UberJason
UberJason
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- UberJason
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@BubbaLuvFacecamp said:
Did Jason Universe ever elaborate on what they own and what they don't own? What can BHVR use from Jason Universe license?
I hope BHVR themselves could explain this? @ThatRyanB
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https://youtu.be/UEgEAQ2J5wI?si=TMTknnnmpMGCjgu9
I love this music so much. It should be added in as an Easter Egg.
I also own this:
NECA action figure of NES Jason Vorhees from the Friday the 13th horror video game on Nintendo. This is a #Shorts video featuring our packaged retro Jason t... -
@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081351#Comment_4081351
If Dracula and Vecna can exist just fine with multiple powers, there is no reason Jason couldn't follow a similar theme.
I couldn't enjoy Vecna because of the weapon wheel design. Dracula had several balance changes players solely focused on 1 ability.
I just don't think it's a good idea.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081343#Comment_4081343
Sure, range fits him more than Springtrap, but it still shouldn't be a primary ability.
Compare the number of ranged kills with the number of melee kills within any movie except Part V since Roy doesn't count for the discussion. It could have been there, but as an extra.
Think of the game, it is a good example. You had throwing knives and bear traps, but unlike your primary abilities, those wouldn't come back. There were a limited amount of them, with knives scattered across the map, and bear traps restricted to your starting amount. Sense, Shift, Morph, Rage, and Stalk, were your effective powers, and I would have preferred something based on that feel of relentless pursuit and stealth than a projectile slop be the primary tool you are using.
I'm incredibly disappointed.
I understand where you're coming from yet it's like this. If Jason were to have a multitude of powers, where does it cross the line for being borderline strong or weak? If he had a projectile, bear traps, rage mechanic, and teleport then all his powers would have to be evenly distributed. You also have to look at simplicity and complexity sake. Who is the audience they go for?
I'm not sure how anyone could balance something like this. It would be another Xenomorph situation all over again and I'd rather not have games where survivors disconnect or give up like they do against the Ghoul.
I'm satisfied he can teleport and break dropped pallets. And I could always dedicate a build by using endurance, spirit fury and whatever breaks pallets faster.
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@Mooks said:
might be an earlier Build that the content creators had access to. I wouldnt read too much into it right now and wait for the PTB tomorrow
Do we know when these were recorded?
You could be right. I'll keep this opinion to myself then and see if the animations are different from now to live version.
No idea when they were recorded.
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@GeneralV said:
All of that is fine, but I do have an issue with the projectile.
It shouldn't be there, and if it has to be it should be one of many abilities, like Dracula or Vecna, where it is an extra.
Straight up projectile slop, once again. As if Springtrap wasn't enough of a slap to the face.
I disagree. Mainly because he used a variety of weapons as projectiles as the survivors tries to flee from him. Friday the 13th Part VIII had him throwing an axe on the ship Lazarus. He used spearguns and harpoons in Part III and Part VIII. He also used throwing knives in F13 the game.
It fits imho.
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I miss Friday the 13th: The Game, man... I guess this will do for now.