Strome21
Strome21
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- Strome21
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Comments
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We can tell. Mobile well made
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@Waffleyumboy said:
Hmm I'll add some rough math here since that's basically what the thread is about.
1540000000 total required divided by 30000 bp per game = 51333 games required to max out
51333 games times 25 mins per game = 1283333 minutes required to max out
1283333 minutes divided by 60 minutes per hour = 21389 hours required to max out, or 2.44 entire years of your life doing nothing but playing dbd
The math is really rough but maybe you'll find it fun to look at :P
Don't forget the dreaded queue times and DCs
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1262378#Comment_1262378
Hitscan for bullets (deathslinger)
Hit box for projectile (huntress)
Both are projectiles. Ones just faster
A hit scan is instant, a projectile has travel time
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1204569#Comment_1204569
Oh, I guess the punishment was intense. Probably 10 seconds more in this game before he got his 4K.
In 90% of games those 10 seconds mean you just lost
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@Blister987 said:
That's fair, in exchange, survivors should see the killer and his add-ons.
I to am legally required to wear a helmet.
Also thanks for admitting swfs is so OP that knowing who they are is on the same level as knowing a killers entire load out
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@YaiPa said:
this would probably increase lobby dodging.
I'm fine just seeing it after the match ended, so that it doesn't affect lobby dodge, and so that I can actually see if I just faced a 4 man stack (to maybe understand why they were so efficient in saves, etc) without having to look at their profiles.
This is where you block the swf to never see them again
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@Cheers said:
Why does no one like Autodidact or Aftercare?
People loved aftercare when it came out but when they buffed other aura Perks it became useless.
And Autodidact rarely gets any use because it probably lowers chance of skill checks when using it.
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Basically the comments way of justifying a sub 5 minute game
"well the killer didn't play perfectly, the killer should know better than to play if they don't know the exactly perfectly scripted way to chase survs down to the last detail"
Imagine being so toxic that you think >5 minute matches are the killers fault and not the result of poor balancing
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@nyan_painbow said:
Today I was kicked out of the match ( disconnected from the host) AND I GOT BANNED FOR IT.
After it I was watching a streamer, he was kicked out of the match as well AND WAS BANNED TOO.
What is going on with the dedicated servers?! Why do we get banned?
We pay for this game , so be that nice to make customers enjoy what they spent money for.
If you got a full on ban than I doubt your story. You have to DC quit a lot to get a full ban so you're either lying or you have internet so bad you can't connect to a host in which case get an upgrade and stop screwing over your team with your lag
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@Ksoni said:
Nobody said it's gonna be 3 second. I could spread my prediction too and make a post about how Hangman's trick will be OP, because it will let you see survs within 12m of the hook. And each hook would cover an area equal to 144*3,14= 452 m2 radious with would make reveal anyone in it. A
Breaking a hook already takes like 12 seconds. The new speed will be stupid fast, probably between 5-8 seconds if we are lucky
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@hex_genrush said:
At least the killer is having fun
Are they though? Are killers still allowed to have fun?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010174#Comment_1010174
Because survivor players were the ones that collectively all decided to nerf Ruin.
I dont see them complaining and it definitely wasn't killer mains who wanted it nerfed
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@Crimbojambo said:
I don't understand the point you are trying to make? Ruin has barely affected my win/loss rate since game's release. Its a crutch perk, and it may be easy now, but I wager killers will learn better map control and overall grow from this. I still think killers could apply more pressure if the map size was reduced a smidge.
>has barley effect my w/l ratio
>is a clutch perk
Perhaps you dont know what a clutch perk is
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@Decarcassor said:
The Doctor's reworked kit is good. Survivors dropping back to madness 1 is needed to compensate just how effective the Static Blast is at spreading madness.
What is not good is the lack of thought that had been given to his add-ons. The reverse skillcheck are a total joke. They do absolulty nothing and should just be removed of made base kit. They are not worth a rare add-on. And Iridescent Queen is fun, but not actually good. It will make survivors scream from time to time, but will allmost never tier up madness higher than 1.
There are a whole lot more issues with his add-ons, that can be summed up by saying that they where designed for old Doc where survivors would stay at madness 2 for most of the game. And his add-ons that increase madness gains (Order and Discipline) are incredibly missleading and actually near useless now that Static Blast exist.
I'd agree with the static blast thing if it didn't have a massive cooldown. You can do it 1 time per gen and even then you're taking a gamble with it unless you are in a chase
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@ReallyBigShoe said:
I urge you all to watch this. Otz interviewed one of the best Doc mains in the game.
He also said ruin was good still. What was good was surveillance. He ignored the fact it doesn't slow gens, you can't use pop, over charge and you can't get points for kicking gens