WylieCoyote91
WylieCoyote91
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- Username
- WylieCoyote91
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Comments
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1160385#Comment_1160385
What? I meant like a counter... that counts that amount of totems. Not a counter to a perk.
Someone mentioned that. Give small game a count Icon for how many totems there's is
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@[Deleted User] said:
But totems are meant to be a hidden resource (or at least it's the concept of it).
I disagree. No totem counter (and I'm a totem destroyer too).
I understand where your coming from but based off how we all play. Killer an survivor. That's not the concept am there needs to be a change...IMO...we've nerfed an boosted so much crap I feel it's a great addition
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@Auron471 said:
Give small game and detectives hunch a totem counter and we goochi
There is. Hex retribution an thrill of the hunt
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@HellDescent said:
Both survivors and killers get a gen count icon.
Well duh but we all know there is 5 gens why do we need an icon. Same for totems. We all know there's 5 bit get no icon....sell me something here I wanna know if this is bad idea. Because I play killer am srvivor equally an I wouldn't mind it. I never use hex perks anyway so go ahead waste time
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@Volfawott said:
If you add it to small games or something else like that (basically survivor version of the thrill of the hunt counter) then that's fine.
If you want it in the base kit then no
Even that would be better having something to know how many totems are left
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@The_Werewolf said:
Now I don't think it's what OP meant, but I have wondered why unique survivor (and killer) perks don't have a final rarity (like Ultra Rare for the Very Rare perks) that is unobtainable for anyone besides the survivor/killer it belongs to. So like level III Self-Care every survivor can obtain, but a Level IV Self-Care only Claudette can have.
EXACTLY WHAT IM SAYING BROTHER
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1121693#Comment_1121693
Imo if it was balanced properly then playing against survivors with unique abilities would be fun. The main difference between perks and unique abilities would be you already know "5th perk" they have. I really just want something different from survivors, because they all play the same to me.
Exactly what you said works for survivors. Soon as you see a killer you know his power why does it matter that detective tapp has tenacity as his special while I run 4 other perks
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/1122500#Comment_1122500
I have seen a handful of very skilled killer as well and yes they can tare up my skilled swf group, however I can count those moments on one hand. The average killer gets outplayed against a good group of survivors who know what they are doing. If they are n coms then even more so.
You are right that ranking helps with this. Equally skilled survivors go up against an equally skilled killer. However matchmaking is nuts right now. I'm rank 11 killer and I keep getting matched against red rank survivors. From what I read on the forms I am not the only one experience this rank discrepancy.
On flip side, my friends and I run into killers much lower rank then us more often then not. We def don't need an extra advantage.
I read a form yesterday that was suggesting a 5th perk slot but only for certain perks. Lightweight, Urban, Brutal Strength, Agitation, etc. Perks that are more qol perks and not so much game changing perks.
I thought that would be a fun idea and make for more creative playstyles. It would be a fun thing to test out and see how much it changes the game.
Just for fun, what unique powers would you give your fav survivors?
Not saying it needs to be special but I play as tapp. Having tenacity as my special ability while I play with prove thyself, alert, stake out an Urban ya know
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@goat10em said:
Killers and survivors each get 4 perks. killers have an ability and survivors have 1519515 safe pallets. It evens out.
Im crying laughing lol
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@FancyMrB said:
The reason survivors do not have a unique ability is because:
A. One survivor would be considered the meta and no other survivor would be played. This is one reason why their personal perks are teachable to other survivors.
B. 4 survivors already = 16 perks between them. Then add 4 powers to that... oh and it would by 4x same power because meta will always rise.
C. 4 survivors who know how to play this game (map knowledge, perk synergy, unhook timing, etc.) already outplay any decent killer. Teamwork is their power and you just need to learn to use it.
I agree with everything you said expect this one thing. That's what ranking is for right? I've gone up against some very very amazing killers an they are A. Perkless B. Not camping/tunneling. No toxic behavior at all. So if a perkless monster has that much of an advantage using one of the worst killers in the game why not 5 perks for a survivor.
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@Peanits said:
Quite simply because the game is asymmetrical. The killer is one person going up against four survivors. They are not meant to be parallel.
For the record, though, survivors do have items in place of powers.
@Peanits said:
Quite simply because the game is asymmetrical. The killer is one person going up against four survivors. They are not meant to be parallel.
For the record, though, survivors do have items in place of powers.
Ok ok , I see what you're saying. Don't get me wrong I love this game. My biggest issue is hit boxes. I consider myself a good killer I can okay with more then half the killers an have a great game. But the fact that a hit box is so off I do take advantage of that. If a survivor vault's a window why did I still down him seeing he/she is clearly at least 2-3 meters from the window
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@Liisjak said:
You're right, why not give survivors a reverse hook mechanic where they can hook the killer? Or maybe a bazooka?
🤣🤣🤣🤣🤣
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@darktrix said:
Survivors already have a fifth ability - the ability to bring items and find items.
As for each survivor having a unique ability - well as has been pointed out in the past certain survivor abilities would then be considered meta and you would only see those survivors in play or people dodging others for not using the right survivor.
True. Didn't really give that to much thought hahahaa
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@Avis_Deene said:
You want survivors to have powers? Sure, remove the killers cool down animation of them cleaning their weapon after a successful hit, allow them to have the same vault speed as survivors, and allow them to vault pallets with no cool downs and you can have your power.
I see your point jeez is this a discussion or you yelling at me 😂
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@Bullettimegod said:
Or cosmetics? You guys are clearly screwing killers via match making, ruin changes etc. Why should i care about your paychecks if you guys dont care about killers time?
Before any of you survivors come in allow me to retort to everything you are going to say.
"Get good" i would if the game was enjoyable instead i get broken match making with annoying survivors who can find everyloop and pallet drop. As well as first two gens are done so fast it really doesn't make any sense.
"Gen rushing isnt a thing" yea okay. Neither is camping or tunneling. Its "playing my objective"
"Noed promotes bad gameplay" noed is easily counterable as well as can be stopped. Tell me how i can stop ds locker jumping and the 60 sec cd. Or survivors who hide under the hooked survivor where i cant hit them. Or bt. Or sprint burst. Or any of your second chance perks.
"Swf is fine" if youre a survivor yes. If youre a killer. Fk no.
"Just apply pressure" okay! Let me split myself to 4 and be every where at once.
"3 gen them" yea. Because the game doesnt become longer and more boring for both parties!
"2k and 2 escape is fine" i agree..unless you want to pip.
"Ranks are useless." I cant agree more with how broken and mixmatched matchmaking is.
So whats the point in caring about the devs paycheck if the devs arent caring about killer mains?
Quite frankly, I'm sick of seeing all the complaining from killer mains an survivor mains. I play both equally. There are plenty of issues on both sides but more so with mechanics not perks. I love killer an survivor it's hard an fun on both ends I never use ruin or noed. Why use a perk that can be stopped. Just right there your trash. As killer my top 3 are Freddy. Plague. Pig. In that order I use overcharge an pop goes the weasel for my slow the game perks an just because it's an amazing perk add DYING LIGHT. Right there your already a force to be reckoned with. 3 perks for the actual game an the 4th should just be your all time favorite. Blood Warden, Franklin's, even Surge is a dope perk. Come on guys/girls. Your not gonna win every game. Have fun with what you got. Now let's address a real issue. HIT BOXES are insane if I vault a window why am I being hit after I'm 3 feet from the window