Ulfberto
Ulfberto
About
- Username
- Ulfberto
- Joined
- Visits
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Comments
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I really like gender bend cosmetics and i know Judgements is kinda non binary, but it has the social reading for a woman killer. So this cosmestic would ressemble a man, but still a bit androgynous maybe i think it would be kinda cool
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What if both modes have separated ranking (from ash to iri)? That would be an incentive to play both for all players imo.
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A well coordinated team of 8 survivors would probably stomp. But overall killer sided because most survivors in the current matchmaking are potatoes.
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Nurse, Blight and Deathslinger
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bcs then killers would dodge all of em?
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757821#Comment_3757821
You can only use Trapper Wraith Hillbilly Nurse and Hag in this mode bro.
lame
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plague support for perma broken
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in my experience good survivors are better found during noon or afternoon, hence i only play killer at night
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I don't play slinger but is he really that hard? He always seemed like an even easier huntress to me...
I personally think Oni is harder than Wesker. So i'd at least put him behind Oni in the same tier or tier down Wesker and tier up Oni for the simple fact that you are more punished by mistakes as Oni than Wesker.
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same
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Autodidact
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Buffing low usage rate perks is fine so they get more interesting, but not to the point they get better than the already meta perks, because i don't believe powercreeping is a good thing in the current state of the game. Hence the nerfs are at least necessary.
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I never seen they anticipate a particular change from midchapter before midchapter itself, in which case it would be the first time, so i'd be surprised if they do it to this particular bloodweb feature. No matter how important that may be.
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Will i finally be able to lunge without being punished?
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Increase hook timers 🤣
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Main David King here. I'm the type that can't help to take a hit for a injured teammate and aggro the killer if possible. Perks like We'll Make It and Reassurance are my favorite which help me as support for the team. I'm also all up for that impossible hook rescue in the end game collapse xD
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Some games like card games nerf meta/popular things so a new meta can emerge and keep the game fresh and not stale/the same for ever. The problem is that DBD community is so attached to perks that they get mad when their favorite perk is hit for the sake of more game variety. Not saying this patch is on spot with the nerfs and buffs, just saying ppl overreact for no reason because they dislike changes (yet they still ask for them *shrug*).
That's partially BHVR fault as well, doing such big changes to a community that is used to the same meta for very long time. If this was done regularly, there wouldn't be so much reaction from community im psure.
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trying to think as a dbd dev... i think they nerfed the most used nemesis addons so the less used have more space after buff. But they still useless imo and id rather use a consistent nerfed addon than a situational buffed one.
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I have the feeling they just nerf the most used nemesis addons and buff the less used so we could start using the less used. But they are still not great imo after buff and i dont think it's the values, they just need to be redesigned/remaked. I literally just use mikhail eye, marvin blood and admin wristband bcs they are consistently more helpful than situational addons that can't do #########.
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its def scary when you play as killer in red ranks. I get very anxious and scared when im waiting in the lobby as killer.
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David King and Chris Redfield
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Its not david anymore. He used to look rughtless, a tough guy. Now hes just a frightened dwight. Even kate looks more tough than him with her rework.
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I used to main Oni and i love him, but playing him is so stressful for me cus doing flicks is some loops are frustating, it feels so bad when you use your power and cant down a single soul and its a lot overwhelming running all the map to pop that generator on the corner bcs your tinkerer popped, and you need to use your pop on it before its powered up by survivors and idk.
I know how to play him, im not bad overall when i play him, im just saying his gameplay gives me so much anxiety that makes me afraid to play him again.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2339230#Comment_2339230
They're not RNG. They go to survivor noises of all kinds; master manipulating them to go where you want or you're wasting half of Nemmy's kit.
And please don't use RNG incorrectly. Just because you don't have fine control over a thing doesn't make it 'random'.
well, still RNG to me cus their AI suddenly stop working like get stuck in a window or in a corner. And you need to get lucky for them to land a hit on survivors if they are not paying attention to the environment, patrolling a dead zone that has no gen or get caught in a corner.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2339177#Comment_2339177
I haven't found mobility to be an issue thanks to his immense pressure from zombies. But nice build.
I dont like to rely on zombies for pressure bcs of RNG AI, so just for tracking. But even with zombies tracking survivors here and there you still will have to make your way to chase them. That alone can cost your gens and possibly the most important gens in the map.
But if youve been successful/lucky with zombies so sure, thats a way to go. Just sharing my experience as nemesis main in red ranks.
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Im using a 3gen build on him and loving it so far:
BBQ (for farm) or STBFL(optimal for surge) / Surge / Pop / Eruption. Manipulate your zombies to patrol the 3 gen area and you can win even a red rank squad.
Early game you want to ofc patrol a 4 gen area. Nemesis lacks of mobility so you better focus your pressure on a specific region. Unless you know you can win the game and slug everyone ofc.