TrinityBabe
TrinityBabe
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- TrinityBabe
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117691#Comment_4117691
Fwiw, it already works this way in the live build, it extends the haste and endurance but it does not extend the elusive effect
Then what are they talking about, 'didn't like the idea of BT extending it's duration'.
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Please BHVR, this change makes no sense. If you're that worried about elusive, can't you code it to not be effected by BT?
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can confirm
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I also ran into this, was stuck with a plaything for the rest of my match because I couldn't cleanse the totem.
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Can confirm, the yellow glyphs still aren't working.
I've managed to get 1 glyph, but unless you hit dead centre of the zone, it auto-fails.
V annoying.
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If dredge teleports to the basement lockers, he can't leave them.
Also survivors can't lock them.
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Can confirm this bug exists.
In a test of 8 custom matches, only 1 had the issue with the missing wall.
in this particular match, there was also a hook spawned, inside a tree, outside the boundary of the match.
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I had this happen on steam too. The achievement wouldn't show progress, however it still completed at the correct milestone and I did end up getting the achievement.
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No, killers can just walk up there. You just have to approach the cart from the right angle and walk into it, and then the killer will also walk up onto it.
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From what I've heard, the cutscenes will be available to watch as long as you haven't played a match since opening the game, but will lock after a match has been played.
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I thoroughly tested this bug and compiled a complete list of the animations I could find that were missing.
Most basic animations seem to be working, it's just specific killer-based interactions/effects that are not playing.
Yes, some of these do give a slight advantage in gameplay.
Against Trapper - animation while caught in bear trap/attempting to escape bear trap not playing
Against Doctor - when in Madness III, does not have idle madness stance/sprints like normal
Against The Nightmare - does not have idle sleeping stance/sprint for people who are awake
Against The Pig - does not play animation when removing reverse bear traps
Against The Clown - does not cough while standing inside toxin cloud
Against The Plague - does not cough when infected, does not play vomiting animation/sound or cough while broken (aura still shown by Black Incense, however)
Against The Demogorgon - Portal cleansing animations do not play
Against The Deathslinger - When chained by The Redeemer while healthy, spear appears in the ground and does not display chained animation, when chained while injured the spear appears in the chest and injured animation is shown. In both scenarios, Cybil model will walk toward the Deathslinger instead of being pulled.
Against The Executioner - does not scream while running over trails of torment, idle animation for standing over trail of torment does not play
Against The Twins - animation for removing Victor does not play
Against The Nemesis - no animation when contaminated by either Nemesis or zombies, does not cough while contaminated with the t-virus, no animation while vaccinating self or team mates
Against The Trickster - does not play animation when hit by the Trickster's blades
Against The Cenobite - plays no animation when being bound by chains from the gateway or when being hit with chains from the chain hunt, no animation for removing chains once bound
Against The Artist - plays no animation when repelling birds
Against The Mastermind - does not flick away worms when infected by Uroborus, does not play animations for spraying self or spraying team mate, when being thrown by the Mastermind Cybil's model will slide in the upright position along the ground
There could be more missing animations/sounds, but this is the most comprehensive list I could make. I'm not sure if this issue is on Xbox/PS4-5/Switch/Epic. If I've missed anything, please let me know.
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i run reassurance as part of my build and i can confirm that this is an issue
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Can confirm that Cybil is missing a lot of interactable animations/sounds. These missing animations appear to occur clientside always, server side sometimes.
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Tested in custom matches:
Out of 10 matches
DS was the obsession 6 times
OoO was the obsession 4 times
It is indeed a 50/50 split, you're just really unlucky.
EDIT: Person A ran DS and no other perks, person B ran OoO and no other perks. Killer also had no perks that would interfere with obsession.
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350217#Comment_3350217
I only looked at the end screen for those 10 matches because I tried to figure out what was different. I know that this is not how RNG works.
But why do I even try... nobody uses this perk...and nobody cares...
I'm going to test this in some custom matches later to see if someone running DS receives Obsession over someone running OoO 100% of the time. I'll let you know my results.
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I've been having this problem since last Wednesday, although sometimes it won't even let my friend load into my lobby, they just get an 'unknown error' and get booted to the menu. Today we both had to restart our games 3 times to finally be able to join a lobby together.
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Me and my friends are having this issue too. Someone will try to join a SWF lobby and the game will throw up an error, then everybody needs to restart their games. (Happening on Steam)
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/2935954#Comment_2935954
to me it happens also when not injured, actually
yeah, happened to me when not injured too. It still only seems to be a 50/50 chance that the flashlight won't raise.
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Still happening, and I have discovered that being healthy/injured doesn't matter. Still seems to be a 50/50 thing though.
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i've noticed that it only seems to happen when the survivor is injured.
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Can confirm, happens on PC too.
As far as I can tell, it wasn't a guaranteed thing, more like a 50/50 chance when injured that I would either lift the flashlight or shine it at the ground.
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Gonna agree with map favour, I swear that I constantly get Autohaven Wreckers variants if no map offerings are played.
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@Mandy said:
The event is 24 hours old, so not 2 days, plus today is a National Holiday in Canada, so I wouldn't expect a fix today.
It's not a national holiday, it's just in Quebec



