Ath4nat0s
Ath4nat0s
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- Ath4nat0s
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Rancor+Nemesis+Blood Warden+NWO
Gigachad endgame build
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They really don't care lmao
They said that they didn't like bandaid fixes like removing perk tiers and they are working in a new system.
But some days ago they just did a bandaid fix like reducing CoH healing speed bonus...
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Just don't play the game
Trust me, in my own experience this will improve your mental health and will slowly force BHVR to fix this game by decreasing their playerbase.
Playing as killer right know 80% of the matches is either a sweat fest or a cheater fest.
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Boring killer
For both sides
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2883437#Comment_2883437
Oh definitely, with the practically guaranteed DH rework/rebalance that is coming this year, it's almost inevitable that Blight and Nurse will be nerfed soon after, if not at the same time.
Now all that is left is to nerf the Ruin/Undying combo(my personal suggestion is to give Ruin 5 tokens, 1 for each totem standing, meaning Pentimento can increase it's power) and the Pain Resonance/Pop/Call of Brine combo(idk, like, not giving the location with Pain Resonance? that forces Tinkerer to be the 4th perk rather than keeping a perkslot open), address NOED(it needs different activation mechanics, the power is fine, my suggestion is to activate it in a similar fashion that Pentimento is activated) while also nerfing Medkits and Adrenaline(which, honestly, if NOED is altered can be fixed by making survivors Exposed as long as they are Exhausted, its a good trade-off IMO).
That way, the perks still remain powerful enough to have a good effect, but not be devastating in the hands of people who sweat to squeeze out as much value as they can.
I used to play killer 80% of the time and survivor mostly with friends like 18% of the time and solo survivor 2% of the time(just to get iri 1), nowadays, I play solo survivor 75% of the time, killer 5% of the time and 20% with friends. Solo survivor is horrible, but at least I can always have the decision to sacrifice a teammate if I have been targetted a lot, while as a killer, a lot of my B-tier killers are facing S-tier survivors right now, and unless I have an A-tier map(not necessarily killer sided, just a map that I can use against my opponents if I gain the upperhand), I am going to be forced to tunnel someone out if I want to kill more than 2 people or run endgame perks only. My killrate on Trapper is considerably high lately due to me running NOED, Bloodwarden, No Way Out and Remember me with both self-resetting trap addons. I often even kill the entire team before the final gen is done, with 0 perks having any value because I focussed on the endgame with my traps and survivors thus running into my traps a lot. Which is a D-tier killer facing A-tier survivors and outplaying them because I am at least an A-tier player myself on both sides. But without that specific build, I would need to face B-tier survivors or lower to even stand a chance on the long run.
I honestly liked pre-mmr matchmaking a lot. I get that it could be frustrating for new players, but there are bot matches now that was introduced after MMR was implemented. You could "simply" give newer players full bot matches with the first 10 matches, then 10 matches with 90% bots, 10 matches with 80% bots and they would still have 10% of their matches with some bots in their 100th match. At that point, they have about 33 hours in the game, excluding matchmaking time etc. Then you could apply that you can only face people who have at most 10x your hours and at least 1/10th of your hours. Meaning someone with 100 hours wouldnt face people with 3k hours, and people with 10k hours wont face people with only 900 hours
NOED definitly needs a rework, either like the way you are suggesting or just giving haste effect and a cooldown to basic attacks like STBFL and Unrelenting.
And also Blight and his addons,
10s to recharge his 5 tokens (7 with adrenaline vial) is just too busted and alchemist ring needs a rework like the Spirit's bracelet to compensate DH nerf.
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Playing as and against the Artist is just a snooze fest
Reason: Holding W till the end is the counterplay to her which is not fun for both sides
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2883275#Comment_2883275
Funnily enough, Blight is one of the main reasons why DH is absolutely required to be in the game. Especially as long as Alchemist ring is a thing. How else are you going to juke a Blight for 5 bounces without a hit, then instantly again with 5 bounces? You could spawn in more pallets, but is that better than DH?
Basically, if lower tier killers are unable to compete due to certain perks, then its often the higher tier killers why those perks have to exist in the first place.
Same with the CoH change. It's gonna be utter ######### against Sloppy Butcher after the change and Self-Care would be objectively better.
And vice versa man
At a certain MMR you can't play another killers than Blight/Nurse/Spirit if you don't want gens done extremely fast cuz the E key extends a chase more than it should be.
It's a boring/annoying endless cycle for both sides we agree?
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There is a perk that does a better effect as "prove thyself"
It's called Guardian.
Spine Chill is fine bro, 6% isn't a big deal and only if you are looking at the survivor.
2% and 5% bonus are just trash, not worth thousands of BP.
You're complaining about genrush, that's my conclusion.
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@Bubbalover said:
https://forum.deadbydaylight.com/en/discussion/comment/2883275#Comment_2883275
NOEDis at least has a counter. DH is just plain op and has no counter
Yes
But we agree that NOED is just as annoying as DH
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@Bubbalover said:
https://forum.deadbydaylight.com/en/discussion/comment/2883275#Comment_2883275
Why blight? Is he good against it?
His power makes chases extremely short if you are good with him and the E key is just 4 extra seconds cuz your power recharges so fast.
But it's still annoying don't get me wrong
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And NOED
But yes
DH is just extremely annoying and made me a Blight main
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D1 Fun as hell with as a killer, decent as a survivor.
D2 Was 50-50 in both sides, sometimes i needed to sweat so hard and sometimes i really had fun.
D3 Sweat fest every match as killer, boring as survivor cuz 80% of the matches was against either a blight, a nurse or a plague.
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Just Corrupt Intervention basekit for Trapper and Myers xD
Cuz genrushing is just another way to say bad gen pressure.
But with those 2 killers the early game is just extremely bad cuz they need to build their power.
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Pig and Freddy=Snooze fest
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Sloppy should be C or D tier
Cuz CoH
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CoH
Legion mains, Oni mains know why