Patch Notes (My Ideas)

GENERATOR SPEED CHANGES
BRAND NEW PARTS

We want to keep Brand New Parts true to their name, but we want them to focus less on gen speed and more on the Toolboxes themselves

Brand New Part- Each skill check will reward you for charges spent on the toolbox back to 100% after which the addon will disappear.

"Additional Charge Speed Addons will not be refunded"

Clean Rag

10% --> 2%

Socket Swivels

30% --> 5%

We've decided to reduce the percentages on Clean Rag & Socket Swivels because we feel they give a huge boost to Gen Speeds and because of that we've toned them down. We believe toning these addons down is important for better length matches.

Spine Chill

While we think Spine Chill is within a good place, we've opted to remove the bonus for generator speed; we would rather this perk be used for information and chases and last ditch healing while opting out of it being used for generator bonuses.


THE TRAPPER

It's no secret that Trapper needs something else as he's currently not looked at as a threat, nor is he strong in comparison to other killers and because of that we want to bring him to level with other killers.

Bear Trap- We've decided to make it so anytime a Trap is active within 3 meters of Trapper he gains a 2% speed boost.

The idea behind this is Trapper has very little to offer within a chase; we want to give him more incentive to trap while also giving him better chase potential and more reason for Survivors to deactivate his traps and more reason for him to place them. We will be keeping an eye out and will make changes as needed.


THE SHAPE

Everyone's favorite Haddionfield boogeyman has found himself getting the wrong end of the stick as of late, so we've decided to implement some changes.

Evil Within- The Shape becomes obsessed with one Survivor at the start of the trial stalking the obsession will grant him bonus power-up speed.

While his power remains the same, we think adding the obsession bonus is just enough to bring him into line.

Tombstone Piece

We've decided to rework this addon; while it's a beloved addon for Micheal Myers, we feel it's not in line with the vision we have for him.

Tombstone Piece- Now Grants the Ability to Mori your Obsession

While this remains the same, we wanted to remove the ability to Mori at random with this Addon and instead opted to give you the ability to only mori your Obsession.


Finally, let me know what you guys think of these changes, is this something you guys could get behind? Please also understand the percentages are my own estimate, so keep in mind these can and should change if Behavior ran with them, the Feedback should reflect if you do like where it's going or not.

Comments

  • @MonsterInMyMind said:

    GENERATOR SPEED CHANGES
    BRAND NEW PARTS

    We want to keep Brand New Parts true to their name, but we want them to focus less on gen speed and more on the Toolboxes themselves

    Brand New Part- Each skill check will reward you for charges spent on the toolbox back to 100% after which the addon will disappear.

    "Additional Charge Speed Addons will not be refunded"

    Clean Rag

    10% --> 2%

    Socket Swivels

    30% --> 5%

    We've decided to reduce the percentages on Clean Rag & Socket Swivels because we feel they give a huge boost to Gen Speeds and because of that we've toned them down. We believe toning these addons down is important for better length matches.

    Prove Thyself

    We've decided to go a new route with the perk and remove all Generator Speed bonuses and instead and opted for a new approach.

    Prove Thyself- After unhooking a Survivor the unhooked is granted a small haste speed bonus.

    We want Prove Thyself to stay true to it's name, but we want it to be more anti tunnel.

    Spine Chill

    While we think Spine Chill is within a good place, we've opted to remove the bonus for generator speed; we would rather this perk be used for information and chases and last ditch healing while opting out of it being used for generator bonuses.


    THE TRAPPER

    It's no secret that Trapper needs something else as he's currently not looked at as a threat, nor is he strong in comparison to other killers and because of that we want to bring him to level with other killers.

    Bear Trap- We've decided to make it so anytime a Trap is active within 3 meters of Trapper he gains a 2% speed boost.

    The idea behind this is Trapper has very little to offer within a chase; we want to give him more incentive to trap while also giving him better chase potential and more reason for Survivors to deactivate his traps and more reason for him to place them. We will be keeping an eye out and will make changes as needed.

    THE SHAPE

    Everyone's favorite Haddionfield boogeyman has found himself getting the wrong end of the stick as of late, so we've decided to implement some changes.

    Evil Within- The Shape becomes obsessed with one Survivor at the start of the trial stalking the obsession will grant him bonus power-up speed.

    While his power remains the same, we think adding the obsession bonus is just enough to bring him into line.

    Tombstone Piece

    We've decided to rework this addon; while it's a beloved addon for Micheal Myers, we feel it's not in line with the vision we have for him.

    Tombstone Piece- Now Grants the Ability to Mori your Obsession

    While this remains the same, we wanted to remove the ability to Mori at random with this Addon and instead opted to give you the ability to only mori your Obsession.

    Finally, let me know what you guys think of these changes, is this something you guys could get behind?

    We have removed the following perks from the game until further notice: Survivor Perk - Dead Hard / Killer Perk - N.O.E.D.


    FIXED

  • Yeah are you a Dev though?

  • @VirtuaTyKing said:

    Yeah are you a Dev though?

    What does that even mean no I'm not a Dev does that mean I can't suggest changes? and format them lmao. Scott Jund wasn't a dev and did something similar.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2883416#Comment_2883416

    What does that even mean no I'm not a Dev does that mean I can't suggest changes? and format them lmao.

    No I was hoping you was thats all.

  • There is a perk that does a better effect as "prove thyself"

    It's called Guardian.

    Spine Chill is fine bro, 6% isn't a big deal and only if you are looking at the survivor.

    2% and 5% bonus are just trash, not worth thousands of BP.

    You're complaining about genrush, that's my conclusion.

  • Anything to claw back gen speed. Dear god it's ridiculous against a comm squad.

  • The prove thyself change doesn’t work because Guardian exists already. I don’t disagree with changing it though.

  • @Ath4nat0s said:

    There is a perk that does a better effect as "prove thyself"

    It's called Guardian.

    Spine Chill is fine bro, 6% isn't a big deal and only if you are looking at the survivor.

    2% and 5% bonus are just trash, not worth thousands of BP.

    You're complaining about genrush, that's my conclusion.

    Your "Conclusion" would be wrong I'm looking at one area of the game that could use improvement it's also important to keep in mind the % are my idea that has room for discussion, everything does, instead of coming off aggressive, be more open to discussion geez this community can be so soft sometimes.

  • @sizzlingmario4 said:

    The prove thyself change doesn’t work because Guardian exists already. I don’t disagree with changing it though.

    Yeah I've opted to remove the Prove Thyself idea forgot Guardian applied the speed boost already.

  • @Bladeisbest said:

    https://forum.deadbydaylight.com/en/discussion/317368/patch-notes-my-ideas

    We have removed the following perks from the game until further notice: Survivor Perk - Dead Hard / Killer Perk - N.O.E.D.

    FIXED

    This is focusing on another area of the game. Dead Hard is being addressed already will take time, just like Patrick said secondly, NOED isn't something I'd add to this section it's not focusing on the area I'm looking at.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2883410#Comment_2883410

    This is focusing on another area of the game. Dead Hard is being addressed already will take time, just like Patrick said secondly, NOED isn't something I'd add to this section it's not focusing on the area I'm looking at.

    Not really. They are just disabling them in general. You heard what they said in my notes above. No arguing with devs. :P

  • While I do not agree with a lot of the ideas here.

    I do want to say:


    Bravo.

    I want to see more community members posting ALL of their ideas.

    I hope this takes off as a trend.

    People should feel like posting all of their constructive changes like they're the devs - see what sticks!


    I really like the Tombstone Piece idea - because it fits with his theme, has synergy with his perks, and can be a valuable addon while also giving it a much needed nerf!


    Thank you for being a constructive and creative member of the community!

  • @Valik said:

    While I do not agree with a lot of the ideas here.

    I do want to say:

    Bravo.

    I want to see more community members posting ALL of their ideas.

    I hope this takes off as a trend.

    People should feel like posting all of their constructive changes like they're the devs - see what sticks!

    I really like the Tombstone Piece idea - because it fits with his theme, has synergy with his perks, and can be a valuable addon while also giving it a much needed nerf!

    Thank you for being a constructive and creative member of the community!

    Hey, thanks again, it's all about spitballing ideas; you never know what good ideas are out there until people speak up glad you liked the Tombstone Piece Idea!