Avatar

Thratcher

Thratcher

About

Username
Thratcher
Joined
Visits
0
Last Active
—

Comments

  • @noctis129 said:

    It's OP vs survivors who refuse to do bones.

    It's weak vs players like me who can get rid of bones in the first 3 mins.

    Stop calling them bones dumbass, you sound like a 5 year old

  • @Chrisko said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772161#Comment_1772161

    Killer is easier...

    You don't have to

    1. rely on other players for your success
    2. know every inch of the maps
    3. be able to counter the killer's power and potential perks
    4. be in an area where there are still resources (pallets, windows)
    5. not get face camped or tunnelled or mori'd
    6. not have the gates spawn too close

    Just to name a few...

    You have to micro manage like ######### insane. I'm guessing you shitters never played killer above rank 16 and hit rank 4 survivor once. I play both killer and survivor at rank 1 (hundreds of more hours in survivor) and no, killer is not easier. You survivor mains go against one mediocre Spirit and then go have some autistic rage on the forum because you can't loop or push gens. Learn how to play the game you absolute doofus. I've never seen such repulsive talk before. You legitmately don't play enough of the game to even be qualified to talk about it. Go watch some otzdarva beginner videos, you clearly need them. Best of luck to your future teammates, they clearly need it.

  • @ILoveDemo said:

    It's too easy they never learn the basic's to face against moderately good Survivor. It's too easy they never learn the most of the basics of the game. It's too easy they don't learn the loops. It's too easy they don't learn map layouts. It's too easy they don't remember Survivor perks. It's too easy they don't remember window spawns. It's too easy they don't know to mindgame.

    It's too easy they have a poor opinion on changes needed in the game.

    While experienced Killers that took the time to learn the game, ignore things like the forums because they know that if they don't speak up nothing will change to actually balance the game (balancing the game would make it harder for them) - since all the players that don't understand the actual game will keep providing poor information on the forums not understanding that they still need to learn the basics of the game. These Killers Camp and Tunnel in higher ranks, and ruin the game for everyone. Making all the players leave, and the matchmaking is so bad even new Survivors face them - making them leave too. This leaves BHVR with a problem not keeping players that want to play this game.

    Watch me dismantle your entire post in two words. Gen speed. The game is horribly survivor sided (I'm both a rank 1 killer and survivor and primarily play survivor). Like come on dude, this sounds like you don't know how to play the game. The sheer amount of looping you can do on 80% of the maps while your mates rush 5 gens because they can legit all go in 5 minutes or less is disgusting. Play killer at rank 1 for a week straight and then say that garbage again, guarantee you won't.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1770266#Comment_1770266

    im in the top 150 for clown downs so I can give some of what he might think for rework

    hold a bottle so that it leaks gas behind you and a small trail as you throw it at a cost of less aoe area

    reload bottles on hooking a survivor (maybe an addon to replace reload movement speed addons and make the brown one a trajectory showing addon or something)

    reload takes less time depending on how many bottles missing, (example 1 second + 1 second per bottle, 3 bottles would take 4 seconds instead of 5 currently)

    remove the slowdown animation after reloading so the interaction only takes the duration of the bar and not longer, right now it lasts a second and a half after of putting the bottle down where you can't interact just remove the end of the current animation and replace it with that

    make the cloud start decaying when it touches the ground not when it hits an object (if you hit a tree high up the cloud starts decaying right away so if it takes 3 seconds to fall its only there for 7 seconds instead of the full 10 of the cloud starting on the ground)

    make an incentive to actually hit survivors with the bottle, more slowdown or longer slowdown time would be nice

    this is all I have that he might think of, @TheClownIsKing do you give your approval

    Mmm yes make the "cant see cant move" even worse for survivors.

  • @zoozoom6 said:

    clown certainly does need a better power as atm he is freddy with a lengthy slowing reload no teleport, passive slowdown or alt objectives.

    being an objectively worse killer with no redeeming qualities unless you count being free.i would still put him above legion as hes not quite as boring for both sides but his power can help him down.

    i hope they do something with his reload and make his bottles mean something more than dropping every pallet early before running to the next one.

    He's anti loop. Don't be a bot and you basically turn off the survivors controller. Can't see and can't move. If anything, he needa a nerf. Idk why we're focusing on passable killers. M1 babies like wraith and hag are dogshit, they need to see some changes

  • @Elena said:

    @Almo confirmed on a stream last night that Clown is getting a rework, but it's not going to be like Freddy's rework was. Which leads me to believe it might be a similar rework to the one Doctor received earlier this year.

    No idea when Clown's rework is coming, I'm hoping it's in the next mid-chapter.

    What do you guys think? Are you hoping Clown's rework will be good? Do you think Clown is alright where he is (unpopularly) or do you think this is the right decision from the devs?

    Clip: https://clips.twitch.tv/YawningSparklingLemurTF2John

    Both are good killers as is, they don't need to change anything about these killers. What they need to do is remove all mories and keys, or not give out a -1 for people who get tunneled and moried

  • @Clueless said:

    Remove the Hatch from the game. Once the last Survivor is left the Exit Gates are powered and start to open themselves a third as effectively as a Survivor, completely opening themselves after 60 seconds (Time might be too long or short?). The Exit Gates' Auras are permanently revealed to the Survivor as well as the Killer.

    My reasoning for wanting a change is hatch haunting is unfun RNG for both sides IMO. These changes remove some of the power from the Survivor up front by removing the RNG free escape, but give them more power against Killers that camp the exit gates. Forces the Killer to haunt for the Survivor and forces the Survivor to come up with a plan to escape. Requiring more thinking ahead on both sides.

    What do you guys think of my idea? I'd love to hear your guys' ideas or if you even think Hatch needs to be changed.

    You gonna remove mories too? They're equally broken and unfair to the other side. If one goes, the other one needs to as well. What actually needs to happen is ebony and green mories need to be canned, and so do hatch spawn locations and maybe keys. They could just change how the key works but idc take it out of the game. I want Cheese by Daylight to be over. 50% of my games are against ebony mories because they hand them out like candy

  • @Chance4Doom said:

    I don't think killers are overpowered. It's the circumstances that can make them powerful... or weak... I main Pig, you see. If all my traps are removed quickly, I'm worthless. If the survivors abuse a strong loop, I'm worthless. If the survivors run me through every window and pallet, I can't do anything. If I trap two people and they run around for a long time, Pig is amazing. If I moondash into a survivor, Pig is amazing. If I pull a Jake off of a gen, Pig is amazing. It's about luck of the game and skill of the players.

    I'd say SWF is overpowered, not killer. Killer is tough, especially when every survivor has Dead Hard, Decisive Strike, Borrowed Time, and Iron Will. If anything, survivors need a nerf. Where I think most survivors who complain are going wrong is that they don't know how to counter the killers. Learn the powers and how to avoid them. Playing killer is the best way to learn, but optional. I can counterplay Pig almost perfectly as survivor because I main her and know her kit. People who complain about balance need to try both sides.

    Just sit on someone with a trap and look away. Some Pig did that to me and it's absolutely broken. Ez 4k

  • @TattooJake said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711694#Comment_1711694

    No that’s the easy part. The hard part is learning the tiles and how to properly loop. I have 1k hrs and still only know a fraction of tiles on maps. I play solo red rank games and only survive MAYBE 15% of the time and frankly that’s being generous. Good teammates are what wins games. Period. If your team is ######### you can pretty much assume the killer is going to get a 4k or a 3k with hatch.

    I’m sick of hearing “M1 is so hard blah blah blah.” Going by your logic then as killer all you have to do is hold W and press M1 or M2. GGEZ. I think not.

    This game takes thousands of hrs to master. It is not ez for killer or survivor. SWF is what’s op especially if they are any type of good.

    Aye someone gets it

  • @vKishiBatv said:

    I mean, I can see where you're coming from, but its really no cause for complaining.. There's plenty of ways survivors can outmatch Killers and vice versa.. I havent played Killer seriously enough in the passed few days (been trying to farm up BP for teachables) so I wouldn't know about the game being "Killer sided".

    Anywho, good luck in the coming matches..

    It goes both ways pal, both sides can be absolutely broken and unfair to the other