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Alonzo

Alonzo

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Alonzo
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  • You are just wrong. It makes it way less easy for survivors to play around the killer if they know what perks the killer is using. I been playing survivor and killer and I know exactly what I am talking about. And that after over 700h playing both surv and killer.

  • Yes its a SWF nerf but I don't really think the dev's knew it will have such a big impact on the game as it does now. I really hope they will hide the killer perks until last survivor dies/escapes. Gives the killer a fair chance.

  • @sacchanisrapid said:
    Except this takes away from the solo survivor experience. If I am playing survivor and am the first out, I have to wait around for 5-15 minutes just to see what the killer was running if I'm curious?

    And the threat of solo survivors adding each other just to tell someone what perks and add-ons are being run is extremely low.

    You don't have to wait. If you really want to see then yes wait. I don't see why the killer has to take a beat for survivor "curiosity".

  • Yes it seems pretty easy to do and I am very sure the devs are very aware of this. I don't think they knew it was going to have such a big impact as it has now. Right now its wait and pray for this to happen.

  • @AlwaysInAGoodShape said:
    Blindness

    The other option already messed with the game too much. Not a horror game anymore but a game where survivors group and make fun of a killer.

  • Are they planning to nerf it? How so?

  • No. A good survivor will loop the hell out of a killer. You just need more experience with the game.

  • Many threads made about this. No idea whats taking so long.

  • Question is how? Somehow I don't think its much to do to make it happen. Just hide the killer perks until the last survivor is dead/escaped.

  • There are a lot of suggestions and discussions like these and I agree that the killer perks should be hidden until last survivor escapes or dies. No idea why it's taking the dev team to make it happen when it obviously ruins the game for the killer.
  • There are a lot of suggestions and discussions like these and I agree that the killer perks should be hidden until last survivor escapes or dies. No idea why it's taking the dev team to make it happen when it obviously ruins the game for the killer.
  • Yes to the predator.

  • Was thinking of this yesterday. After so many hours I realized that some perks are completely useless against survivors that play in pair of 2, 3, 4. They just sit on discord or TS, first one who gets killed or escapes gives info on killer perks making perks like No One Escapes Death, Blood Warden.

    Suggestion is to make survivors see killer perks ONLY after EVERY survivor has died/escaped.

  • Today (I was the killer) I stood 2 hours with a survivor at the hatch, playing a waiting game. Eventually I hit him twice and got him to the hook because he went afk.

    Everyone knows the hatch is a problem. The dev's are also aware of this end game issue.

    So how to fix it? (I am playing as killer and survivor so I am looking at this from both pov's)
    I read several suggestions:
    1) Remove the hatch - I don't have any problem with this because the game should reward the survivors for working as a team and doing gens + escape @ gates. But most other survivors probably find this too harsh.

    2) Killer being able to close the hatch as it was tested in PTB. - I don't know why they went on with the idea because it was a good one from my pov. You either find the hatch and escape or end up trying to do gens which leaves survivors with little chance of escaping overall but its possible.

    3) Put a timer on the hatch from the moment of third survivor dead.

    4) Make it work like Identity V where you hit the survivor near the hatch and he gets pushed far away from the hatch. - I personally don't like this idea and makes no sense.

    Overall either way it goes the survivors are 4. They have to work as a team. Right now when 2-3 survivors are left, in some games, one of the survivor or all just sit around waiting for everyone to die and escape @ hatch. Then there is also the waiting game which goes on right now.

    I think a timer would be a good idea. This way the survivor still gets one small chance to escape if he finds the hatch before the killer, once he finds it he was to escape. If both survivor and killer at the hatch, survivor has to think of something - either try to escape the @ hatch OR run away and try to do gens.

    Same goes as it was tested in PTB. Which I think it was a good idea.

  • I have been playing as killer and survivor and I can say that the survivors still have a fair chance to escape/get pip, good number of bloodpoints, etc, so no, survivors are not nerfed but there are survivors who don't know how to play loud and stealth and are just too inexperienced to get anything out the game.

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