Alify
Alify
About
- Username
- Alify
- Joined
- Visits
- 3,040
- Last Active
Comments
-
@Orionbash said:
The latter two are alright. But that first one would absolutely demolish killers and is OP. Improved vaulting speeds for 30 seconds? Unless the survivor is a total potato the killer is never going to be able to catch them. And 30 seconds is enough for those two survivors that aren't doing anything to make good progress on gens or basically finish them entirely as the killer still has to find them afterwords.
Hmm.. So, how about BT or DS? They perform the function of protection against tunneling and are quite strong, but no one complains about them. Therefore, I do not think that my proposal will change much. I, perhaps, went through the fact that the distance to activate the effect is very large, maybe I will reduce it
-
@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1202810#Comment_1202810
How would it be op... killer would still have someone in dying state
Hmm.. Maybe you're right
-
@Jejune said:
I dont understand why you have to be healthy for it to work. It should work regardless of your health. You give away one health state for another. You sacrifice yourself for somebody else. Synergy with no mither and unbreakable.
To be honest, when I wrote this post, I first wanted to write like this:
FOR THE PEOPLE IS ONLY ACTIVE WHILE unjured or HEALTHY.
if you heal a survivor while healthy, YOU BECOME INJURED AND RECEIVE THE BROKEN STATUS EFFECT FOR 90/75/60 SECONDS.
IF YOU HEAL A SURVIVOR WHILE injured YOU BECOME dying AND RECEIVE THE BROKEN STATUS EFFECT FOR 120 SECONDS.
but then I changed my mind, as I considered that my proposal would be considered too OP
-
@Milo said:
One thing i would add to Red Herring is that "Any survivor within 16(24maybe?) meters can see the marked generator"
Actually, it can help. However, I think that 16-24 meters are too much. It looks like a Better Together, I think that ~8-12 meters is enough. Btw thanks for the offer
-
@BattleCast said:
Better Together is a good perk in its current state and doesn't need much changes in my opinion.
"If the Killer downs a Survivor, everyone see each other's auras for 8/9/10 seconds."
I do like this recommendation though, and this with the current version of Better Together it would be pretty good.
It would look something like this:
The aura of the generator you are working on is revealed to all other Survivors within a radius of 32 meters. If the Killer downs a Survivor while you are working on a generator, all Survivors see each others aura for 8/9/10 seconds.
Maybe you're right, but I still think that 32 meters is very small and it should be buffed up to 64 meters. About the condition that you have to work on the generator to activate the effect that everyone sees each ocher's aura, it's 50/50. But I still prefer to activate this effect without special conditions, so that the profit from the perk is not only due to the generators, but also during the endgame. Anyway, thanks for the comment.
-
@PassarinoT said:
Here's an idea for a mettle of man rework I've been dwelling on, not a very polished idea but a concept for sure.
Mettle Of Man:
After taking 2 protective hits, the perk activates.
While active, the next time you would be put from the injured state to the dying state, you instead gain the deep wound status effect.
After first use, the perk requires 3 protective hits to activate again.
Each time the perk is used, the survivor gains a persistent broken status effect that lasts for 60/50/40 seconds after being mended.
Actually pretty not bad, I like it
-
@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191300#Comment_1191300
But it wouldn't only have that functionality, it could be used to save yourself or another survivor from second phase or death if you or another survivor just barely made it to the hook. Also if a survivor decides to run around you while hooked (where the killer isn't camping) then it can buy you and the survivor time to reposition and actually get the save.
About the last part: If the killer is not camping, then the other survivors will immediately unhook you and will not wait (if they're not potatoes, which is hapenning very rare), as this is not profitable (I hope I understand you correctly). Yes, your version of the perk is kind of good, especially in terms of having time to save the survivor before moving on to the next phase. This is a very minor improvement. However, I'm not sure what it costs perk slot. Anyway this is only a theory, in practice these are isolated cases, which makes the perk very situational, and its potential will not be revealed in more than half of the matches. Why so trifle? You can make it much stronger and more unique to make it more interesting to play, and for the players to find many possible uses of the perk, they compose different builds with it. I tried to improve this perk so that it became almost meta and that both beginners and professionals took it to their matches. Many will agree that this perk needs exactly the major improvement that I tried to give. Btw thank you for discussing this topic with me.
-
@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191232#Comment_1191232
Well it's bad and weak because you can only do it once, if you could use it twice AND give other survivors that effect, it'd be way better. It'd be something that'd actually be helpful and useful and would pair really well with BT as you can be more risky trying to save someone
Actually, I don't think so. Because if the perk was what you suggested it, then it would be useful only if the killer is facecamping (well, or if other surviving are potatoes and do not go to save you). So, this makes the Perk very situational (such as it is now). I tried to make it useful not only for anti facecamping, but also in terms of an additional effect so that the perk was less situational. As a result, the Perk become very useful and unique
-
@BattleCast said:
I REALLY like your suggestion. If this was how Camaraderie worked then it would definitely have a place in my perk builds. I also don't see anything wrong or abuse-able about your version of Camaraderie which is a nice bonus!
Thanks!
I don’t know how to make developers see my post, but I hope they see it at least sometime