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So_Saucee

So_Saucee

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So_Saucee
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  • The devs don't want to fix the game and that's fine. I just won't play it anymore and I'm a day oner. Been playing since 2016.

  • @Cratter said:

    I bought this game last week after watching some people play it on YouTube as it looked fun. I cannot for the life of me understand the matchmaking here. I have played 31 games as survivor in total and I have escaped exactly 0 times. There hasn't been a single match I've played where the person I've faced has had less than 1,000 hours playtime. Last night I went against a streamer who had played this game for 9,000 hours. This is absolutely ridiculous in comparison to my less-than 20 hours.

    I have no way of learning how to play as I don't get a chance to do anything. How am I or any other new player supposed to have fun, progress or really do anything in this game if I'm being matched against people who have been playing for years and seemingly want to end the match as soon as possible?

    When I que up, I'm almost always immediately put into a lobby, which would indicate that there's not a shortage of players, however, it's always with and against players who are very high prestige, some being 100. Why is this happening in a game that actually has a matchmaking system and an MMR system? I shouldn't be playing with these people, surely? If there are no lobbies with players of my skill level immediately available then why can't I just wait until there is, rather than just being thrown into matches in which I do not belong? At the very least, put me into a match with players who are "average" - some MUST exist. I would be more than happy to wait a little longer to actually be able to play.

    As it is, my experience playing this past week has been absolutely miserable. I regret buying it and if I hadn't gone over the 2 hour refund window I would refund it. I really don't understand why the developers would think that this matchmaking system is even remotely "OK".

    I'm so down to help you learn all I do is play survivor. Send me a friend request @so_saucee_ttv and we can link up and play.

  • Nobody is playing this game anymore bc you killer mains ruined it by your constant crying about every single perk. So now the game is killer sided. People are playing different games now until they fix the game. So have fun with your easy wins

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616213#Comment_3616213

    I think it would be nice for the killer to know that they are gonna play against a 2,3 or 4 man.

    This would at least give some information to the killer.

    It's an indirect nerf to swf without nerfing swf.

    Sure, we have the problem of lobby dodging, but isnt that already a problem that needs to he looked at?

    So on top of the killer being able to see who we are and what we're bringing you to be able to know if we're a squad too oh yeah not mention to also be able to see us the entire match.

  • @egg_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609724#Comment_3609724

    Healing has been nerfed to the ground and yet self healing is still too strong

    Medkits need to be nerfed more

    So you just don't want survivors to be healed at all if they nerf medkits. Like just at that point just cancel dbd altogether bc the game will surely die. Nobody will play it then you will complain about that.

  • @Amshnock said:

    well you say thats the survivors objective do gens rush off hook right?

    killer objective is to kill/hook. So whats the deal with tunneling a survivor its the killers objective to kill.

    Most of the time I play nice dont really care about the win. But You body block gen rush Im going to tunnel.

    You get unhooked bodyblock for the once that unhooked then run to the same gen and you expect the killer to just walk away hell no.

    survivor mains want killers to play fair BUT what about you survivors play fair.

    Survivors have more than gens as objective, we have to safe hook rescue, evade the killer, all while trying to escape. Most of the time survivors play extremely fair and we still get tunneled or camped. I can't speak for other survivors that bully the killer. But bodyblock shouldn't be considered a bad thing if helping a teammate.

  • @bornagain234 said:

    Survivors complain when they get tunnelled. They have no issues tunnelling gens though.

    I see survivors always complaining about tunnelling but have absolutely no issues with just slamming the gens out and leaving.

    Isn't that the purpose of the game tho, to do gens and get out? Or did want the survivors to do NOTHING so you can get an easy 4k and complain about nothing.

  • @NomiNomad said:

    Easiest form of powerful Gen regression. And the last meta shake-up barely did anything, BHVR just aren't very good at it imo. They nerfed self care of all perks.

    Yes of all things SELF-CARE like why? I don't want to bring a med kit.

  • Background Player was made to counter you horrible TUNNELING KILLERS that suck at the game and think that's the way to get kills!!!!!

  • @Akumakaji said:

    How about we give all killers a fake pickup animation as basekit. When you stand over a survivor, press the e or secondary effect button and bent down, but then stand up again. Why not give killers a bit of some ways to clever plays, instead of just being he big, dumb oaf who can only maneuver around the world like an elephant.

    How about we take away the ability for killers to see what we're bringing as a basekit? Every killer main on all these forums do is whine cry and complain and even when the devs give in yall still find more reasons to complain. Yall won't ever be satisfied. All bc you have a few bad matches you run to devs and forums to cry and complain. Meanwhile solo q for survival is the worst its ever been, yet I still manage to just get over it and still play.

  • @BlueRose said:

    I think just UW will be nerfed. I'm sure it has a huge pick rate and survivors can't stop talking about it. I dont think STBL will be touched tho. The real question is what perk will survivors complain about after UW is nerfed? You know they attack the next perk that is too powerful on the s tier killers but ok on the other killers. It's an endless cycle...

    Yall did the same thing to us with COH MFT SC DH DS and GEN SPEED

  • @HolyDarky said:

    Hey everyone and the developers,

    I love use play Auraperks because they are more fun instead of slowdown or regression perks. However, nearly every second match I have at least round about two Distortion players, which is - in my opinion - really unhealthy and I want to explain why:

    1.  It gives some Killer players the feeling that Auraperks are not reliable and they rather play regression perks. Ultimate Wapon is a very common perk because it is much more reliable in finding other survivors (don't get me wrong I think UW needs some changes but the topic is not about this perk).
    2. In my opinion Distorion makes Killers more likely to tunnel a survivor out of the match. The reason is that many Distortion players like to hide and play really carefully which is a big waste of time for the killers to seek for a survivor that is sitting in the corner of the map. In addition, when you give a Distortion player the opportunity to run away after they get hooked, you will never ever see them again. Overall, there are little reasons to chase a Distortion player (if they have zero hookstages) because it is boring. Yes, you could say "Distortion protects you from tunnling because the killer cannot see you". Yes, but OTR does the same with much more value.
    3. Distortion players often play really bad. Of cause, this is my own feeling but I feel that Distortion players are bad at chase because they rather hide instead of trying to improve and take chases and when you find them, they get down in like 5 seconds and choose really akward paths. Of cause not every player but many of them.

    Overall, I think Distortion is an unhealthy perk and need a change in someway (g.e. you get one tokenper Generator back; back to total 5 token and nothing more). I see the point that Distortion is useful, especially in SWF, but it is somehow unhealthy and I'm looking forward to your opinions, maybe I see it differently than some other players.

    Overall I think you just want to able to see survivors 100% of the game so you can get easy kills. Distortion is THE LAST GOOD PERK we have and you want them to take it away because you can't see everyone! Go cry to your pillow because it killers like you who making this game worse and worse. Not to mention the constant tunneling that the devs have yet to do anything about. Every new killer they always give yall aura reading perk. So IMO get better at the game and quit crying. Distortion is fine needs no change we only get 3 tokens with it anyway and if someone brings UW BBQ and NC that's all three tokens used you cry baby.

  • @altruistic said:

    DS needs to find its way back into the meta.

    The “tunnel” meta has become so common, because there are fewer and fewer people running it.

    I leave DS on every single game, and I have no plans of taking it off. It does need a second perk with it to be really viable, I recommend DH or OTR.

    OTR got a huge nerf so it's pointless to run. That anti camping mechanism needs work big time bc killers just tunnel you once you unhook and we have no more perks to counter the tunneling anymore. DS has been nerfed as well. I had a killer run UW, BBQ, NC, NOED and tried to slug the entire match like seriously.

  • @GolbezGarlandGabrant said:

    If we are nerfing things because they are boring there are a laundry list of things on killer side I'd love to see changed.

    Agreed, there are a ton of killer perks that need to be nerfed and have never been touched. UW, Opp, Jolt, Pop, NOED, NWO, BW, Hex DH, Hex PT

  • One fix they could have done, would be not allowing the killer to see what we are bringing before the match starts. I don't really care about face camping bc killers are going to tunnel you out the game anyway even if you save yourself or get rescued from hook.

  • @cburton311 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547178#Comment_3547178

    So based on the feedback from the PTB that I'm reading, I think my solution of speeding up gen times is the better fix.

    There are going to be so many rules around when the timer is allowed to advance. Does a slug near the hook allow the unhook bar to fill? What about breaking pallets or kicking a generator or reloading knives and hatchets from a locker, or just checking a nearby locker? Does there need to be a slight grace period for the killer to leave the area, if so how long should the grace period be?

    Speeding up generators is so clean a solution! if it takes the killer 5 seconds to leave the proximity of the hook, the effective speedup on generators is correspondingly small. If the killer chooses to spend 3 seconds breaking a pallet, ditto. In this scenario, the killer has to choose which activity is more important, clean up around the hook or getting back to the generator patrol and chases.

    And finally, the most effective hook campers: The Cannibal, Huntress, Trickster are barely inconvenienced by the unhooking. So the system fails to solve the one problem it was meant to fix. BVR Please reconsider this system.

    I agree not to mention they aren't doing anything about tunneling either. How is it fun to get tunneled when they keep nerfing all the anti tunnel perks

  • @H2H said:

    Just more proof that killers are not allowed to play in any way not preapproved by survivor mains, and BHVR will enforce that.

    Sounds like camper is mad, stop camping and play the game correctly and you won't have anything to worry about