イエローミント
イエローミント
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I have confirmed that The Singularity (properly known as the ability of The Singularity) is referred to as "mochi(rice cake)" or "booger" or "octopus" by Japanese streamers.
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If you are using SWF solely for the purpose of enjoying with friends, then the outcome of the matches shouldn't matter and you should be able to have fun regardless. In other words, even if there are some debuffs in SWF, it should still be enjoyable when playing with friends. Ultimately, the reason SWF is fun is because it's easier to win against opponents. That's why people may dislike the restrictions imposed on it.
Personally, I always want to see an indication on the results screen whether it was a SWF or not, for the sake of personal statistics, but it's not easily realized.
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I agree with you.
I think the fun of solo queueing is in guessing who is doing what and where.
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In Japan, many solo queue survivors like to play while predicting and guessing where others are and what they are doing.
They also enjoy the sense of accomplishment when they successfully escape in those situations.
I think you will understand from the replies and quoted tweets to the official Japanese Twitter.
https://twitter.com/DeadbyBHVR_JP/status/1617462174401679360?s=20The article also does not mention any future enhancements to the killer, and not only that, it switches the discussion to the Knight being enhanced.
Killers that are weaker than knights will be left further behind in time.
This update is expected to make the gen rush even faster, forcing killer players to tunnel, camp, and fight slugs even harder to cope with that speed.
Also, the killers will insist on annihilation because of pip or because they don't want to be salty at the gate.
Behavior should be more detailed and various data should be made available to users.
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I see there is no English version.Thanks for this thread, as I wanted to hear your opinions on the English version of the forum about this article.
By the way, the Japanese community's assessment of this update sucks! Many Japanese survivors who prefer to play solo queue do not want information about other survivors to be visible.
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英フォーラムのほうではほぼみんな歓迎しているのが個人的には謎です。もうホラーゲームじゃないんだから!みたいな返信をもらったのですが、それについてもちょっと私の理解が追いつきませんでした…。私もソロで他の人が何してるか予想しながらプレイするのが好きなのと、アジア圏以外がどんな環境なのかはわかりませんが、野良でも連携が取れることによってキラーがもっとツラくなることが危惧されるので、アイコン機能を実装するのであればほぼ同時にキラーの強化も行うべきなのではと思います。
あとこの機能によってアーカイブ戦犯探しが常態化しそうですね…。
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I don't know why this is pleasing....
If we can see the actions of other survivors who are acting separately in a horror movie, that would not be interesting for the movie.I think it is the same in games.
I think the fun part of the game is not knowing what other people are doing.I frequently play Survivor in solo queue and I think such a feature would seriously detract from the gaming experience.
This feature is not well received on Twitter in Japan.
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Thanks for the comment!
"you want a way for the lobby to be marked as SWF after the match?"
Yes! That's right!
My thought is that after the game, could we be forced to see SWF or solo? This is what I mean. If we could see it before the match, then as I said in my first post, the Killer would get away with it. (I probably wouldn't press Ready in that case either. LOL).But if it is after the match, I don't see any problem with it being shown as "part of the result of the match".
Freedom of choice is people's natural right, but I think that SWF or solo should be displayed just as the PERKS and ITEMS used in the match results should be displayed.Right now, there is no way to know if what happened in the match was a miracle collaboration of luck on the part of the solo survivors, or if it was due to years of friendship.It is a shame that even if a match was made by a solo survivor it is impossible to know.😫
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2999470#Comment_2999470
いくつかのスペルミスは別として、翻訳は素晴らしく、理解しやすいものでした。
Google translate.
Thank you for your kind attention. I appreciate your thoughtfulness.
I always translate and read this forum since the Japanese forum has been closed.
I know there are differences between servers in each region, but I feel SWF is a threat to soloq and killer on any server.
I think that adding a slight debuff to SWF would make the game experience "more dbd" rather than increasing the power of soloq and killers to match SWF.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2998822#Comment_2998822
https://forum.deadbydaylight.com/en/discussion/comment/2998825#Comment_2998825
No and no? What kind of game punishes people for just playing together?
This was suggested like 74938483 times on this forum and it never ceases to amaze me how people don't realize how bad this take is. Do you even have friends?
No, we are not punishing them.
SWF has an information gap with soroq just for teaming up.
Knowing in advance what perks your teamed friends have is already more powerful than soroq.
Also, this game should be a horror game where you survive by groping with limited information, not a game where you play against a team with a walkie-talkie.
It should be necessary to debuff SWF to remedy the difference.
When I play SWF with friends, I don't use voice chat because I don't want to have an advantage over killer or soloq.
Translated with www.DeepL.com/Translator (free version)
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Apply debuff to swf. The debuff should be a content that increases in effect a little bit in proportion to the number of people in the swf.
If you really just "enjoy playing with other friends", you should be able to play in the swf even if you are subjected to some debuff.
There should also be a separate reward and disclosure of swf members to the solo q and killer players who played together after that game.
Translated with www.DeepL.com/Translator (free version)
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I play on a Tokyo server and the survivor queue is really long at night local time.
Also, the time for Gens to POP is as fast as this video for any match.
https://www.youtube.com/watch?v=x4oDW4O0_TQ
Killer must take 4 PERKS to do generator delay.
Sorry my english is not good as it is machine translated.
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閉鎖されてから英語フォーラム見てましたが、なかなか英語で参加するのも難しくてしょんぼりしてたら、こんなスレ作ってくださってたんですね!!ありがとうございます!!
まさかボイルオーバーも死人のスイッチもそのままくるとは思ってませんでしたが…どうなることやら?
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Why doesn't the killer side UI let you know who hooked and how many times?