TiltedBandy
TiltedBandy
About
- Username
- TiltedBandy
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Comments
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2185946#Comment_2185946
Doctor is already a very viable killer, not to mention that tier 3 madness is already disruptive enough.
While I enjoy playing him, Doctor accounts for 70% of my most annoying games as survivor, adding more buffs to him after he already got a rework will probably add 30% more. There's many more killers they should focus their attention on first.
that is your arguement? He's "annoying"? Ok dude, I won't argue with that, it's not worth my time
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2185875#Comment_2185875
Doctor has anti-loop in his basekit. If you time your shocks right, they're going to bonk into that window and stare longingly at it as you thwack them in the skull.
just pre-drop pallet when injured lol, by the time the killer downs you 3 gen will pop, just pre-drop and anti-looping killers get destroyed. A good team hardly will lose against a low tier like doc
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@grayon444 said:
Matchmaking.
I still think ranks should just be removed altogether.
This is a party game.People need to not take it so seriously.
People are all different, some take games seriously, other don't. Don't try to force other people to think about Dbd like you.
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Guys, Doctor against a good team gets rushed and looped. Killers need buffs, it's kinda boring to always win
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/2148082#Comment_2148082
No, I gave a lot of examples of things I've done that normally cause motion sickness in other people but not in me. And then I said that as soon as I played a game with Monitor & Abuse I very quickly got motion sickness.
When I never got motion sickness from playing Dead By Daylight before.
So if you had actually read and understood my post you'd have known that what I said were not reasons why it couldn't be M&A but were examples of things to empathize how badly M&A affected me.
Why are you trying to get some comfort here instead with a friend or your family? Also, you've been passive aggressive in this comment lol
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148070#Comment_2148070
To me he is. The bell was basically the only reliable counter anyone had to being beaned out of absolutely nowhere with him, now it's gone. How much higher tier can a character get than someone who's super fast, invisible, AND silent? How could they possibly make the character's base power any better than it currently is?
If you consider him low tier you straight-up wack, yo.
I'n wack huh? Say that to all the streamers that put wraith on low tier that have 6k hrs or even more. Otzdarva for example, put him in low tier before trapper and he is strong, very strong.
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I dunno, You said a lot of reasons why monitor can't be the issue. I dunno what to say sorry
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2148065#Comment_2148065
Perks don't expire after a match, add-ons do
Yeah but, I mean you don't ever play a killer without add-ons (except sometimes for challenges) you have so many dude
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@miketheratguy said:
Given his recent unnecessary buffs I'm stressed enough as it is when facing the Wraith.
please, don't tell me that wraith is high tier now, I'm begging you, I read enough about that Meg
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@fancynancy said:
I'm a survivor main and run dead hard purely to avoid getting downed during a chase. A lot of killers seem to think this is a strong perk, when I'd say it's a very half and half type of perk. Half of the time, it'll benefit me and the other half, I'm exhausted on the ground, dead hard a bit too early, or dead hard but get downed bc I'm in a dead zone. It's also an exhaustion perk, so I'll only be able to use it once during a chase (unless I happen to quickly get my exhaustion back). So if anything, I feel like it's very balanced and countered. Don't get me wrong through, I can see how you go for a hit and miss bc of dead hard, but I don't think it's enough to "get rid of it" especially bc killers are faster than survivors.. Is that not fair enough??
for a dead hard you can make the killer waste so much extra time, second chance perks just hurt killers' soul. You say "now I got him" And he just dead hards and makes it on a jungle gym window, now he will loop you for 20 seconds before throwing the pallet, and you couldn't have done nothing to stop him to reach the jungle gym. That's why people can hate dh, I just find it annoying for example when noobs get carried by it.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2148052#Comment_2148052
Ummmm, Doctor and Legion BOTH have powers tied to their terror radius? There are also MULTIPLE perks tied to the terror radius. Stand alone, Distressing isn't great, but it has great synergy.
yeah, but legion has add-ons that do the same thing (without making bigger your TR) and Doctor also (at the right time not for all the match). if you compare it to every other perk distressing does literally nothing
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@Yaassin_q8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148046#Comment_2148046
What does distressing do?
Distressing increases your terror radious, straight up useless perk
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I think that maybe it isn't the game that's 'causing that
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distressing is horrible dude, it does nothing for you. Just use sloppy, whisper..
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@Demogorgeouse said:
I got called toxic becauseni main demo and Adam.
People tell me I'm toxic just because I nod, I understand it can be annoying but geez, I do it so much that at that points is obvious it's just for act ridicolous
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Yeah, that is more reasonable. Also, maybe tomes with all quests completed could give you 5% bonus for each tome, for a limit of 25%
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@Bard said:
S Tier: Masterpieces
No. 1: The Blight
A simple power with unlimited possibilities, but not to the point where you just auto-win if you know how to use it.
With recent changes to his camera, he's felt pretty damn incredible.
You could argue that he has some gamebreaking bugs, I disagree with that notion. Once you know what objects you slide off of, the "sliding off objects" becomes less a bug and more a feature. On the other side of things, using a DPI clutch for J-flicking might seem like bug abuse at first, but in actuality it's a mindgame like anything else.
If you catch somebody off guard with a J-flick it feels incredible, but if they know about J-flicks they're the easiest thing in the world to dodge since they use the "narrow" version of Blight's lethal rush attack hitbox.
No. 2: The Ghost Face
In concept, he's the perfect stealth killer.
99 somebody from a distance, sneak in close while hiding behind cover, and then end the chase before it even begins.
While the exact mechanisms behind his reveal are janky for both sides, and his power CD is a bit too long at baseline, he's a very cool killer design for the most part.
A Tier: Pretty good job so far
No. 3: The Oni
The best executed snowball killer by a mile.
In his base form... he's dogshit. Completely useless, and what's more he's so tall you can see him over basically any loop.
Give him one hit, though... just one... and he becomes a monster.
No. 4: The Huntress
No fancy frills.
Just a killer throwing projectiles the size of bathtubs. Nice.
Her main problem is over-reliance on lockers, which the devs sometimes just forget to distribute around the map (ie Swamp and Temple of Purgation can spawn large dead zones).
Additionally, something common between projectile killers is that they require extreme precision, but are not provided with a crosshair. You can fix that yourself if you like, but you will get ######### from anybody that finds out.
No. 5: The Nurse
Her power feels great to use (as long as it doesn't bug out), but is just completely unfair.
No. 6: The Clown
A bit biased, since he's my personal favorite killer, but I really like the way they changed him up with the rework.
A simple killer with a lot of lethality. If you don't think so, try running Brutal Strength and a double feather. If you can intoxicate the survivor and invigorate yourself as you break the pallet, it only takes you a little more than four seconds to catch up with them after breaking the pallet.
The biggest problem with his design, is that he encourages survivors to play in a boring way, instadropping pallets all day. Yawn.
No. 7: The Hag
Love a good Hag game. Brings a completely unique gameplay style with her web setup.
The biggest flaw in her design in my opinion is how her kit begs you to be an #########. That said, you can play Hag without being a #########, so I won't put her too far down just for that.
B Tier: Just "Okay"
No. 8: The Pig
She's fun, and with a bit of luck can buy more than enough time to work her magic, but she has some serious problems.
- Extremely luck reliant, to the point where it feels like bullshit for one side half the time.
- Weak chase game
- Was massively hurt when her terror radius got "normalized" to 32 meters
No. 9: The Trickster
A lot of minor flaws that coalesce into a killer that's just underwhelming.
- Main Event wants to be used against full health or clumped survivors, but it usually triggers partway into a chase and can't be held for the right moment without gimping yourself.
- Main event is supposed to be powerful, but it removes the option to stop firing and get a bit closer, making it clunky as hell.
- Despite being a precision ranged killer, he has recoil (less than before, but still) and has no crosshair.
- Laceration decays for some ######### reason
- Reliant on lockers
Yeah, needs some work.
No. 10: The Demogorgon
A lot of concepts that are just really underdeveloped.
- I love the idea of tracking people via the Upside-down leaking into the overworld, almost like Zerg Creep. Unfortunately, the AOE is so limited that it's practically useless.
- Shred is fun, but reliant on Rat Liver (which you're nerfing... for some reason)
- Portals would be incredible, but the combination of their vulnerability and setup time makes them a lot weaker
He has tracking, but it sucks.
He has a chase power, but it's barely better than an M1 (and in some cases, it's worse).
He has map mobility, but it often wastes as much time as it saves.
No. 11: The Hillbilly
A lot of room for skill expression, but I'm honestly still mad about overheat, which was managed horribly.
If it was something akin to Rumble from League of Legends where you had to ride the line between "Hot" and "Overheated" to get maximum effect from your power it could be a really interesting risk-reward thing, but the way it was implemented is just a pure negative, along with removing all his good add-ons.
There is no reason to pick this killer over Bubba right now, so I look at him with spite.
No. 12: Bubba
Finicky, but very powerful.
You drop the pallet, or you die.
He encourages a very boring "instadrop and hold W" playstyle in survivors, which is pretty annoying.
No. 13: The Wraith
He does what he's supposed to do pretty well, I guess, but there's just so little here.
The fact it took them this long to get a character as basic as Wraith done right is kinda annoying.
No. 14: The Trapper
An extremely unreliable killer that is reliant on luck in multiple ways.
Not time efficient in the slightest, and if he doesn't get lucky he's a pure M1 killer.
That said, you do feel like a genius when it works.
C Tier: Ugh...
No. 15: The Doctor
Yes, he's annoying.
Yes, he can completely remove any option for you to interact with your defenses.
The main reason he's this low, though, is that he's an example of the Devs explicitly failing to deliver the product they promised.
The Doctor's original, intended design was as the ultimate "mindfuck" killer. His afflictions were supposed to be convincing enough that you were messing with the people playing the survivors more than you messed with the survivors themselves.
This was completely failed, so a few weeks later they added a stun to his shock and that's been his main gameplay aspect ever since. What a waste.
No. 16: The Spirit
At least with Nurse you can try to mindgame her by breaking line of sight.
With Spirit, you either run Iron Will or you're #########.
She also doesn't feel nearly as good to play as Nurse, so she loses points there as well.
No. 17: The Executioner
Demogorgon to his natural extreme.
A ton of concepts on this killer, all of which are executed (heh) poorly.
- Trails are practically useless.
- Cages/Judgement are a gimmick meant to bring people who had quit due to DS back into the game before they'd figured out how they wanted to nerf DS.
- Torment has the potential to be cool, but it does nothing.
- Punishment is clunky as hell. It's slow with restricted aiming, so you can only really land it when a survivor animation locks themselves, and that makes for a very boring gameplay loop.
No. 18: The Deathslinger
Fun to play, but cancer to play against.
The survivor hit capsule is so inaccurate to their model that hits over terrain feel like complete bullshit much of the time, being sniped from outside the killer's terror radius feels somewhat unfair, and he also has Deep Wounds fore no reason at all.
Also, of course for all the killers to have a ######### crosshair its this game's version of Pudge.
No 19: The Plague
I personally like her, but I feel alone in that.
Playing as her, she's too vulnerable to her fountains getting rushed and her Corruption getting stolen. Puke feels sluggish, easy to accidentally cancel, and easy to "over puke" since sickness gauges are hidden from you. Being forced to collect your power as an immobile killer is also a massive problem.
Going against her, she's a massive annoyance. You want to do a healing build? ######### YOU, BUD. You got tagged by one speck of puke she wasn't even aiming at you? Well now you're going to be injured. Good luck!
As I'm writing this I feel like this ranking is too harsh, but I've already written most of the others so I'm not redoing anything.
No. 20: Michelangelo
Complete. #########. Dogshit.
His stalking is a strictly worse version of Ghostface. It falls off with distance and doesn't work at all if they hide their nipples, even with direct eye contact.
Tier 1 is cripplingly awful.
Tier 2 is passable, but you're still just an M1 killer.
Tier 3 is strong, but easily kited and extremely limited.
D Tier: WHY???????
No. 21: The Twins
Clunky as hell to use.
Easy as hell for survivors to abuse.
- Jump in a locker with Charlotte at a distance, and Victor holding you in is strictly a better outcome than him latching you and there's nothing Twins can do to stop that.
- If Twins use their power SUCCESSFULLY, they are punished for it by Victor getting kicked in the face and the body getting picked up.
- Oh boy, they're hiding behind a 2 meter diameter hay bale. Again. Lovely.
Worst of all, this killer forces you to play like the biggest, most unrepentant ######### you can imagine.
Hag's power enables her to camp and slug, sure, but she doesn't have to.
With Twins, you no other option.
If you down somebody with Victor, swap to Char, and then go hook the survivor, Victor is right there. You can't just manually re-absorb Victor, and it would take way too much time to manually move both killers away from the hook, so you automatically camp without even having to do anything.
If you down somebody with Victor that is at a distance from Char, you can't pick them up. As a result, you literally have no option other than slugging.
No. 22: The Legion
Like Doctor, we were lied to with what this character ended up being.
I'm 99% sure Ghostface's power was supposed to go onto Legion, but then they got the license at the last minute and had to change it.
Unlike Doctor, Legion never found his stride.
He gets one free stab and then becomes completely ######### useless. It's one thing to be a weak killer, but this is just ######### lazy.
They didn't even get rid of his old limiters from back when his power could down people (like basic attacks draining the power bar), and some of the new limiters from the rework (ie missed attacks ending Frenzy) don't even make any sense because Frenzy being non-lethal made those things non-issues.
No. 23: Freddy.
A massive waste of a license.
Honestly, old Freddy was incomplete, but he wasn't that bad of a design.
If the "rework" had consisted of tacking Projection and Alarm Clocks onto the old Freddy, he would have been a very interesting killer. Not as powerful, maybe, but certainly interesting.
We didn't get that, unfortunately. Instead, we got this mess.
- A completely braindead spam-bot. You could teach a roomba to play Freddy at his skill ceiling.
- Boring as hell. Oh boy, he's pressing M2. And he's pressing M2 again. There's no thought behind playing Freddy, and things like the inability to see the auras of Snares only make that worse.
- A lot of his add-ons are garbage. Next patch, basically all of them will be garbage.
The upcoming nerfs to him fix nothing. His strength isn't the problem (he simply isn't that good), it's that he requires zero skill.
Overheating never happens to me, you legitimately have to spam the chainsaw to overheat it, if you use it at the right time instead of revving for 5 minhtes it won't overheat. But I agree with you, his add-ons do very little for him, and the overheat mechanic is just useless.
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I like the idea, but I think that 30% + 50% would be too much. Maybe 15% and 40% is fair.
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Hag also is very strong, she can defend easily her devour and ruin so she can snowball withe instadown and slow down the game with ruin, third seal isn't great but I think that's something.
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@Mileena_Kahn said:
Til this day I still don’t see why SWF is so hated and looked down upon. As someone who used to 4 man SWF EVERYDAY I can definitely say that it’s the best way to make sure you’re enjoying your matches. I don’t SWF anymore but I talked to someone from my OG group and I’m gonna get back into it. Solo has just been a pain. From teammates farming, killers tunneling, teammates hiding in corners, teammates lasting 8 seconds in chase, constant Stridor spirits, pyramid heads, deathslingers, it’s no wonder why people choose to SWF. I feel like people shouldn’t be complaining about 4 people who just want to talk and play the game together. What are your thoughts on SWF?
I'm a main killer, (I also play in SWF) I don't hate swf, but the advantages it gives are very strong, it's like having extra info perks and the possibility to have insane coordination, thing that will make the match much harder for the killer. I think people hate it 'cause it may seem like an unfair advantage, knowing when to go for a save, to go and finish the gen of your friend that is now being chased etc.