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RootsofDredge

RootsofDredge

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RootsofDredge
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  • @ShanoaLegendaryPlz said:

    For example resident evil still has tons of survivors/killers to add.

    Silent Hill could use a graphic rework and adding characters from SH 1/4/downpour/f/any other upcoming games etc.

    Five nights at Freddy's still has various animatronics to pull into the game with their own unique personalities.

    Myers and Pinhead may get re added in the future, possibly with better deals like movie Myers/Laurie instead of comics, and maybe getting Clive Barker's good side to add stuff like the other cenobites / survivor legendaries etc.

    Saw has possibilities for either a new killer or legendaries for the pig / tapp

    Alien has potential for new skins as they havent used a single one of the original varients besides the queen. I mean like Runner/Praetorian/Warrior/Predalien etc as the base skin is the Drone. Along with legendaries of survivors across all movies/games.

    Castlevania.. they made half the characters into cosplays that they could also make into legendaries + many more missing characters and skins for dracula based on the many games hes been in like a Gabriel Belmont skin.

    Almost every license still has potential stuff to be added that currently wont be as the focus is on getting more ips until they cant even spend time to give 1 of them new stuff.

    Left 4 dead could have a zombie event to earn all the other survivors from l4d 1 and 2 as legendaries etc

    Even dungeons n dragons has lots of stuff to add

    Ever ip they add makes the rest more likely to be neglected.

    I'm curious about what you mean by a "graphic rework" for Silent Hill. Do you mean redesigning the skins to make them look more accurate?

  • I don't see why they wouldn't do it except for licensing issues which I doubt there will be any

  • What part of Horror Hall of Fame do people not understand?

  • @Chiky said:

    Billy and Blight, idk how to control them. Billy especially, the random turning at the start of the sprint ALWAYS make me hit an obstacle that's not even remotely close to where I was looking for or where I wanted to go...

    and Pyramid Head because he's the weakest killer in the game (imo)

    Why do you think he's the weakest? The general consensus is that he's a solid A-tier killer.

  • @OmegaXII said:

    It's basically Huntress + Xenomorph LOL.

    Honestly just from gameplay I feel like he's incredibly boring to play as… No new gameplay/mechanic to hype at all.

    Anyone feels the same?

    Disappointing power, disappointing voice lines, disappointing mori... everything is so disappointing.

  • Yeah I wanna listen to my own music

  • Maybe they're waiting for the tome.

  • @Thisgamesucks2024 said:

    This killer is nowhere near spirit, dracula, chucky, oni, huntress.

    his power is fodder at certain loops.

    calling him A tier after the nerfs is insane.

    how did this mf get nerfed with 0 compensation buffs or how did this killer get nerfed before anyone above him???

    What were the nerfs?

  • Yeah people don't like facing him for some strange reason.

    He's really not that good.

    He has two mediocre anti loops and map traversal, and combined they don't make a very good killer.

    Instead of complaining about Dracula we should complain about actual broken killers like Nurse.

  • He's still mid imo.

  • Nah, I don't think his power is strong enough for him to be 4.4m/s.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800988#Comment_3800988

    Yea I mean you are free to believe whatever you want on Artist and Unknown im not here trying to take your opinion on them, even when those opinions are at odds about what is known of both killers. You are free to your opinions. Maybe you dont want your killer (Unknown) nerfed? I cant say, I dont know how and what you play.

    Fact of the matter is though, when we match up what we know about each power there is a clear winner, and its Unknown.


    It only gets worse for Artist when we look at pick and kill rate data on these as well, and its a clear standout. You have one killer at 64% kill rate, and the other at 58-60%. And pick rates of 2.5 vs 1.3.

    So again, its a braindead version of Artist. Broken for several reasons as discussed above. There clearly needs to be work done on him to bring him more in line with whats reasonable for killers. But let me just state again you are free to believe or have opinions on things, even if they are completely opposite of Data, and powers, about both killers. It shows a lack of understanding when faced with facts but thats okay, its an open and free discussion.

    Hope this helps clear up some of your confusion.

    I think you're over-relying on kill rates and pick rates to make your argument. While those stats provide some insight, they don’t tell the full story. A killer having a higher pick or kill rate doesn’t necessarily mean they're outright better in every aspect. Ease of use plays a huge role in those numbers. The Unknnown is an easier killer to use effectively, which naturally results in higher kill rates, but that doesn’t make him a better killer overall. The Artist, with her more complex abilities, has a higher skill ceiling and rewards those who take the time to master her.

    Regarding your point about loops, while the Unknown can drop a clone to disrupt loops, it’s nowhere near as oppressive as the Artist's ability to deny loops outright with well-placed crows. As I mentioned earlier, a single crow can force survivors to abandon a loop, and it requires far more skill and precision to pull off than just dropping a clone. The Artist excels at creating scenarios where survivors are forced into bad decisions, which is a big part of her strength.

    You also dismiss her zoning and information-gathering abilities, which are crucial to her playstyle. Yes, there are aura-reading perks, but those are limited and often situational. The Artist provides consistent information about survivor positions, even across the map, allowing you to control the flow of the match in ways that perks alone can’t replicate.

    Just because the Unknown is simpler to use doesn't make him stronger. In fact, the Artist's higher skill requirement is what makes her so effective in the hands of a skilled player. The Unknown may seem stronger to less experienced players, but in high-level play, that complexity and ability to outplay survivors is what makes the Artist shine.

    Finally, assuming that I'm defending the Unknown to avoid a nerf is a bit off-base. My focus here is on actual gameplay mechanics and strategic depth, not personal bias. Let’s stick to the facts: the Artist has better loop control, better zoning, and offers far more strategic options for skilled players. The fact that she’s harder to master doesn’t make her worse.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800915#Comment_3800915

    This could be due to a variety of reasons, but imo Artist is not played often because of boring or clunky gameplay and relatively high skill floor to use properly.

    What I have been saying all along. As Unknown is not, his skill floor is low, too low, and then ceiling is higher than Artist.

    This is just not true. You are over representing the Unknown's power to make him seem a lot stronger than he actually is.

    Stay at the loop and get hit UVX, or stay at the loop and get an image.

    Artist has one tool and has to be precise, Unknown has 2 and does not need to be even close to the same magnitude of precise. You can shoot a wall or the ground. Artist you have to wait for them to cross the crows path.

    The unknown can drop clones at loops, but Artist can drop crows at loops and effectively forces survivors to leave them. What's your point exactly?

    You can outplay crows at loops, specifically ones with blind corners and stay in the loop. Unknown eventually will drop an image and you just die. She has a single way to down you around a loop with crows.

    Unknown has 2 ways.

    She's not. I've already proved how she's better in almost every way.

    If by prove you mean denying data and actual skills available to both sure. You have proven not understanding either killer.

    Because, much like the nurses kill rate shows 3 times now, the majority of killer players that play this game lack skill.

    Relevant when you look at her pick rate versus unknown, TWICE as less. This is why her pick rate is so low, because just like nurses kill rate 3 times in a row DESPITE BEING, the strongest killer in the game. She is picked low and has terrible kill rates.

    Aka majority of killers lack skill. Not saying you specifically I dont know your gameplay.

    This is why Unknown is a broken and braindead version of Artist. You can refute data that's fine though, you can have that opinion.

    You can outplay crows at loops, specifically ones with blind corners and stay in the loop.

    The artist places a crow at a loop. If I go one way, I get downed, and if I go the other way, I also get downed, if I leave the loop, I get downed. Tell me what exactly is the counterplay here? If you think there is any, you have proven not understanding the artist. At least you can actually loop the unknown.

    Artist has one tool and has to be precise, Unknown has 2 and does not need to be even close to the same magnitude of precise. You can shoot a wall or the ground. Artist you have to wait for them to cross the crows path.

    Just because Unknown is easier to play than Artist doesn't make him better.

    If by prove you mean denying data and actual skills available to both sure. You have proven not understanding either killer.

    I have proven that Artist has better zoning, map control, and information than Unknown.

    If you think Unknown is OP that's a massive skill issue. He's low A tier, but not too strong at all.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800549#Comment_3800549

    A single well placed crow … a single not even hard to place aoe shot from Unknown will force you from a loop. And if you linger there too long, guess what drops on the ground? So yes Unknown is a braindead version of the Artist. With a get out of jail free card.

    The Artist requires all of that. Unknown doesnt, and is rewarded too heavily for any room for counterplay. Doesnt remove the effect after a damaging hit, but even RESETS the effect. After hook can just teleport somewhere, even cross map. Can close down loops in 2 separate ways.

    Unknown is a braindead, broken version, of Artist.

    Artist is picked half as much as Unknown she is down with Freddy in terms of pick rate, thats really all that needs to be said. She is inferior on every level. Because, much like the nurses kill rate shows 3 times now, the majority of killer players that play this game lack skill.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800466#Comment_3800466

    If you miss a shot with unknown on a loop then hate to break it to you hang up your skill towel, you dont have any. Its a very hard skill to miss on loops. Comparative to having to be precise AS WELL AS using a 1 or 2 crow with little time on Artist its not even in the same realm.

    Or you can just drop your image as well after so long on a loop, you get a get out of jail free card if you cant manage to hit an aoe ranged ability, and m1. But to suggest artist around a loop is more dangerous is over representing something that is picked TWICE LESS than the unknown. For a very good reason.

    A single not even hard to place aoe shot from Unknown will force you from a loop.

    This is just not true. You are over representing the Unknown's power to make him seem a lot stronger than he actually is.

    And if you linger there too long, guess what drops on the ground?

    The unknown can drop clones at loops, but Artist can drop crows at loops and effectively forces survivors to leave them. What's your point exactly?

    Artist is picked half as much as Unknown she is down with Freddy in terms of pick rate, thats really all that needs to be said.

    This could be due to a variety of reasons, but imo Artist is not played often because of boring or clunky gameplay and relatively high skill floor to use properly.

    She is inferior on every level.

    She's not. I've already proved how she's better in almost every way.

    Because, much like the nurses kill rate shows 3 times now, the majority of killer players that play this game lack skill.

    Irrelevant.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800294#Comment_3800294

    She is worse at zoning, she does not render loops useless by just placing crows. You do render loops useless as the unknown though, in two ways.

    With crows you will actually have to see where you are shooting as well, have fun guessing blind corners on precise crows whereas I can just shoot the wall or the ground with Unknown and laugh. Or drop my image during chase around the loop and laugh some more.

    With crows I had to hit either a 1 send or a 2 send to even make the ranged hit happen, and even then it removes the effect after a hit; Unknown just… keeps the effect because that needs to happen for some stupid reason. Oh and around corners you dont have to worry about survivors losing their effect either as Unknown, as they cant look at you.

    Yes shes worse at zoning by about a factor of 10 there.

    She gives information congratz… theres 15 broken aura reading perks that do the same job and are better. Id rather have map traversal than crows that only temporarily show me someone on a generator. Her tracking is one of the worst in the game. Have fun with information on survivors not on a generator its a 100% guess on that one.

    So yes, Unknown is a broken and braindead expression version of Artist.

    A single well placed crow can force survivors to abandon a loop. You can't just say "Unknown is a broken braindead version of the Artist" without understanding how she works.

    The Artist requires prediction, timing, and map awareness to maximize her power. Survivors can’t just mindlessly hold W in loops when she’s nearby because placing a crow at a key spot forces them to either abandon the loop or get hit. A well-placed crow on a vault or a pallet completely changes how survivors must approach the chase, disrupting the usual looping mechanics and creating a real challenge for them.

    Sure, the Unknown has more straightforward mechanics with his ranged attack and map traversal, but that doesn’t make the Artist inferior. The Unknown’s abilities are great for mobility and pressure, but the Artist excels at multi-tasking pressure—she can zone, track, and injure survivors all from a distance without physically needing to be in the same spot. This requires skill in managing her crows and prediction of survivor movement, something the Unknown’s abilities don’t offer.

    Her playstyle offers much more depth in terms of map control and zoning, while Unknown is focused more on direct engagement and relentless pursuit. Both killers have their strengths, but the Artist is by no means inferior—her ability to disrupt loops with a single crow takes finesse and knowledge of survivor behavior.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800279#Comment_3800279

    You are hard trolling for map pressure there is 0 shot you are being serious right now. She cannot move cross the map or around anything, whereas unknown can.

    She requires higher skill expression. Has worse zoning.

    Has pretty horrific information but better than unknown having none. Bout the only thing true about the statements you said above was this.

    What I meant by better map pressure is that she can harass any gen on the map, whereas the unknown can't. Maybe map control is a better way of describing it.

    Worse zoning? She literally renders loops useless by just placing one of her three crows.

    She gives easy information. You can just fire some crows at some distant gens, if you don’t hit anyone, it’s relatively safe to assume there isn’t a survivor there, so you just eliminate 3 possible gens from needing to be patrolled and you can check the others now.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800263#Comment_3800263

    He replaced artist as the two hit ranged killer, where she has hard restrictions for sending 1 crow or 2 and actual skill/timing on the next hit, which removes crows to do it again;

    Unknown you dont have to aim and you keep your effect after a hit with ranged, and you get map traversal… because that just had to happen for some reason.

    Yes its broken.

    The Artist has better map pressure, skill expression, zoning, and information than the Unknown.

  • @ChuckingWong said:

    Yea I mean the direction this game has gone, and has continued to go, is requiring survivor players to make way too much a commitment to this game to really have any chance in a match of escaping. Skill expression requirement is just going up with each patch.

    Join a committted and competetive team on discord or be a killer punching bag. Which I personally dont enjoy either on killer, you just win way too easily now. You legit have to run int perks or setups to actually have a challenge.

    Contrast with killers; you are losing skill expression and getting rewarded with it every patch with buffs they dont need:
    Billy, Knight, Huntress, Trickster, Dredge, Nemesis, Clown…


    Or introduction of blatantly broken killers with traversal they shouldnt have:

    Dracula, Vecna, Unknown


    So for anyone who plays killer; it really comes down to some honesty as I haven't seen anyone on this forum be critical of their own killer. Its always " I WANT BUFFS, NERF SURVIVORS ".

    For me:
    Legion, fine the way it is. Dont change it to be more braindead BHVR

    Plague, fine the way she is. Yeet black incense's effect from the game and replace it though, perma aura read is broken.

    The unknown broken? Have you actually tried playing them before coming to this conclusion?

  • @Spirit_IsTheBest said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799867#Comment_3799867

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799865#Comment_3799865

    You both should at least be explaining on how it's braindead, rather than leaving out any reasoning on how you believe so. Not because you think it's "annoying", or "busted", I'd like to see you both make actual statements on how it actually affects you in matches, otherwise your arguments won't go anywhere.

    There's a reason why it's also known as "run to yellow".

    But it being brain dead isn't necessarily a problem. There are some killer perks that I could list that are brain dead as well.

  • @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799628#Comment_3799628

    Thats a main problem they choose average and highest amount of kick to balance around that. And this change was only buff for bad survivors who forced 3 gen by themself. That a true reason why this game is heavily survivor sided. Survivors left 3 gen situation that is only their mistake but punished for this was only a killer. Its not a big problem like when they give endurance after unhooking (also reward bad survivor gameplay). Play survivor is already ez mode and devs only do this much easier with every patch (no wonder that killrates except SM on a bottom of a marianna trench)

    "Survivor is ez mode" many people will disagree with you on that.

  • BHVR needs to get out of their own way lol.

  • Completely agree.

    People constantly complain about hellfire saying it's impossible to dodge. I've had survivors dodge it no problem. And on top of being easy to dodge, it can't go through walls like Pyramid Head's punishment.

    Bat form is still worse spirit with a garbage teleport.

    Literally no point in using wolf form without hug tech.

    If one genuinely thinks Dracula is OP I suggest they stop playing for mental health reasons. They're going to have a heart attack when they face Nurse, Spirit, or Blight.

  • "Dracula can shapeshift, hop over a pallet or window, and turn back before Survivors get a chance to run anywhere"

    No, he can't. It takes Dracula two seconds before he can do anything. The survivor can just vault the pallet/window again.

    It's as if Spirit could walk through windows and pallets in exchange for way less lethality.

    Dracula's cooldown is fine and bat form definitely doesn't need a nerf.

  • @totallynotamegmain said:

    he’s mid. He is just 2 killer powers but from wish lol

    He has budget oni dash, artist crow, bloodfavor, and his orb is just an aura reveal. It really feels like they are running out of killer ideas fast, especially looking at Dracula (basically just spirit, wesker, and kinda huntress, but all mid).

    He also has a 3% pick rate so don’t expect to ever see him

    Not to mention the items that he spawns that essentially buffs survivors.

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792349#Comment_3792349

    It’s not the exact same thing. Pyramid head’s punishment is far easier to dodge than Dracula‘s hellfire and walking/aiming at loops with the sword in the ground is more difficult than with his fire since pyramid head can only walk forward and not backwards or sidewards.

    My point was Dracula is not the only killer who makes pallets and windows questionable. "walking/aiming at loops with the sword in the ground is more difficult than with his fire since pyramid head can only walk forward and not backwards or sidewards" not a problem for skilled Pyramid Head players.

  • @ppmd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792958#Comment_3792958

    I agree with you, but that just means we need to be addressing it! More interactive gameplay makes both survivor AND killer feel more rewarding when done right, and no it doesn't have to mean it makes the killer weak either.

    Also, just wanted to say that wolf form does in fact have counterplay. The speed boost you get from the orbs really isn't that much because it's incredibly short. You get slowed down when charging your pounce attack which is an obvious tell. And it's dodgeable.

    Hug tech is clearly unintended an I don't expect it to stay in the game.

  • @ppmd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792572#Comment_3792572

    Wolf is not like wesker. Wesker has more charge time on his rushes, does not get a speed boost that increases his rush range or his speed beforehand, cannot get into better spots or outright win loops due to his short height and third person camera, and his hug tech is miles easier. They are hardly comparable.

    For the vampire form, I have already addressed this point but I'll say so again: you cannot guarantee you'll get the kind of loop you mention. Even if you do get it, he can just close then hold out his hand then there is no counterplay. If he uses it at max range he has misplayed.

    I mean, Xeno's tail has no counterplay but I don't see people crying about her on the forums.

  • @ppmd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792560#Comment_3792560

    I did not say OP, but I have heard Xeno on his stream earlier today say Dracula is A+ tier, which is much higher than the B I have seen in this thread. A+ tiers I think are at least fairly unhealthy for the game, but perhaps that is splitting hairs.

    I am more flatly saying that his Wolf and Vampire form have little counterplay, not that there is a lot to learn vs them. It is true there are many situational things to learn vs him though, just as with any killer in DBD.

    Wolf just treat it like Wesker.

    Vampire form

    try to find low LOS loops with high walls that won't allow Hellfire to pass through.

  • @ppmd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792451#Comment_3792451

    There are several high level competitive players who do not think Dracula is easy to play against and actually believe he is very difficult to play against. I am not suggesting anyone believing otherwise is a bad player like what is being thrown around in this thread, but to discount the experiences of these strong players as well as those in this thread as a skill issue sounds very interesting.

    The fire attack cannot be dodged at close range but can be reacted to at far range. Dracula can wait until you are locked into animation or until you are in a narrow area and hit you and otherwise walk you down for an M1. He can reliably set this up by only holding out his hand when he is in closer range to do this, so there is no counterplay. If he holds his hand up earlier he is misplaying and that is the fault of the player, not the design of the killer.

    You cannot hold W from this at most loops, as any filler loop is circular and Dracula can simply zone you for a free hit if there were a nearby loop but often there isn't one. In a tile there are narrow spaces you will eventually be corralled into for a free hit. He needs his walking speed while charging the fire to be reverted back to ptb value in order for this strategy to be less effective.

    Name a high level player who thinks Dracula is OP.

    I agree that Dracula is hard to play against. Being able to switch between 3 powers at anytime can overwhelm survivors. However, he's nowhere near OP.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792470#Comment_3792470

    You're the one complaining about Dracula therefore you're the one having trouble in the game.

    Apply this same logic to any concern in the game. This is flawed correlation. Lashing out isnt helping you.

    I'm skilled enough at Pyramid Head to the point where I know where cages will spawn. You clearly aren't.

    So you are changing what you say now. And you dont know 100% where they will be you just know the general direction of them.
    Okay real quick whats easier to pressure:
    A place you 100% know where the survivor is (hook)?

    A place you dont 100% know where the survivor is (cage)?

    Your lack of understanding on this basic concept highlights a very reckless way to use cage of torment. You dont cage every single time, and you certainly dont do it if you want to apply pressure. You will learn this as you play PH more.

    You just place the torment at loops. His trail is a natural mindgame as some survivors will risk going down instead of stepping in it.

    Apply this same logic to traps. Its up to the survivor if they want to step in it or not. Only torment is 1000% more obvious. You can place torment all you want at loops. From what you are describing you are facing very new/unknowing survivors though. Not many will willfully enter a loop seeing your torment. And you are limited in how much you can put down. You are just proving that torment is not up to you in this case.

    Punishment is not easy to dodge unless you have incredible reflexes. If you can dodge punishment, you can definitely dodge hellfire.

    Punishment has a tell on the ground, the rectangle lights up about .5 second before it actually can damage, and you can move out of it extremely easy.
    Hellfire does not do this, the moment you are in the path of the first traveling fire spout, no matter how fast you move, you will not avoid the others.

    We see this in footage where you can be INSIDE the punishment rectangle and have plenty of time to move out of it. We dont see this in hellfire.

    I hope this helps clarify any confusion you may be having.

    The problem is it's not a valid concern. It's basically not wanting to adapt and get better.

    I never said you should cage all the time. You should cage a survivor when you know someone is close by. Rather than wasting time hooking them I can get to the chase much quicker, effectively applying pressure without slugging. If nobody's around, it's better to hook them so they're in a more defensible position. Pyramid also applies pressure thanks to his tunneling ability. Since I know the general location of the cage, I can tunnel the survivor out of the game after they get rescued, effectively putting pressure on the survivor team.

    "Not many will willfully enter a loop seeing your torment." That's just not true at all. Is every loop that has torment a deadzone?

    His hellfire is something you need to adapt to, genuinely just a skill issue if you can’t figure out where it will come from when dodging and what it can and can't go over.

    I'm going to stop talking about PH now, because this discussion isn't about him.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792451#Comment_3792451

    You're making assumptions about my mmr based on a discussion which makes 0 sense. I have 3000+ hours in DbD so I definitely don't have low mmr/experience.

    Again I didnt ask about your hours you keep doing this. I am directly responding to the points you make and you keep grandstanding like you need to defend your honor. This makes me think you have trouble at the game, despite however many hours you have or MMR you personally think you are at.

    Dog pounce CD being long AF: Not true, run through orbs.

    Pretty basic knowledge on understanding a killers power.

    Cage of torment pressure: Not true, you dont want to use this in most cases, even if you have the option. You lose track of the survivor you have pressure on and you create an unknown area where you cant camp/tunnel.

    Pretty basic knowledge on pressure and playstyle that most killer players adopt.

    PH map pressure come from being able to tunnel survivors off hook

    As mentioned by your esteemed colleague above.

    Getting survivors tormented isn't a problem

    If survivors in your games are just giving you free torment then I guess either they have extremely poor map rng in small spaces(as not seen by the offering complaints), or dont know to crouch through torment (skill issue/beginners)… Very rarely should you just be getting torment on any experienced survivors.

    Its not really up to you as PH if survivors get torment or not, its mostly on their level of unawareness or map RNG tight spaces.

    Punishment isn't easy to dodge, you are just bad at Pyramid Head.

    One more time for you:

    Punishment travels slower, it is easier to dodge than hellfire. I dont know why you keep saying anything about me playing PH here.

    Hope this helps clarify a few things.

    You're the one complaining about Dracula therefore you're the one having trouble in the game.

    His cages always spawns the furthest away. You just have to understand the spawn logic. The cage always spawns at the furthest possible spot from the killer, a good pyramid head can use game sense to locate these cages.

    You just place the torment at loops. His trail is a natural mindgame as some survivors will risk going down instead of stepping in it.

    Punishment is not easy to dodge unless you have incredible reflexes. If you can dodge punishment, you can definitely dodge hellfire.

    And don't say "hope this helps" as if you're doing me some favor.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792424#Comment_3792424

    If you are getting through wall hits constantly on your opponents with Judgement then you are telling me that you are facing some questionable and predictable survivors.

    Telling me you won 20 matches in a row as Dracula, when noone asked, and not knowing how to run into orbs to lower dog pounce CD is hinting at an extremely low MMR/experience. You should know that dog pounce has a very short CD if used properly, it seems you do not know, but definitely do now, about the scent orbs lowering its CD.

    Pyramids power is a very poor, slow traveling, and telegraphed power. Draculas Hellfire is faster traveling.

    Cage of torment bypasses some survivor perks but at a downside of losing track of a survivor that you had pressure on. And you dont know where they are caged. Losing pressure, and limiting what build you can run as well. With the top killer perks being used all revolving around hooks (BBQ, Pain Res, Pop, DMS, Grim…). Cage is also conditional, you have to actually have a survivor run through your Torment.

    If I have to explain by Cage of torment is usually a bad idea, and it losing you pressure. As well as scent orbs lowering the dog pounce cd; you are telling me that you have very little experience/extremely low MMR in this game. Which is okay, we all start somewhere.

    You are free to continue playing like this but you will soon struggle once you get past the beginner/medium range of survivors. That just die to anything.

    Noone said "any killer who can beat me is op", no idea why you are saying this.

    You seem to have trouble responding to anything, instead go on the offense as if you have to prove yourself with "20 dracula wins" "you have trouble hitting judgement" "pounce is weaker than weskers power" "any killer who can beat me is op"… when noone asked or claimed any of these.

    Hope this helps clarify some things.

    You're making assumptions about my mmr based on a discussion which makes 0 sense. I have 3000+ hours in DbD so I definitely don't have low mmr/experience.

    I did know that scent orbs decreases pounce cooldown. My bad for saying it has a long cooldown. Happy now?

    Punishment isn't easy to dodge, you are just bad at Pyramid Head. Watch somebody like Ohmals play.

    And caging a survivor doesn't make you lose pressure. It actually helps you keep pressuring survivors by not wasting time hooking. As well as countering a slew of the strongest perks in the game. Getting survivors tormented isn't a problem if you're good at PH.

    As @Devil_hit11 said, struggling vs Dracula is largely a learn to play issue.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792404#Comment_3792404

    PH cant teleport. He has 0 map pressure and actually LOSES pressure by caging most of the time. (See all threads about camping and tunneling)

    Dracula has constant map pressure even after hook.


    PH has a single power Dracula has 3

    PHs judgement can go through walls but not up slopes. Hellfire can go down AND up slopes.

    You arent hitting through wall blind hits, you are getting vault and pallet hits 9.9999/10 times.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792400#Comment_3792400

    Instead of responding with namecalling calling others trolls, maybe provide actual discussion around the matter. I provided my reasoning why Judgement is weaker than Hellfire.

    Both of you reasoning(s) is "Yea well Judgement is stronger than hellfire because you're a troll"

    Wrong, PH cages so he doesn't have to waste time hooking and can keep pressuring survivors.

    Pyramid Head has a single good power and Dracula has 3 mediocre powers. Quality over quantity.

    "You arent hitting through wall blind hits, you are getting vault and pallet hits 9.9999/10 times." Dude literally just admitted his lack of skill with Pyramid Head.

    Your reasoning is "any killer who can beat me is op" so how is that better?

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792375#Comment_3792375

    Never said I had a problem hitting punishment. Said its easy to dodge comparitive to Hellfire, travel time makes it easier to dodge. Which you would know if you played PH.

    Bat form allows traversal up and down in a map, noone asked about it being map wide.

    Noone asked if wolf form was weaker than Weskers dash

    The fact that you think Dracula is B tier shows a lack of skill across many killers, including Dracula.
    And that wolf pounce is a long CD, its not, learn to use orbs.

    Letting us know that even with that lack of skill, you can get 20 win streaks in a row.
    Unless everyone you are facing is just unskilled as well?

    I along with many others think Dracula is B tier. Are you trying to say that everyone who agrees with me is bad at the game? There's no way you're that delusional.

  • @Rokku_Rorru said:

    I think Dracula bugs aside is one of the funnest killers to play as with lots of room to improve as a player with how fun his abilities are, don't buff him, I don't want to hate another killer I've come to enjoy playing as, I think he is where all killers should be atm, good 1v1 and good 4v1 IMO.

    Finally, a levelheaded opinion on this thread.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792352#Comment_3792352

    Hellfire is faster to travel than punishment. Its easier to dodge punishment than hellfire.

    Batform allows you to traverse UP and DOWN levels and at large distance.

    Wolf form has a larger slow from missing or hitting compared to wesker.

    Who asked?

    You got a 20 winstreak

    Who asked x2?

    You think wolf pounce has a long cd, it doesnt.
    Learn to use orbs in wolf form.

    If you have a problem hitting punishment, that's a skill issue. The travel time is negligible.

    Bat form allows you travel up and down slowly at a short distance. I can just pick Dredge and travel quickly to any locker on the map.

    Who asked? I'm literally proving to you how it's just a weaker form of another killers power.

    The fact you think Dracula is OP is honestly hilarious. It shows a clear lack of skill and not wanting to get better.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792343#Comment_3792343

    Hellfire is not weaker than punishment. I dont know how many matches you load into a PH and constantly just hear the power and 0 health states happening.

    Bat form: Weak stealth that lets you traverse the entire map.

    Wolf form: CD is not long AF gather orbs

    Your last opinion on wolf for CD tells me you dont know how to play Dracula.

    In summary; you dont know how to play Dracula.

    Hellfire is weaker than punishment. Punishment goes through walls and is literally not easy to dodge. Is it that hard to comprehend?

    Bat form's teleport range is terrible and teleport is really slow compared to Dredge.

    Wolf form has a larger slow from missing or hitting compared to Wesker and is much shorter.

    I do know how to play Dracula, I got a 20 winstreak and several hours on him. So FFS, don't tell me I don't know how to play Dracula.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792343#Comment_3792343

    Hellfire is completely free. I hold it and walk towards the survivor. They either drop the pallet and I get a hit for free, or they don't drop the pallet and I body block the pallet into an M1. Same thing with windows. It's a free health state.

    Same exact thing with Pyramid Head.

    When a survivor is approaching a window I put my sword in the ground so they don't vault it, allowing me to get the M1 instead.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792318#Comment_3792318

    And those changes would be buffs to him. Unnecessary even.

    And hes not B tier unless you actually want to tell me a killer with traversal, UP AND DOWN LEVELS, and 2 antiloops is worse than Chucky/Alien/PH/Huntress/Wesker…

    My post is to bring some actual critical analysis and comparative power imbalance there is from the actual broken killer they just released. To something like legion that cant even injure across a pallet/vault but only mend on a 3x longer cd. And has a single power versus 3.

    Yet legion is perfectly fine the way it is.

    Yes, a killer with 3 mediocre powers is B tier.

    Hellfire: Weaker version of PoTD. Don't even start.

    Bat form: Weak stealth, can't see anyone, teleport is slow, and can't attack.

    Wolf form: Cooldown is long AF, useless at most loops without hugtech, and can't moonwalk.

    In summary, get good.

  • @ChuckingWong said:

    I really hope the devs do not do anything to make this killer more broken than he already is.


    Real quick you guys;

    Hellfire is 7s basekit cooldown. You can hold people hostage at a loop with how stupid broken that is.


    Dog form double pounce can be used in several functions, as an anti-loop, or if someone decides they dont like being held hostage at a loop, double pounce catchup so you can hold them hostage at another loop with brokenfire.

    Then once you hook, you can traverse UP AND DOWN levels on the map with bat form. So you can repeat this strategy.

    If anything, hellfire needs to be double its cd AT LEAST. And something has to be punishing for swapping forms.

    Currently you have no downsides playing this killer. Hard skill issue if you cant manage to hit a hellfire, PH judgement is easier to dodge than this skill.


    Why am I perfectly fine with legion, MEND HITTING someone across a pallet or vault on a 20 SECOND CD with feral frenzy? But this broken killer can just spam his m2 until he gets a hit? And then have 2 other powers to just laugh through the rest of the match?

    Spoiler alert: its not balance or fair at all. Stop asking for buffs to a clearly broken killer.


    He's not asking for buffs. He's asking for QoL changes. Also saying dracula is broken is a bold statement. Most people think he's B tier at best.

  • As a Dracula main I think he's A tier in the right hands. Hellfire is a solid antiloop, bat form is a good way to traverse the map and catch up to survivors, wolf form without hug tech is mediocre imo.

  • Well when I say mediocre I mean it's a weaker version of Pyramid Head's power.

    Punishment is not easy to dodge. Why do people keep saying that? Most of the time when I don't hit punishment it's because I missed, not because the survivor dodged it.

    He's not even close to being as good as Pyramid Head. Dracula is okay, but not too strong at all.

    @ChuckingWong

  • @ChuckingWong said:

    Eh if legion has a power at 20s cd and is a fine killer then we should start standardizing things that are fair.

    I get that you want to have fun with a little broken toy that was released but hellfire needs to have a cooldown. You can even bring an addons (sylph feather, ruby) that essentially just lets you spam it. Which shouldnt be a thing.

    And thats without the rest of his kit, you can hug tech with wolf already, and traverse the map quickly.

    The killer needs to have some form of downside because currently it just doesnt have one.

    The downside is having 3 powers that other killers have but mediocre.

    You would choose to play Pyramid Head because you enjoy Silent Hill. His primary ability allows his attacks to penetrate all walls and obstacles, while his secondary ability enables an instant hook that bypasses unhooking perks and provides a free mori when survivors are on their final hook.

    On the other hand, you might pick Wraith for his straightforward gameplay. He remains quiet while in stealth mode, making it easier to see survivors and set up more effective ambushes.

    Hug tech is clearly unintended and should be removed.

  • @ChuckingWong said:

    The last thing this killer needs is any buffs to his kit. If anything hellfire needs to have a minimal 20s cd and swapping between forms should actually slow you down. Right now you can just kind of laugh with all you have available to you. Can hold people at loops because honestly there is no counter to an 8s cd hellfire.

    Definitely disagree with hellfire having a 20 second CD. And if swapping forms slowed him down, it would make him feel more clunky than he already is.

    I agree he doesn't need any buffs, but he doesn't need any nerfs either.

  • There isn't really a killer to "start with", just play whoever you think is fun.

    For loops like shack and jungle gyms, moonwalking can be useful.

    For good builds I hit up YouTube.

    Hope this helps. If you have any questions let me know.

  • ‎‎‎‎‎‎‎‎More antiloop, more stealth, more mobility… How could it possibly be a nerf?

  • @squbax said:

    He wont be bad, but he doesnt have any unique qualities, why play chucky when slinger does anything he can do but better?

    Like chucky without flicks is just a sad 110 killer with a semi decent antiloop, he is incredibly overated, like any decent team will wreck him die to time management, and now yes his cooldown is lower but his power is more easy to avoid so theres that.

    My take is this change would be perfect if chucky could still flick, but in the state he is rn, just play slinger or wesker they are just objectively better.

    Why do you think chucky is overrated exactly? He has a strong chase power, is very easy to play, and isn't map dependent.