Arkoreme
Arkoreme
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- Arkoreme
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@TWiXT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097524#Comment_4097524
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097585#Comment_4097585
Hard Agree with the Lullaby removal and here's why:
- She's Loud- Everything she does; Breaking, pickup, Manifest, De-manifest, Teleporting, Locker Searching, attacking, etc, all come with very loud sounds that can be heard from 24m away at the bare minimum distance, and are all entirely directional. She's basically as loud as Demogorgon or Oni, and she doesn't need an early warning system on top of all that, its just overkill.
- Visual- Unlike any other "stealth killers", while short in stature, she's still easy as hell to spot when De-manifested due to her phasing in and out every 1.5 seconds. While that has a limited range of 24m, and if she's any further you don't see her phasing, it still gives survivors plenty of chances to see her coming, even more-so than Wraith ever did.
- M1 Killer- Lullaby Radiuses make perfect sense on Ranged killers who can snipe you from a distance because it gives survivors an early warning that while they may not be close, you're still in the "Danger Zone". An M1 killer however only has a danger zone at a maximum of the 2m basic attack range, so unless they give her a 24m dashslop attack range, or a ranged attack she can only use while de-manifested, giving survivors 22m of warning is just so…
- Stupid. What is the point of a killer having a Stealth ability if they're gonna Announce to all the survivors that they are currently in stealth mode? Remember the Horrendous Ghost Face PTB? They gave him a 20m directional Spooky wind sound every time he went into his Night Shroud mode, and EVERYONE, from streamers, Killer Mains, Survivor mains to Casual Forum and Reddit Poster Lambasted the Devs on that decision. Fortunately the devs got the message and Removed it for GF, but then, sigh… They pull the same crap with Sadako! You'd think they would've learned their lesson, but no, you really can't underestimate these devs when it comes to making really stupid design decisions.
- Visual TR. Meant to help the Hard of Hearing, but used by every survivor player I know, the Visual TR is great, or at least it would be, if it only showed the Terror Radius. Unfortunately, for poor little Sadako, They also made it apply to Lullaby Radiuses, so no matter how subtle, or difficult to hear her LR may be, Survivors have a Visual Notification whenever she's nearby in her De-manifested State.
- Undetectable Perks = Useless. The devs, in their "wisdom", decided that they'd tie her LR to the undetectable status rather than her De-manifested State, so you can't even subvert the LR by using perks and ignoring her De-manifest power! They've also done something similar to Chucky, wherein anytime he's undetectable, the little turd won't shut the hell up, but at least for chucky, his giggle fits can only be heard from 12m and don't activate any visual TR effect. Sadako would KILL for such a luxury.
- Teleportation is no Excuse. Yeah, she can jump around the map faster than the majority of other killers, but so what? It still makes a global noise when she does it, and the TV she TP's to Loudly Announces her Arrival to every survivor within 16m! If that wasn't enough, it also Visually Flickers more rapidly and lights up the Area it's in! You can't explain away her NEED for a Lullaby by arguing that she's a High Mobility killer, Even after they brought her from 4.4 to 4.6m/s, she still needs to close distance after Teleporting to get a basic attack. If you took away her Lullaby, that's still not going to give her any significant advantage because in order for her to use it she has to: Teleport without being seen or heard by nearby survivors, Loudly De-manifest without being noticed, Sneak up without being seen, and loudly Manifest to attempt a hit! Mind you, Unlike Wraith, she doesn't get a speed boost after Manifesting, so survivors still lead her on a decent chase before she gets a smack in!
- Insta-Kill Potential is also no Excuse. Jason can Teleport, Use Stealth, and Insta-Kill just fine, with far less setup requirements than Sadako, and While they have not Teleports or Mobility, so can Pyramid Head, and Myers (Shape) who predate Sadako's release. Not only do they have less requirements, but their conditions for insta kill are also either Impossible, or at least, very difficult to remove, unlike poor Sadako, who only requires that a tape be put into a TV before she catches you. Removing Lullaby Might give her a slim advantage here, but lets be honest… It's not going to "break" her in the slightest.
I'm tired now, and while I can keep going on and on with stuff like how the lack of actual stealth, anti-loop, and M1 have lead Sadako players to forget entirely about traditional chasing for the sake of hooking, and feel forced to only go for condemn kills, but lets just put this to rest here… Bottom Line:
The Lullaby has got to go. It won't Break her, it won't put her anywhere near the level of Nurse, Ghoul, or Blight, and it won't remove any "fair warning" from her noisy little ass; all it will do is correct a stupid design choice the devs should've learned from the Ghost Face PTB Debacle:
"Lullaby's do NOT belong on M1 Stealth Killers."
They could keep the sound effect of the lullaby by making it audible to survivors at differing intensities based on the number of condemned stacks that they have. This would thematically repurpose the sound effect into a warning rather than being a sign that Sadako is nearby. Essentially, this would fully remove the lullaby from Sadako and allow her to be stealthy while keeping the cool sound effect that the lullaby has.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095862#Comment_4095862
The AMBUSH itself is fine imo. It's mainly the charge state where she's not moving at all for 0.8s and loses LOS on survivor. It's just too punishing compared to any other dash killer.
I am of that opinion as well. I wish the charge state was a little faster by default, similar to the Workshop Grease add-on, as it feels sluggish without the add-on. That, or they could allow the Pig to move during the Ambush charge state instead of being halted.
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In terms of survivor screams, I wish there was a togglable option in the setting to turn on the longer survivor screams. Hinako's screams are noticeably cut short, for example.
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I don't think she is the weakest killer, but I do think her chase potential could be improved if Ambush was buffed. The Ambush charge feels too slow to activate and I find myself having to use Workshop Grease to compensate. And as I have brought up add-ons now, I think the downside on Last Will could be removed and it would be completely fine.
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I think it would be really cool if charms had their own shop section in general. The bundles would still exist as they offer charms in bulk at a better value. The charm shop would allow for players to get individual charms that they missed.
(I also missed the SAW charm bundle and hope that comes back soon)
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At the very least, making drop-leg knife sheath basekit would be a great start. It would be interesting to give him buffs while he is in Night Shroud to encourage Ghost Face to not get revealed. They somewhat have that in 2v8 with the haste effect. Perhaps being able to see auras within a set distance through walls when stalking in Night Shroud would fit thematically.
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This is so sweet! Thank you for the heartwarming message <3
I'm glad the character allows you to relive positive memories!