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SoskiHeroKiller

SoskiHeroKiller

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SoskiHeroKiller
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  • The in game hub is fine. "Why?" you ask, well dead by daylight has swf and solo queue and BHVR had a decision to make, rather give solo queue a buff or pull the plug on swfs. If you would say they should have left it be, then the game would seem to favour the swfs and not solo queue on the changes BHVR makes. So the game hub should stay.

  • To me the changes in the library were absolutely necessary, but putting two pallets at the stairs in the main hall is absolutely a bad idea. That loop alone can be very oppressive against some killers even without those pallets on the stairs. I only support the idea of splitting the map in two due to the fact we are getting some new space outside. Other than that I don't really see why the map should be split into two different maps. I even seen people who are playing the ptb complain that even when the map was split into two different maps that they still couldn't navigate through it. However the current version I find easy to navigate and I can't help it but laugh when people still can't navigate through the map when it's gonna be split into two different maps. Overall I just think that behaviour should just remove the pallets from the stairs in the main hall and it will be a better map for the majority of players.

  • @VioletCrimes said:

    Please define quick chat?

    Ok, um it's text, but it's already typed out and you can use it from a quick chat wheel to get across what you are doing or gonna do. It does not involve using your voice, as I said it is text.

    Dose that help?

  • @musstang62 said:

    Preset text messages like Identity V has would be perfect though, along with a ping system. No real way to abuse it and it could be used to make solo teams much much more coordinated

    So like a quick chat, I'd be down with that sense we only have two emotes that are not always useful. And going off what everyone is saying, that would be the best option here.