’t believe this mode is as popular with survivors as it is with killers. And I don’t really see this changing..

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769468#Comment_3769468

    If a mode doesn't appeal to both sides in a roughly equal manner, it's simply not sustainable, and I wouldn't exactly call that a success. There is no reason to play 2v8 survivor and it shows.

    something similar happened with Lights Out—survivors stopped queuing for it so killer queues became long.

  • I think when killers close one hatch, all of them close. My guess as to why there are 3 gates/hatches is that with two killers it’s easy for them to basically camp most of the available exits during endgame.. be that hatch or gate.

  • @Caiman said:

    I think all of these special game modes should have XP bonuses attached alongside the BP bonuses so that there is a more significant reward for putting up with these obviously unbalanced and silly game modes.

    I was actually gonna amend my post to say that on topic the devs should offer something like an exp multiplier for whatever role needs more players. They could even offer maybe, I dunno, iri shards in limited amounts for players who play the least popular role during peak gameplay periods. Just something to like attract players.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769159#Comment_3769159

    Yet I always get the juicing Escapists who I can't hit for #########. You can't spend more than 15 seconds on a chase when you have 6 other survivors smashing gens. So any kind of looper just has to be dropped.

    You're practically forced to work together as killer to cut survivors off, but unless they're all together, that leaves so many other survivors doing gens that it barely makes a difference.

    And no, aiming as any ranged killer on console is virtually impossible. Maybe if I stand perfectly still and spend about 5 seconds fine tuning my aim I might accurately land a hit where the survivor was 5 seconds ago.

    Give me Ghostface, Myers, Pig, Chucky, Dredge or Doctor and I'll fairly reliably 4K. But out of these five I have no options besides Wraith.

    Then I jump on survivor and get massacred by a point-and-kill PC Huntress/Nurse duo. Who merely have to see you and you're dead.

    There is nothing enjoyable about this game mode, not when it takes 15 minutes to find a 4 minute game you always lose.

    Idk, I play on console and while I’m no cracked Huntress, I can still hit survivors consistently in my matches. I’m mot like sniping them, though. She’s probably easier to play on PC but either way her hatchet hitbox is pretty forgiving.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769388#Comment_3769388

    Hardly a killer sided when killers had nothing where survivors had lots of chests to loot from.

    “but survivors had chests!!!1!2!” - Green_sliche

    lol.

  • The escape rate for survivors overall is like 38%. They doubled survivors and killers in this game mode, removed massive killer downtown activities (the need to hook), survivor counters (flashlight saves, bodyblocking, sabotaging hooks), but stopped short of doubling gens. I suspect this is because of gens were doubled, the kill rates in this mode would be quite disproportionate. So know that when people like OP and others advocate for making this game mode more challenging for survivors, they aren’t really concerned about balance or even attracting survivor players to the role that needs more survivors, they want to 8K (essentially 4K) with a friend. That’s it. That’s all.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769322#Comment_3769322

    I wish I could play it more.

    Unfortunately the wait times make it unplayable.

    So it doesn't work as 2v8.

    I literally just gave suggestions two posts in a row to solve the issues you've just said.

    If survivors weren't sitting ducks when faced with two killers at once, all of your issues would be moot.

    Chase activates with both killers at once = survivors get extra powers. Extra speed, no scratchmarks, endurance, take your pick. Pincer movements are no longer a guaranteed down and instead become a calculated risk trade off.

    Play survivor. If you’re unhappy with wait times for killer… you can alleviate that at least for others by queuing as survivor. Maybe other killer mains will in turn do that for you.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769355#Comment_3769355

    Neither Lights Out nor Chaos Shuffle were killer favorable modes. In fact both were massively survivor sided.

    In Lights Out killers had no gen defense or detection tools which made tracking survivors pain and defending gens extremely difficult. Survivors however had more chests spawned on the map so most of the time they had either medkits or toolboxes at their disposal.

    Chaos Shuffle could result into a perk set that wouldn't work for a killer, such as both no gen defense or detection. For survivors, the worst case would be no perks match but even then they could still perform well if killer had 4 perks that don't work together.

    The only ones who complained were honestly bad survivor players who didn't want to adapt. For everybody else these modes were the blast. This 2v8 is also massively survivor favored, but since the concept of playing with killer team mate was much requested by both sides ( yeah, who could had thought? ) most players want to play as killer duo, including survivor mains, hence why it takes so much time to get a match. The only feasible solution here is to either convert this mode to 2v6 with addition of bots or do bot fill-ups for match search if it is taking more than 5 minutes.

    lights out was extremely killer sided. I said Chaos Shuffle was even.

  • @jajay119 said:

    lights out was definitely one of the most unpopular modes they’ve done - glad you enjoyed it but the feedback was overwhelmingly negative.

    He enjoyed it because he is a killer main. The people complaining about Lights Out were survivors. So far, every game mode to release (besides Chaos Shuffle, which evened the playing field) has been largely killer-friendly and survivor-miserable. People, killer mains really, are advocating for bot replacements now because they recognize, I think, that these game modes are unfun foe survivor and have just given up trying to dupe survivors into perceiving these game modes as somehow better for them than killers.

  • There are some promising features I believe could be implemented in regular mode (hooks/cages moving if a killer approaches or tries to proxy camp)… and this game mode is cool for the novelty. But I don’t generally see it as one many survivors would return to playing. It just becomes so tedious.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768502#Comment_3768502

    Meanwhile I'm having crappy games as killer, yay

    Trying to play with my friend who doesn't play much killer.

    15 minute queues, 30 minutes when the game decides to DC one of us as we load into a lobby.

    Have to play Trapper because I'm on console So Billy/Huntress/Nurse are out of the question and my friend is playing Wraith as the only option that's somewhat easy to play.

    Of course everyone escapes.

    you can play Huntress reasonably well on console and Hillbilly is much easier on console since he was buffed. As most survivors are kind of clueless in 2v8, it’s not like you’ve gotta worry about trying to curve much if at all.

  • @I_CAME said:

    At this point I don't even know what the argument is for nerfing SWF. The numbers prove that SWF isn't overpowered. I have been around long enough to remember when people said. "If they released high MMR data then it would prove how overpowered SWF is". Then they released high MMR kill rates which showed us that four man SWFs in the current balance LOSE more than they win. Now the goal posts have been moved and the mental gymnastics have gotten even more ridiculous. The most common narrative is that a four man SWF is unbeatable/unfair to the killer. How does this narrative make sense if these teams are losing more games than they win at the highest level of MMR? I could understand the argument if four man SWF had something ridiculous like a 75% escape rate.

    because at the end of the day survivor bad killer good. Survivors are OP in a lot of peoples’ heads, despite what the evidence says. You have people in this conversation saying BHVR’s information is ‘wrong’ and ‘not the full picture’ and trying to illustrate the initial point I made: survivors are OP, they/SWF needs to be nerfed, survivor bad killer good. It’s all the same brain rot.

  • @HexHuntressThighs said:

    It’s mainly survivors goofing around being the reason they lost. I win 7 matches in a row all 6-8 man outs, lost one game where only two of us got out thru hatch and then won 3 or 4 more in a row 5-8 man outs. All of the killers were in the thousands of hours range. Except a few I couldn’t check. It’s really much easier to win in 2V8 vs 1v4 imo.

    it’s not.

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