chibikoi
chibikoi
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/805844#Comment_805844
Lol. she has a cooldown on her power. The cooldown has it's own cooldown (Fatigue has to finish before the cooldown will start)
And in spit of all that, she STILL moves slower than a WALKING Survivor.
She lost ALL her map pressure and 50% of her chase ability. Anyone calling her 'top tier' just hopes she will get nerfed harder or has no idea what they are talking about.
As a nurse main, I just get 2 words to you
git gud
fatigue does not need to end before getting the blink charges, she is A tier to any good nurse, is still the best killer on the game if put lots of times on her (but that's only to the top 0.5% or so)
She did get a massive nerf, but was distant to every other killer that she is still fine
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Nurse main here
if you are avarege new nurse is bad, you can't spam blinks anymore and survivors have a better time hiding
if you are good new nurse went from S tier to A tier due to loss on map pressure (this hit me the most) and chases taking longer
if you are godlike new nurse is still the best killer in the game, but the survivors may pop one gen before getting 4k'd
overall, at every match I play I feel like the old one was even more overpowered and needed the nerf, she is still fine
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@SleepyWillo said:
If they haven't given WGLF a secondary function by now I doubt they'll give one to Franklin's...
WGLF secondary function is to make people buy the leatherface dlc for BBQ
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if you make the maps more fair to the killers those who are already really good like spirit will be better, hence why they don't focus only on the map rework, you can say whatever you want but the reason that red ranks are filled with spirit is because she is the best (aside from nurse, but who wants to have to practice 10x as much to get even with spirit?) and buffing every killer a little still means that the tier list is the same, not counting the problem that any kind of map rework will most likely buff the outliers more than any other weak/avarege killer
map reworks/ buffs and nerfs are required to make a good game
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Don't mind me, just a nurse main enjoying the cry of the spirit mains, what a roundabout compared to 1 month ago
in all seriousness, to anyone that think you should be required to run a specific perk to fix one aspect of the game that is broken you should really tell us how much you like to run ruin, corrupt intervention and/or pop every match, or have to face DS/BT/unbreakable every match
the "you should run X to counter Y" is bs that try to excuse bad design on devs part, infinites, gen speed at high ranks, bad map design, games too fast are things every killer and survivor hates but to justify their narative they pretend it's ok
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@dfrenchiee said:
I don't think spirit has a steep learning curve; definitely not compared to killers like Billy, nurse and huntress
sincerely? you could argue that she requires about the same skill as a leatherface or wraith
to be a good spirit you need:
a) a headset and a semi-functional hearing sense
b) the same level of predicting/ following scratch marks as a m1 killer of the same rank, because you just need to go near enough of the survivor that you can m1 then before going to pallets
or you can collide with them, that works too
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As a nurse main, I'm embarassed to ask that, but did we really throw a tantrum like that? (I know the answer is yes)
but yeah, call me biased but I always called spirit "potato nurse" as she had a very low investment and counter-play (predicting survivor pathing, hearing sounds and following scratch marks is something important for every killer and her power barely have any downsides)
I feel like if they removed survivor collision, made grunts of pain non-directional while in phase and made her phasing effects more visible (most people don't know but her glass shards around her body glow a little while she is phasing) she would still be top tier and feel more fair