TBE
TBE
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- TBE
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Comments
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@zackdaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1709901#Comment_1709901
well I think there’s always 1 hook and 1 generator, then for each pestula petals offerings it adds 1 more. So if all 4 survivors and 1 killer use that offering that’s +5 on top of the automatic 1 that spawns in. So 6 hooks and 6 generators
oh, ive never seen more than like one or 2 at a time so that makes sense. cool beans thanks buddy for not being toxic for me being wrong
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i dont think 5 or 6 hooks are event hooks. i might be wrong but when i play killer i see like 1 or 2... maybe im wrong but idk
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sometimes we like to party in the basement. enjoy it
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i booped the snoot for the first time just now :) they killed me next time i saw them but i still liked it
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@SCP_FOR_DBD said:
At least 30% of the upper part of his body needs to be in the center of screen for you to reveal him, anything can block it, including you. So never rely on breaking him out of stealth.
thats a pretty solid answer thanks :)
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dont tell me what to do. you can be upset if you want, but i just started and 10k shards is a huge help lol im not even gonna buy a skin im gonna get a character and that it makes me excitet :)
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/1703784#Comment_1703784
Fixing it from a technical standpoint isn't buffing the perk in any means
Yeahh I'm glad they're fixing it, i just unlocked it the other day and got a bunch of the exhausted on ground. i didnt know it was a thing til i watched something on youtube talking about the dead hard change, talking about trying to fix exactly that ^^
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1693029#Comment_1693029
Op is talking about the fact that there are certain breakable walls that the killer must break or it creates an infinite.
Which is really not good design. It means that the killer has to waste a lot of time they can't afford breaking these before chases or they lose a lot of progress during a chase if they don't.
ive only heard the word infinite i dont know what they are. as a survivor i wish i did so i could live longer against killers that didnt know about them but maybe one day ill come acrosst it and realize they cant get to me haha anyway yeah im a noob so i probably shouldnt share my opinions against angry people lol oops
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i played one match on it so far, it looks really nice and feels fun to play. im only rank 10 so i really dont have any advice just the normal get better ahaha good luck i hope u enjoy the map more soon, maybe learn the tyles sets since it's a new layout for everyone haha good luck i hope i get better too :)
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Nah I wonder why they did it, I'm not a great killer
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Thanks!
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@LittilAvindar said:
Every single time I go against a Bubba, they hook camp the very first survivor. Other survivors are either expected to leave him alone and let him die after 30 seconds of game-play, or risk a 4k. This is getting ridiculous. It's the first hook! And then the killers sit there and try to talk about how survivors falling for it should be punished. It shouldn't be a strategy. No player should have to sit on a hook the first 30 seconds into a match because the new buffed Usain Bolt Bubba can rush in with a chainsaw that has almost no graze anymore, down them and hook camp.
Here's the fix. For the FIRST HOOK, unless the killer is actively in chase, for every second the killer stands in front of the hook, self-unhook chance significantly increases. The survivor then gets a built in DS to seal the deal. I am literally tired of this #########, and for every killer that says "Oh, you're running toxic perks..." The toxic perks exist BECAUSE you do this, and based on the fact that it's still happening, clearly the perks aren't good enough. Stop bitching about DS, BT, Unbreakable, etc. YOU'RE the reason they're in the game.
You said here's the fix... but it's not broken