YummySushiPJs
YummySushiPJs
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The same reason toxic killers exist. Games can bring the worst out in people. As soon as you make a game that involves playing with real people, you’ll experience toxicity. It’s just wired in some peoples nature to be that way. But, on the other side of this, you do meet some genuinely nice people, from both sides. Just gotta take the good with the bad and not let the trolls and idiots bring you down.
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One of my friends does this. She refuses to play against Mori’s. I think she has PTSD, as almost every Mori match she’s played, she’s been instantly downed from the hook and killed. So I can see why she doesn’t feel like playing those matches. I’m not sure why people love them so much. Unless you plan to use it after a survivors second hook, you’re just denying yourself bloodpoints.
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I think this would be a nice change.
I use DS a lot. As sadly, with the way a lot of killers choose to play nowadays, it almost feels like you need to run it. But I also see how annoying it is from the killer side. I’ve been hit with it plenty of times when I haven’t tunnelled somebody and I’ve just happened to find them again after they’re fully healed. It’s annoying being ‘punished’ for downing a healed survivor. Especially during the EGC. As it pretty much gives them an easy escape.
I don’t really see why anybody needs DS to still be active after they are fully healed.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/964200#Comment_964200
Everything that anyone is posting in this discussion is an opinion, that's kinda the point.
You don't need to know for a fact that totems are standing for it to be okay. You just pan your camera around as you traverse the map from gen to gen. Just because there isn't a totem counter doesn't make this perk bad.
I’ve already stated it’s virtually useless against trapper killers though, as that also triggers Small Game. So you have to spend so much unnecessary time trying to work out if totems are still standing. People complain about NOED a lot, what do people say? Use Small Game. Okay, that’s great in theory. But outside of SWF, Small Game doesn’t make it a guarantee you’ll get all of the totems, as there’s no way of knowing if totems are still standing without being able to communicate with your team, which kind of defeats the purpose of playing solo. It’s just an odd choice to have a perk that isn’t useful for solo players. Which is where this perk is needed most. SWF don’t need it.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/964190#Comment_964190
But there are a lot of perks that are bad, so I'd rather tackle those before the ones that just aren't worth it.
But that’s just your opinion. I encounter NOED a lot in solo matches. Because nobody does totems. Or nobody knows that there’s still totems left that need cleansing. Showing how many are remaining would make it viable in solo lobbies. Because as it stands, it’s only really good at finding totems you know for a fact are still standing, like Ruin.
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@Aztreonam78 said:
It needs a simple buff - increased cleansing speed.
Still not viable for solo play. It needs to show how many totems are remaining.
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@Thatbrownmonster said:
Why should it be buffed?
It's allready great against hexes, the only buff it could maybe get is reveal your location to other survivors?
Besides that it doesn't need a buff
Why ask that question when I clearly listed the reasons why it needs a buff? It’s only useful with SWF. It’s not solo friendly at all. Which is where it’s needed the most. So many killers run NOED, but how am I, when playing solo, supposed to know if any totems are left standing? Especially against killers like Trapper and Hag, who’s traps trigger Small Game. Asking for it to let us know how many totems are standing isn’t unreasonable at all. If you think it is. Well I guess that’s your problem.
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He’s using the new perk that’s coming out called “We’re DEFINITELY Gonna Live Forever” - it looks balanced. 10/10 will use.
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I love Legion. I don’t know what it is about them, but I always seem to play well. I suppose each to their own. I see most people raving about Billy and Spirit but I just don’t like playing as either of them. I seem to enjoy the killers that people call weak like Pig, Legion, Clown and Michael.
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The friends I sometimes play with always crash their app if they see the killer burning a secret offering. 😂
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I tried to play as Oni last night on PS4 and I found him so clunky to control. I didn’t enjoy his gameplay at all. It’s a shame as I’ve watched people play as him on Twitch and he looked like a lot of fun. He’s just not for me. Myers and Pig all the way.
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Why would somebody who has hours and hours of in game experience want to play with somebody who’s just installed the game for the first time? It’s no fun for either of the people involved. Having a ranking system makes total sense to me. This is why I hate rank reset as a killer, as I always end up with genuine potatoes in my lobby and it’s no fun for me as I’m used to going against rank 1-4 survivors.
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Mine will always be Buffy Summers. I’m not sure it’ll ever happen. But I can dream.