Accullla
Accullla
About
- Username
- Accullla
- Joined
- Visits
- 841
- Last Active
Comments
-
I personally do this when I've had an interesting interaction with the killer, or if they did something cool or impressive throughout the match. It's just to show them that I appreciate how they've played :)
-
My opinion on this. I try to play, so that everyone has fun for two reasons:
1. Keep in mind that you're playing with actual human beings, not npcs. Sometimes people play this game to vent aggression that they can't vent in real life, so if anyone is being toxic against you either as a killer or survivor, most of the time they're actually the opposite in real life and use the position of power in a video game to make themselves feel significant. Think about this, do you really want to go down to their level and return the toxicity? I don't. Say gg and move on. Getting into arguments with these people is not healthy for your own salinity.
2. This is for killer playstyles specifically. The killer role is the active one, whereas survivor is a lot more passive. As killer you're constantly doing something - chasing, hooking, etc - there is no downtime. As survivor, a lot of the time you'll spend almost 50 percent or more of your of the game sitting on gens/cleansing totems, running around the map etc. There's actually a lot less for you to do.
If I get destroyed as a killer, I still got into a few chases, hooked a few survivors and got a bunch of blood points i.e. I actually got to play the game.
If I get destroyed and/or tunneled as a survivor, what did I actually get to do? Sat on a gen for a bit, had 1 chase and then sat on a hook. I'd feel I didn't really get to play the game apart from that 1 chase however long that was. And what's the reward? 5000 bps l, maybe less. Pretty lackluster.
Furthermore, as killer I have a lot more time to enjoy the game. Once I've killed a survivor, I still get to play with the other 3. But how about the dead survivor - what did they get to do - did they get at least 3 chases? If so, then I'm happy with my contribution towards their experience - apart from those 3 chases it's up to them to make sure they enjoyed the rest of their time.
And on the last point from a survivor perspective - how to make sure that the chase is fun for the killer as well, so they'd want to play normally rather than just get rid of you early in the game? Well.. Don't loop around a single object for ages.. Make a couple of loops, drop a pallet and then move on to the next tile.. Try to lose the killer.. Rely more on tiles without line of sight that require more active participation from both sides. I can't imagine anyone enjoys running in circles.
This ended up a bit lengthier than I expected. Thanks for reading.
-
@JawsIsTheNextKiller said:
I knew what I was letting myself in for when 4 survivors entered the lobby at the same time, armed with toolboxes and flashlights: Two Davids and a Jake could predict every quick hit and every lunge. They would look at me the entire time, seemingly always knowing were the walls of the brand new Hawkins map were. I couldn't counter their jukes by waiting, feinting, walking backwards or strafing. No matter what I did they were unhittable. I could feel my stress levels raising with every miss.
Somehow the 4th "potato" survivor was rank 3 and the three master jukers were all rank 14-16. I checked one of their profiles and was presented with a link to their YouTube juking videos.
Any advise on hitting survivors that have juking montage videos on YouTube would be very much appreciated. Otherwise I am going to turn to the dark side: hang up my claws and become a survivor main.
I feel your pain. I play on console as well and tend to miss way too many attacks. The best advice I've gotten is to stay patient - hold your swing when they start to do their little 360/vault fake or whatever. When they do this they rely on you to swing in order to make some distance. What I try to do is punish this by not swinging for an attack and just follow them instead. Once the juke is over you'll find that they are still right there in front of you, not as squirly and ready for a quick tap on the back. :) hope this helps
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/722849#Comment_722849
honestly, i think the reason for one to purchase a DLC should be the new character and playstyles, not because there is this one perk that you have to use if you want to stand a chance.
thats what i hate when i see players ask the community which DLCs they would suggest buying, since even though they really like freddy and find him to be super fun looking, they need hag or leatherface for these must have perks.
a DLC should be sold because players like the contend it provides, not because they dont stand a chance wwithout a certain tool the character comes with.
I do agree with you on this one. I am one of those people who bought bubba just to grind bps with bbq and never even played the character. I would absolutely love it for people to be able to unlock the perks they want through playtime and only spend money on characters they like. My comment was rather trying to look at this from Bhvr's perspective.
-
Your idea is pretty awesome from a gameplay perspective. It would still be quite a grind to obtain all of the perks I. E. The time it will take to grind 4000 shards per perk is much heavier than levelling your characters to 40. However on the upside, you don't have to buy any of the dlcs unless you actually like the characters and expect to enjoy playing them. I think the fact that it will be easier to unlock content currently mostly locked behind a dlc will motivate more people to grind it out.
The discount idea is a nice addition.
The problem I see with your idea is that potential change may lead to a drop in revenue for Bhvr (dlc sales) and thus asking for it may not be a reasonable request.