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bburr10085

bburr10085

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bburr10085
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  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633451#Comment_1633451

    Detectives Hunch, and sort of Small Game, which no one uses. What's the 3+?

    Resilience, maps, inner strength (to a certain extent), leader, spine chill

  • @TheMonadoBoi said:

    Bruh, are you really that desperate you had to come complain here for FIVE MINUTES of penalty?

    It's stopping dozens of DCs but you can't wait FIVE minutes because of an in game error?

    Y'all fully looking ilke 🤡 sometimes.

    The issue is the guy who dc'ed is a hacker there's a new hack where you dc from a match and you can pass the ban on to the killer so the guy is dcing from matchets without a punishment will passing it on to him he's luck it's only 5 min as people like truetalent got banned for hours till notQueen had to fix it manually from there systems. The worst thing is if they want to they can keep adding to the timer unless a dev removes the file that's under the attack

  • @Archimedes5000 said:

    Wait, so they can ban you for using an addon without announcing it?

    Because OP says "he will not tell us" , so how am I supposed to not use something if I dont know what it is?

    Just don't use spasmodic breath on nurse and you will be fine

  • @evil_one_74 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144449#Comment_1144449

    DH isn't infinite. That's absurd. Sure you can use it more than once, but It has a cool down. I don't use SB, but there's nothing wrong with it. I personally wish unbreakable could be used more than once.

    Dh is a bug with ranged killers if you make them miss then you can keep using it. With Sprint burst you could crouch, hold the run key, then stand up and you can then run without using sb which means you can be chased and then us sb when needed which is safer than 99ing where you have to stop for 1-2 sec where with this you quickly let go then press your run key and sb away

  • There was a exploit with sb where if you would crouch then press the run key then stand up you would run without triggering sb so then you could stop for half a second the press it again which let you run in a Chase and only use it when needed and it was much easier and safer to do than 99ing it. For the dead hard I think he's talking about the ptb if the killer misses a ranged attack (only affects 2 killers) bc you used dead hard then you can use it again like you didn't just use it.

  • As a killer main all I can saw it's not that hard to see if you look at there hand and it doesn't open up it's a key. If the hand snaps into place they just equiped the key right there. If you find it hard to play around a key just use Franklin's. If it's mid match and you didn't see it you should see it when you knock them then tunnel them out of the game to remove the key and wait to see if it drops. A key is a item you can play around if you pay attention and it's really not that hard unless they are playing a stealth play style. Hope you learn that it's not that hard to counter keys and most of the time when they get used it's only 1 or 2 survivors that escape which is the average or above average kills that you just got.

  • @Fattyclown said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121770#Comment_1121770

    "Fear of the Dark"

    Putting a Survivor into the dying state when an eclipse is taking place cause all generators within 32/32/32 meter radius to explode and inflict the Oblivious to the survivor who worked nearby for 4/8/12 seconds. Fear of the Dark can only be trigger once every 180 seconds , in the presence of an eclipse and perhaps if the planets are aligned correctly"

    Behaviour Style perk in a nutshell

    Wait don't give them ideas

  • I play both sides a little bit more killer than survivor but I can say that old ruin was fine if I got faced with a smart team they knew how to work through ruin (mostly a swf) then the gens still went by at a decent speed but if they didn't it was a easy 5 gens. When I would play survivor I didn't see it as that bad of a thing as I can hit greats a lot of the time but before that if I would hit the good skill check I would let go of the gen. At rank 1 I would (and still see) to many people stick to the gen after hitting the good then hit 3 more goods in a row without ever letting go so the gen would go backwards. Or the people that would gen tap and make 1 gen take around 160 seconds which is a lot longer then if you would let go after missing a skill check 90% of the time unless your really unlucky. If people could actually learn to counter ruin it wouldn't be as bad but a lot of survivors didn't want to learn and got it nerfed. I had my rank 20 friend in a kyf match to help him hit greats and counter ruin after 5 min he could get a gen with ruin done in about 100 seconds for his first time playing the game if they took 5 min to learn ruin would only add 20 seconds to each gen (roughly). I feel like it was the really old Freddy that got nerfed to the ground because noobs and the boosted complained they it died so maybe ruin will get a buff just like Freddy did.

  • One problem is on console I have noticed a lot is survior mains think it's harder to play survivor than killer. Met multiple swf who tried to bash me for being a killer main as "survivor is so much harder and killer is easy". It's because of people like them who complain to the devs non stop killers won't be powerful with most of the survivors tht have said killer is easy I looked at there profile and they only had around 100-200 kills in total which is barely anything. I feel like devs should listen to killers some more and to not baby survivors as much like they did with ruin. It's not as bad as it use to but it can't be fixed if survivors keep getting there way and if a killer can get a 4k it's nerf or nothing.

  • @TheBean said:

    The game already has been won. Killers need to stop conditioning themselves in that they are to get a 4K to win.

    It has been proven by people like true that if you don't 4k your most likely going to safety even with 4 gens left as that probably means it was a quick game with not a lot of hits so you would need a 4k to pip from that point

  • @inferjus said:

    https://forum.deadbydaylight.com/en/discussion/comment/958784#Comment_958784

    What can they screw with adding pallet breaking sounds?

    Let's not forget how a claudette skin broke the have traps where they wouldn't activate if your wore that skin

  • I agree with you except for the looping part as looping is the only way to stay alive. As a killer main (who also plays some survivor) without looping every game would be a 4k. The reason being it takes 80 seconds for a gen if you just got to pallets and threw them you would be wasting 20 seconds max running to pallets but if you loop your wasting a lot more time. If pallets were unlimited then you wouldn't have to loop but looping is made so you can by time even the devs have pointed out looping is a strategy you should use just like killers should mind game loops where you can.